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There shouldn't be a non AVX version of anything anymore.
If you have an non AVX cpu, you have no business playing AAA games as those CPUs are SUPER ancient (at LEAST 10 years old). Heck, even my old PC with an i7-2600K had AVX
Intel's low end Pentium lineup has these fused off else there wouldn't be market segregation and that's what intel desperately needs to stay afloat.
No, TAA blurs the entire image or at least softens it a lot. Compared to it off you can see the difference immediately. Its not just ghosting and lack of sharpness just in motion.
Without it the game may or may not look fine. IT depends on the game and the person. AT what resolution are we talking? 1080p? 1440p? 4k? The higher you go the less aliasing is a problem for people. For me, i dont always mind it but id rather the option than not.
Completely broken? That would require an actual definition of broken. It may look aliased and you might see shimmering, but whether or not thats playable to you is up to you as a gamer. It is not up to one person or a group to decide what i like when that choice does in no way effect you at all.
Downsampling? On what planet would you do that if the image is worse off? Do you know what downsampling even is? A heavy task to downsample on a 4090? What? I dont understand what y ou mean by any of that.
So big OOF? Big ass ooof for me with it being enabled. Unless its well implemented it destroys image quality.
LOL you have literally no reason to care what the devs give older cpus. LITERALLY NONE! Youre just another loser in a sea of losers who dont know how to think about the world and care about things that dont matter. Now please do leave.
Yeah, usually with modern games even if you can turn it off and battle the aliasing another way like some extra resolution the game will look broken without it.
I remember being excited Red Dead 2 had MSAA until I tried it and suddenly the trees had barely any leaves. Modern games are just designed with blended frames in mind, it is what it is.
Also I think it's mostly just a matter of lazyness.
Bluring anything of course hides aliasing, but it does the same with the nice and crisp textures some of their colleagues put alot of effort to design.
Probably it also depends on the engine and many other factors but in some games for instance which offer smaa you get a decent result where it keeps the image sharp and reduces the aliasing maybe not 100% but enough to not bother to much anymore, especially if playing at a higher resolution.
If the devs are to lazy to implement any other Anti Aliasing than TAA just let us disable it.
Tough it should not be needed, there is still the option of using Reshade and use some filters from there.
DSR can in some instances if the game is not to demanding be an option too.
In any case there is not a single valid reason I'm aware of why devs should force their often ugly and crappy TAA implementation on in games.
Just let people decide on their own if they prefer to have it or not..it's not that hard to understand or that they loose anything by giving the option.
It's sad and disappointing that people always need to beg them or look for workarounds for such basic options (which were even standard until some time ago when suddenly some devs thought it's a great idea to not provide it anymore) and would barely need any effort from the devs to implement.
You can disable only the sharpening filter with this:
Sharpening off:
Find: 74 0A C5 FA 10 86 E4 1A 00 00
Replace with: EB 0A C5 FA 10 86 E4 1A 00 00
Leave TAA enabled, disable only the sharpening.
dlaa fixed plague tale requiem and I doubt there is a game in which it wouldn't work better than taa but depending on the game it will tank a bit of performance
imo still worth it since it's still superior to what we have atm
It all depends on resolution and did they swap from using DLSS for upscaling to running native with DLAA.
If later can result in a serious performance hit