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you need 32gb of ram because game developers are designing their game for console hardware and making zero effort in optimization. compare console slop like hogwarts and tlou to resident evil 4. the difference is night and day. 32gb is not a result of actual memory use but horrible optimization, and shouldn't be supported. most new games have no excuse for requiring over 8gb for that matter, but i'll allow 16gb as a standard. 32gb is when it's time to ask developers why they're not even attempting to optimize their crap for non-console hardware
No way. Hahaha... 32gb will be the new "16gb" standard soon, yes. But right now it's not. And of course not 64 lol.
I have 32gb and the only 2 games that "eat" my ram are Diablo 4 beta (24gb) and now TLOU (20-25gb). All other games, non took more than 16-18gb of my ram ever. Non even with ultra textures and 4k gaming. And when it does it's because my GPU is a 3070ti 8gb and I reach it max VRAM always so the system have to take it from my system RAM.
During development it's usual to run out of memory even on devkits (Xbox has additional 40GB of shared memory for example)
Then the usage is trimmed down to fit retail spec.
That's the theory. Not my experience. I'm always beyond my Vram and i always play everything @4k with a balanced settings of ultra/high and sometimes some on mids. Balance is the secret. My goal is always 60+fps. So i never experienced stuttering or low fps.
32 is plenty fine for any game, lol.
Diablo 4 happily "eats" 24GB. And possibly would eat more if my system had 64 instead of 32GB of RAM.
That's the "allocated" VRAM, not the actual "used" VRAM by the game. It's important to understand that difference.
This game allocates always "all" the available VRAM, it doesn't use it completely. It just tells the operating system that this amount of VRAM is available to me, and then it can do what it wants with it. Unfortunately you can't see the "headroom" between used ram and free ram within the allocated area.
I still remember 10 years ago when 4GB ram was usually enough for most games
10 years is a lot of time for the gaming industry. So much has changed since then.