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The image and texture quality don't drop even if the displayed resolution is lower? For example, native being 1440 and DLSS renders 980, you're telling me it will have the same quality visuals? Or it scales in real-time for best performance at any given moment without losing fidelity?
Yes after upscaling the image quality is almost the same as if DLSS was turned off. There are some minor visual artifacts, but they are really hard to spot unless you're specifically looking for them
If you want NATIVE DLSS, it's called DLAA ( Download DLSSTweaks from Nexusmods ). Your Resolution will be Native and image quality will be THE BEST POSSIBLE IN ANY GAME but there will not be any FPS Boost.
If you don't need more fps for the settings you desire to use, there's no real need ... unless you just want even moah fps "because."
I personally always prefer "native"/no DLSS, if I can manage it, and DLSS set to Quality is pretty good but the fps boost is smaller. DLSS at Performance looks a little worse, but bigger fps boost, and so on.
It will be better if you use DLAA, it provides much better and stable image than NATIVE.
Just use DLSSTweaks.
Just to clarify to OP: Performance vs Balanced vs Quality is only a matter of how lower the render resolution is vs the target resolution. For example DLSS Performance in 4K renders it at exactly 50% of 2160p - at 1080p and then upscales.
I usually prefer either Quality or Balanced and never Performance.
So, if I choose the DLSS to render Quality I won't get dynamic res scaling?
Unfortunately my monitor is only a 1080p. I can for 1440 though. Perhaps I should for 1440 with DLSS enabled?
Thanks!