The Last of Us™ Part I

The Last of Us™ Part I

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HOW TO FIX CRASHES (for real)!!!
So I had tried everything, updated to the latest 1.0.1.6 patch, replaced this, tweaked that, but the game was still crashing every couple minutes... Until I discovered it is actually a known issue with the latest NVIDIA drivers!

"Open Issues: [The Last of Us Part 1] Game may randomly crash during gameplay on GeForce RTX 30 series GPUs [4031676]"

https://www.nvidia.com/en-us/geforce/forums/game-ready-drivers/13/514764/geforce-grd-53141-feedback-thread-released-32323/

That's right, NVIDIA is largely responsible for The Last of Us terrible launch. NVIDIA is largely responsible for Naughty Dog getting bad rep and losing sales. NVIDIA should apologize publicly for this so people realize, because their "game ready" driver specifically breaks the game it is supposed to support, and the game company is losing massive profits due to NVIDIA's screw up! That is serious business and I would be upset if I were Naughty Dog.

Here's how to fix the crashes if you have an NVIDIA RTX 30 series card.

First, if you are using a driver version 531.18 or newer, UNINSTALL IT. You can reboot in safe mode and use Display Driver Uninstaller to remove it completely.

Next back in regular mode windows, download this specific driver version: 528.49.

https://www.nvidia.com/Download/Find.aspx?lang=en-us

Install the driver. I usually skip installing the HD audio and GeForce Experience.

Reboot, and enjoy a functional game!
Τελευταία επεξεργασία από aliendiplomat; 31 Μαρ 2023, 18:24
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Αναρτήθηκε αρχικά από aliendiplomat:
FOR PERFORMANCE IMPROVEMENT:

If you have GSync or Freesync, disable the game's native vsync and use that.

Also, use the game's in-game FPS cap to max your FPS at 60.

With FPS set to 60 fps cap the game runs buttery smooth. In a game like this you don't need super high FPS like in competitive FPS shooters, and all it will do is cost you more on your power bill (and heat up your gear).
60 FPS is the opposite of "buttery smooth".
Real PC gamers don't own computers to play games at 60 FPS, that is what consoles are made for.

Insert "This is fine, fire GIF here"...
https://i.giphy.com/media/QMHoU66sBXqqLqYvGO/giphy.webp
Τελευταία επεξεργασία από Mexicola9302; 31 Μαρ 2023, 11:03
Αναρτήθηκε αρχικά από aliendiplomat:
Αναρτήθηκε αρχικά από WeirdScienceX:
Also remember, you have to sit through shader compilation again if you change the driver.

I would wait for updates personally
Yes, you will have to wait for shaders to compile if you change drivers. I suggest letting this finish before loading a save.

However, this is a known issue with NVIDIA drivers on the 30xx series cards, acknowledged by NVIDIA themselves in the "known issue" section of their driver page.

This is not something a game patch can or will fix. This is an NVIDIA bug, caused by NVIDIA drivers. The only way to fix the crashes it causes on 30xx series cards is to downgrade the drivers to 528.49 (game runs buttery smooth) or wait for NVIDIA to come out with a fix and new drivers.

Waiting for a game patch will NOT fix this. Ever. Just FYI.
It's a storm of multiple problems though, and I'd like to add literally every single time I see people running into mad issues always it is some 3070 or 3080 owner. It's like these people didn't realize RDNA2 was stable and nVidia's bad drivers on Ampere was going to be a problem. Yes, RTX 3000 cards have ALWAYS had bad drivers. This isn't some new thing. In fact nVidia's bad drivers and other issues were super noticeable on the 2080ti https://youtu.be/JIRfPlC15uc?t=116
We had these stupid problems ever since the creation of RTX cards.

So while, yes, nVidia's bad drivers are to blame for the DLSS crashing issue, there's also the stuttering which is a completely separate hardware level issue, because nVidia's VRAM only counts to potato. It has literally half the VRAM of comparable AMD cards. This permanently cripples performance. So you may be able to tame the crashing issues, but you can never get rid of the stuttering no matter how many optimizations and patches are made to this game, because you are always going to be stuck running a game that was made for 16gb of VRAM on a potato RTX 3070. I know some people got hoodwinked into thinking this is bright and shiny and powerful because it was new and expensive, but that's the same thing that happens to boomers buying Macbooks. They get conned because they don't know any better. Now you do know better. nVidia intentionally makes their products age out and get busted within 2 years so they can force their customers to buy replacements every 2 years unless they bought an 80ti. AMD Radeon doesn't do this. That's one of the biggest reasons why lots of people especially lately switch to AMD, because they know they can sort of futureproof with an AMD card, but their nVidia card is going to become a stuttering mess within a few years because it hasn't got enough VRAM despite costing ridiculously too much money. Why can nVidia do this? Forcing "brand awareness" through mass marketing and signing contracts with the major SIs to ram it into every prebuilt and laptop to make gamers think of it as the default no matter how bad nVidia's drivers are or how bad their hardware performs.
I am also using the latest NVIDIA drivers and realized that crashes only occur when you over max out your pc. Now I have reduced all details to high and only a few to ultra, switched DLSS on and no longer have any crashes.
If I set additional details to ultra, I get crashes, so just dont over max out your settings. :)
its just memory leaks etc atm, just wait until it patches out the game, its currently a mess, so give it a a few days, or well, a week or so, can't say they work fast, unless they just got alot of issues they need to solve until the next patch.
Αναρτήθηκε αρχικά από Red Star, Blood Moon:
Αναρτήθηκε αρχικά από aliendiplomat:
Yes, you will have to wait for shaders to compile if you change drivers. I suggest letting this finish before loading a save.

However, this is a known issue with NVIDIA drivers on the 30xx series cards, acknowledged by NVIDIA themselves in the "known issue" section of their driver page.

This is not something a game patch can or will fix. This is an NVIDIA bug, caused by NVIDIA drivers. The only way to fix the crashes it causes on 30xx series cards is to downgrade the drivers to 528.49 (game runs buttery smooth) or wait for NVIDIA to come out with a fix and new drivers.

Waiting for a game patch will NOT fix this. Ever. Just FYI.
It's a storm of multiple problems though, and I'd like to add literally every single time I see people running into mad issues always it is some 3070 or 3080 owner. It's like these people didn't realize RDNA2 was stable and nVidia's bad drivers on Ampere was going to be a problem. Yes, RTX 3000 cards have ALWAYS had bad drivers. This isn't some new thing. In fact nVidia's bad drivers and other issues were super noticeable on the 2080ti https://youtu.be/JIRfPlC15uc?t=116
We had these stupid problems ever since the creation of RTX cards.

So while, yes, nVidia's bad drivers are to blame for the DLSS crashing issue, there's also the stuttering which is a completely separate hardware level issue, because nVidia's VRAM only counts to potato. It has literally half the VRAM of comparable AMD cards. This permanently cripples performance. So you may be able to tame the crashing issues, but you can never get rid of the stuttering no matter how many optimizations and patches are made to this game, because you are always going to be stuck running a game that was made for 16gb of VRAM on a potato RTX 3070. I know some people got hoodwinked into thinking this is bright and shiny and powerful because it was new and expensive, but that's the same thing that happens to boomers buying Macbooks. They get conned because they don't know any better. Now you do know better. nVidia intentionally makes their products age out and get busted within 2 years so they can force their customers to buy replacements every 2 years unless they bought an 80ti. AMD Radeon doesn't do this. That's one of the biggest reasons why lots of people especially lately switch to AMD, because they know they can sort of futureproof with an AMD card, but their nVidia card is going to become a stuttering mess within a few years because it hasn't got enough VRAM despite costing ridiculously too much money. Why can nVidia do this? Forcing "brand awareness" through mass marketing and signing contracts with the major SIs to ram it into every prebuilt and laptop to make gamers think of it as the default no matter how bad nVidia's drivers are or how bad their hardware performs.
This is the first game EVER for me that i have problems with, with my RTX 3080. Yeah the 10 GB V-RAM is not much, but it never was an issue for me before.
that done ♥♥♥♥ all for me personally, now I have to reinstall the latest driver. 2.5 hours playing this game according to steam and 0 minutes have been spent past the main menu for me...this is ♥♥♥♥♥♥♥ ridiuclous.
Αναρτήθηκε αρχικά από Klabauter:
I am also using the latest NVIDIA drivers and realized that crashes only occur when you over max out your pc. Now I have reduced all details to high and only a few to ultra, switched DLSS on and no longer have any crashes.
If I set additional details to ultra, I get crashes, so just dont over max out your settings. :)
The Nvidia driver bugs out even if you don't max out VRAM. I've played on max settings 1440p DLSS quality which uses about 9.2GB of my 10GB VRAM. No stuttering or performance problems, other than the nvlddmkm crashes like in my thread here https://steamcommunity.com/app/1888930/discussions/0/6197556602752627338/
Τελευταία επεξεργασία από Tommysonic5; 31 Μαρ 2023, 11:13
It's been an odd journey for me. Rx5600, Nvidia 3070, and 32 gigs of ram. The first day I played for over 3 hours with no issues whatsoever. Since then I haven't been able to play for more than 30 minutes without a crash. Tried in safemode, as well. Same issue.
Αναρτήθηκε αρχικά από Roy:
The devs had the driver and were responsible for QC testing on a variety of PC configurations, something they didn't do with 30 series GPUs. Sorry but it's still Naughty Dog's fault.

NVIDIA has acknowledged their latest drivers have a known bug causing crashing in Last of Us, Forza, and other games.

It doesn't matter how long a game company had a bugged driver to test with. If the driver is bugged (which NVIDIA themselves confirm) it is not up to the game company to try and cobble together some BS Rube Goldbergian workaround for the video card company's f-up.

That's like a ladder company selling a bunch of ladders with defective rungs that break and fall off when you step on them, then blaming the construction workers for falling and breaking their neck because THEY had those faulty ladders for weeks, and THEY could have added extra bolts and fixed the rungs themselves. It's bananas man.

The faulty drivers need to be fixed by the faulty driver company. End of story.

What is it with this NVIDIA apologizing anyway? This company charges scalper price for cards, doubling the price from previous generations that cost basically the same to make, and people bend over to defend THEM?

Bro. Just no.
Αναρτήθηκε αρχικά από Mexicola9302:
Αναρτήθηκε αρχικά από aliendiplomat:
FOR PERFORMANCE IMPROVEMENT:

If you have GSync or Freesync, disable the game's native vsync and use that.

Also, use the game's in-game FPS cap to max your FPS at 60.

With FPS set to 60 fps cap the game runs buttery smooth. In a game like this you don't need super high FPS like in competitive FPS shooters, and all it will do is cost you more on your power bill (and heat up your gear).
60 FPS is the opposite of "buttery smooth".
Real PC gamers don't own computers to play games at 60 FPS, that is what consoles are made for.

Insert "This is fine, fire GIF here"...
https://i.giphy.com/media/QMHoU66sBXqqLqYvGO/giphy.webp
You don't know what buttery smooth means. Buttery smooth refers to frametimes. So like you can have 168 average fps, but if the 1% lows drops to 25fps and it has highs in the 300s it's going to feel like a stuttery mess that's all over the place. Those huge framedrops can be caused by swapping to much slower system memory from faster lower latency VRAM for example. Buttery smoothness is caused by having consistent frametimes. And so 58fps 1% lows and 56fps 0.1% with average fps being 65fps is buttery smooth af. It's not just high fps but the frametime consistency that contributes to a feeling of smoothness. Stutteriness is caused by massive drops in the 1% frametimes that's partly what's causing the hitching and makes it such a more miserable experience with higher avg fps but much worse 1% lows than slightly lower fps but consistent frametimes. It's not about just fps; it's also frametimes. If you go into Adrenaline or something you can see this in the frametime consistency, or Fraps or whatever check the frametimes themselves.

The problem running this game is people who have 8gb potato cards like the 3060ti and 3070 are running way past VRAM limits on higher settings and/or higher resolution and so it's causing these massive frametime drops being all over the place. Do note: this is separate from the DLSS crashing afaik. It's a combination of nVidia's bad drivers with their crippled VRAM. This was a game designed to run on an octacore, 16gb VRAM, high RAM AMD/Radeon based console. This is going to be a problem 3070 owners are going to keep seeing, because your 8gb VRAM can't be fixed, all you can do is turn down settings to high or medium. This is also going to be a problem for most RTX 4000 owners in that AMD hardware is on Xbox and PS5 so it's easier to optimize for AMD hardware AAA titles. These were obvious problems in 2020 with Ampere. The problems with Lovelace are obvious right now, like power draw, size, bursting into flames etc. we'll see how bad RTX 4000 drivers are, but the 4060 is probably dead in the water for not having enough VRAM.
Αναρτήθηκε αρχικά από aliendiplomat:
NVIDIA has acknowledged their latest drivers have a known bug causing crashing in Last of Us, Forza, and other games.
As far as I know Nvidia only put a couple items in the Open Issues list-- the nvlddmkm issue when doing OCCT VRAM test, and for TLOU Part1 crashing on 30 series cards. I think it does affect more than just TLOU and OCCT though, and maybe even more than just 30 series.
Τελευταία επεξεργασία από Tommysonic5; 31 Μαρ 2023, 11:28
The only thing that worked for me was capping my framerate to 60. Setting framerate any higher makes the game crash constantly. I run it at 4k, mostly ultra, with DLSS set to quality. This way it runs smooth without any issues, but it's kind of sad that I have to play it at 60... With a ducking RTX 3080 Ti.
Αναρτήθηκε αρχικά από Asken:
its just memory leaks etc atm, just wait until it patches out the game, its currently a mess, so give it a a few days, or well, a week or so, can't say they work fast, unless they just got alot of issues they need to solve until the next patch.
It can't and won't be fixed or patched. The gamedevs can't patch nVidia's bad drivers. nVidia needs to get those RTX 3000 drivers fixed themselves.Surprise bad drivers happen to nVidia too, in fact the last time AMD even had bad drivers was RDNA1 that took a year to fix and got fixed by like summer 2020 or something like that, meanwhile nVidia has had driver problems since 2080ti and it's nuts that RTX 3000 cards are still having driver problems this much later so at this point it's safe to say it's nVidia that is the bad drivers brand The VRAM issue cannot be fixed period. No, buying more system RAM cannot help you. Your RAM is slowing than GDDR6, it's going to cause stutters swapping to system memory no matter what you do until you turn down settings enough to stop going over VRAM limits until then expect stutterfest.



Αναρτήθηκε αρχικά από Mexicola9302:
Αναρτήθηκε αρχικά από Red Star, Blood Moon:
It's a storm of multiple problems though, and I'd like to add literally every single time I see people running into mad issues always it is some 3070 or 3080 owner. It's like these people didn't realize RDNA2 was stable and nVidia's bad drivers on Ampere was going to be a problem. Yes, RTX 3000 cards have ALWAYS had bad drivers. This isn't some new thing. In fact nVidia's bad drivers and other issues were super noticeable on the 2080ti https://youtu.be/JIRfPlC15uc?t=116
We had these stupid problems ever since the creation of RTX cards.

So while, yes, nVidia's bad drivers are to blame for the DLSS crashing issue, there's also the stuttering which is a completely separate hardware level issue, because nVidia's VRAM only counts to potato. It has literally half the VRAM of comparable AMD cards. This permanently cripples performance. So you may be able to tame the crashing issues, but you can never get rid of the stuttering no matter how many optimizations and patches are made to this game, because you are always going to be stuck running a game that was made for 16gb of VRAM on a potato RTX 3070. I know some people got hoodwinked into thinking this is bright and shiny and powerful because it was new and expensive, but that's the same thing that happens to boomers buying Macbooks. They get conned because they don't know any better. Now you do know better. nVidia intentionally makes their products age out and get busted within 2 years so they can force their customers to buy replacements every 2 years unless they bought an 80ti. AMD Radeon doesn't do this. That's one of the biggest reasons why lots of people especially lately switch to AMD, because they know they can sort of futureproof with an AMD card, but their nVidia card is going to become a stuttering mess within a few years because it hasn't got enough VRAM despite costing ridiculously too much money. Why can nVidia do this? Forcing "brand awareness" through mass marketing and signing contracts with the major SIs to ram it into every prebuilt and laptop to make gamers think of it as the default no matter how bad nVidia's drivers are or how bad their hardware performs.
This is the first game EVER for me that i have problems with, with my RTX 3080. Yeah the 10 GB V-RAM is not much, but it never was an issue for me before.
Yeah until now that you noticed, because like I and others have said nVidia deliberately designs their cards to have the exact limit of gimped VRAM to still perform decently for about two years which is just long enough to start breaking down around the next release. They design this ♥♥♥♥ on purpose to have exactly the barest minimum to not have these problems for two years for the most part, and even then lots of us had warned you guys that already a game released in 2019 called Doom Eternal was sucking up 11gb worth of VRAM and that 8-10gb wasn't going to be enough. Now it isn't. This may be the first game you experienced this, but it is only the first. No doubt there is some other game in your backlog somewhere you haven't even tried yet that is going to have these problems. They will crash and stutter, it will be a miserable experience on ultra. Your solution is going to be to turn down all those quality settings and content yourself with a 3070 or 3080 only being able to do medium to high unless you want the stutters back. This is why so many of us were in an uproar about nVidia's practices, because we knew full well that it wasn't enough, like imagine designing a plane to have just enough fuel and thrust to take customers' money on boarding and then have just barely enough fuel to crash land at the next airport. That is what they're doing. And it is going to keep happening to you as you discover more and more new games that need above 8-10gb at your resolution. This was always the problem with nVidia cards though, and some were worse than others like the 3gb 1060, 4gb 6500XT is garbage, GTX 770 2gb and so on won't work. IIRC HD 7970 also is a 2gb isn't it? So some cards might not be weak and have the performance, but even if they don't get driver problems like API version they may age way more poorly and rapidly if they don't got the VRAM. 3070 didn't. The 3060t and 3080 did not have enough VRAM to maintain their resolutions. The same is going to be true for the 4050 and 4060 that won't have the VRAM to keep up. This is why we thought it was nuts that the 3080 only had 10gb, because it clearly needed to have at least 12gb minimum to keep going. This is also why people saw the 10gb version as considerably less valuable.

If you didn't know this on purchase I'm sorry you had to find out this way but you guys need to realize VRAM limits is a real thing and hold the company you purchase from to a higher standard, otherwise you're just going to replace it with something else that stutters two years later.
I've been PC gaming for almost 40 years (my first video card was CGA LOL) and all I've ever cared about is a nice smooth experience. If the frame rate is high enough to have the game feel nice and smooth that's all I care about. I'm old now anyways and probably can't tell the difference anymore lol. 60 frames (consistent) is totally fine for almost everything I play (even though my laptop has a 144Hz panel lol)
works okay by default with RTX 4090 and 13900KS - not awesome, but stable on 4k locked 120 FPS
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