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You've only got a Quad Core, so you are heavily CPU bottlenecked for a lot of areas in this game.
Let me know if you can run 4k at Bill's Town. After I left the church I barely got 20 FPS, and had to drop down to 480p via FSR just to get playable frame rates.
Not in modern games anyways - I'm pretty sure you're able to run 5-6-7 year old games just fine with a quad core. At 4K you're entirely GPU bound, that's why CPU utilisation drops and GPU usage goes to a hundred.
The cpu generates a list of instructions for the rendering process. The list is the same for any resolution. Rendering is usually lightweight in comparison to the main game pipeline.
The most likely reason why 4k uses less cpu than 1080p is that the fps is lower. Less fps = less number of times per second that the cpu has to produce a frame.
I haven't seen anything in console playthrus that would make TLOU on the PC so cpu demanding. 90-100% usage on a quad core with 8 cpu threads is unusual in my opinion. Especially with a gtx 1080. Another reason is that games at some point or other become single-thread speed dependent which limits cpu usage.
To reduce cpu usage try dropping some graphic effects. Anything particle based like god-rays, mist etc or AA.
I can run pretty much any game on PC with no problems.
Locked 60 fps at 1080p on a 120 hz monitor: Horizon Zero Dawn, Cyberpunk 2077, Spiderman games, FF7 Remake (120 fps most of the time), RDR2, Returnal, Hogwarts Legacy (of course some stutter in a few zones like the castle but that's pretty common in this game). CPU usage is never above 40-70% and I only depend on my GPU to get good framerates.
This is the first game that makes my old gaming CPU go to 100%.
I think they just made this game for 6+ core cpu's. And that's weird because I can run any AAA game on PC without problems at 60 fps or more.
I couldn't get past 40 FPS and it baffled me initially. I could scale the resolution up noticeably, but even lowering resolution and graphics barely put a dent in the frame rate. It was like it was capped at 40 FPS. Except that in lighter areas it demonstrably wasn't capped.
Fortunately, Horizon: Zero Dawn had a benchmark utility which had both "GPU frame rate" results, and "CPU frame rate" results.
The Last of Us Part 1 has separate frame rate counters for CPU and GPU available in the game's settings menu. My 8-Core CPU is largely bottlenecking at around 60 FPS, with some settings pushing it down to 50 FPS.
I looked at a Linus Tech Tips video, about the issue which highlighted that the consoles don't have VRAM, just RAM. I suspect that the PC ports may be trying to "emulate" a unified RAM cache of a console, resulting in high demands for CPU throughput.
I have 8700K, with two more cores than the 6700K, plus the 8700K has higher IPC and faster cores.
The 8700K maxes out all cores in some games for me. Like RDR2, Horizon: Zero Dawn, Dead Space, and occasionally in AC: Valhalla.
I have not bought The Last of Us. However have seen people running way more powerful CPUs than mine, at 60% to run TLoU.
I have another PC build with a 13700KF that I am building right now. I won't be playing TLoU until I move to that PC. By the looks of it, it will be some time before I would buy TLoU; I will wait for patching.
I usually stay quiet in forums because my resolution is what hampers my fps> If this would have been purely a gaming PC, I'd have upgraded to the 4090.
Every game released from PS has eventually been made playable and they do update them often from what I've experienced.