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I'm not engineer but jugding by the way this game uses the memory (both RAM and VRAM) I could swear they tried to replicate the PS5 memory management behavior by replicating the storage on both RAM and VRAM like this is a shared RAM system, and I say this because every time the RAM memory usage goes up, so it does the VRAM.
Right now, when I have VRAM at 10GB I have the main executable using 10GB of RAM and when my VRAM goes up to 14GB, my main RAM usage also goes up to 14GB.
This is easily obsevable if you are using Rivatuner Statistics Server. It's almost magic that both RAM & VRAM appears to be synchronized in their usage.
Pardon me for suspecting that they are actually dumping RAM into VRAM to simulate a PS5 but that is what it appears to be happening here, which could explain the super slow load time, which is 5 minutes to load a map... on my M2 RAID0 drive with a 13900K.
You're not far off from the truth, Hogwarts Legacy port does the very same, simulating and emulating the PS5 hardware instead of adapting the game to the PC architecture, this explains how incredibly CPU bottlenecked both games are. This could have been avoided just by using DirectStorage that is available on PC. I've been studying PS5 to PC ports for some time now and I'm surprised to find an user here with the same thoughts as mine, it seems it wasn't my imagination that system RAM has a copy of VRAM at all times in order for the game to be fooled into beliving it is running on a PS5 instead of PC. This is exactly how emulation works and the reason why you need 2-3 times the power of the original hardware.