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This game is VRAM Hungry. 3060 got 12GB, while ti and 70 series , even 3080 have to keep textures at Medium or Low for 1440P or above. The irony, lol.
Note: The game consumes 9GB of Vram in 1080p and 11GB of Vram in 4K.
RTX 3060 12GB + 32GB RAM
3060ti, 1440p, all in high with some ultra like character textures, only view distance, dof and volumetric on medium. Fps from 60 to 90.
And I still think its improvable, managed to remove input lag with mouse view, but theres still some drops, and ofc avg fps are around 60 most of times.
But yeah, thats miles beyond the performance you mention.
Ofc I never brute forced games with crazy hardware, but always gone mad learning and trying every optimization tweak in existence.
Im sure its even an exaggeration, and some knowledgeable players with 3080+ are getting my performances and better, but yeah, with such a bad port...tweaks work better than brute forcing with high end hardware.
Ps: my profile should have many screens proofing this, as my 3070ti mate, with his 27 fps, struggled to believe me, haha.
Ofc, he didnt tinker with game options, and even less anything like the manual update of oodle or the other 16-20 tweaks I have applied xd
To start with, it reserves a fake amount of vram for os and apps, thats 4x the real vram used if you check with process explorer for example.
Then, idk if its speed related, by like every other graphic intensive game (darktide, sons of the forest, atomic heart, diablo 4) my 16gb ram at 3200 never get fully used. so no stutter or microstutter due to ram being capped.
Like gpu always at 99% with high temps, without any bad performance.
But its true and I believe as its been widely reported, games with same settings like mine, eating much more beyond 16gb ram. But not running specially better than with 16, just making use of all they can get.
Engine issues, mem leaks? Im not that knowledgeable at this point.