The Last of Us™ Part I

The Last of Us™ Part I

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Rommel [ARG] Mar 30, 2023 @ 12:29pm
What is PSO cache
Title
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brimstone Mar 30, 2023 @ 12:34pm 
what is google?

it's shader cache
Last edited by brimstone; Mar 30, 2023 @ 12:34pm
Rommel [ARG] Mar 30, 2023 @ 12:35pm 
Originally posted by brimstone:
what is google?

it's shader cache

Thanks bro :)
Laguna Mar 30, 2023 @ 12:35pm 
Phantasy Star Online Cache
Earthling Z3R0 Mar 30, 2023 @ 12:43pm 
Originally posted by Laguna:
Phantasy Star Online Cache
:lunar2019laughingpig:
CheeseBall Mar 30, 2023 @ 12:45pm 
Originally posted by Alex:
Pipeline State Object Cache

Shaders are loaded (runtime-compiled) when rendering a material for the first time, or when prewarming a shader variant list. When targeting modern graphics APIs (DX12, Vulkan, Metal...), runtime shader compilation is a part of the Pipeline State Object creation process, which defines all pipeline states ranging from vertex input and rasterization setting to shader resource (binding) layout and render target setup.

As a result, Pipeline State Object creation has a non-negligible cost at runtime, which can often lead to stutters and slowdowns.

Disk-Based Pipeline Object Caching aims to reduce the runtime cost of pipeline objects creation and shaders loading, by saving all runtime-compiled pipeline objects to disk. Subsequent application runs can load the cached PSOs from disk and reduce the stutters and slowdowns associated with runtime PSO creation.
He doesn't know what a shader is you think he will understand your essay?
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Date Posted: Mar 30, 2023 @ 12:29pm
Posts: 5