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Ok thats cool, yeah i think we just need to be patient for a really GOOD fix about performance, but u got it.
And i have the 3440x1400p resolution too
You'll absolutely right, it works perfectly on my side regarding virus or some stuff
The reason why i present this file is because it the first version of it... so if u find the same version elsewhere safe in your opinion, feel free to drop the link mate
I was getting constant crashing on my PC (i5-13600KF, 32 GB, 10 GB RTX 3080, Windows 11 Pro 22H2) while playing the game and always within 2 to 15 minutes. The game would literally freeze for around 20 seconds then close and the error reporter window would open on the desktop. I was using the 1440p High preset with DLSS Quality as recommended in the system requirements. The crashes were getting annoying and were similar in many ways to the ones I was getting in Resident Evil 4 Remake when using RT until I realised that I absolutely had to stick to the VRAM limits of that game. Since then no crashes in that game but as Digital Foundry pointed out it should not be crashing due to RT anyway.
On topic: I was able to finally play this game twice last night without any crashes for an hour and actually exit the game myself! It felt like genuine progress. I am not 100% sure what fixed it (if it is fixed since it could feasibly still crash after longer play sessions) as a weird thing happened: DLSS disappeared from my Graphics settings after the 36 MB patch yesterday so I only have FSR and Default. The game did still crash once but that was with FSR. Once I switched to Default (native) then the game appeared to be stable so all indications are that DLSS and possibly FSR as well are buggy in this game. Not sure why DLSS disappeared: did the developers remove it in yesterday's patch because of known issues with it?
Another thing I did, which I don't think is actually the cause now since I changed these settings without realising DLSS was now missing, is reset the GPU overclock to their defaults in MSI Afterburner from +75 on the core and +500 on the memory. I suspect this isn't the cause because Afterburner reinstated the overclock while I was playing - I don't think I had saved them properly - and the game never crashed.
I do think that the issues I was having were due to DLSS originally. The error reporter window that opened did mention something about the GPU crashing which is what led me to think it was the overclock but, of course, DLSS could also be the cause of a GPU crash as well if it is buggy which I think it is. This game uses v3.1.2.0 which I have not seen anywhere else.
this may seem a dumb question but do you know when they plan to release a hot fix?
Absolutely NOT bro ahah
I won't be adding any links, just an FYI for security reasons. If I wanted to spread a virus, this would be a great way to do it. Especially a zero day (which by definition has no detection). I'm not saying anything's wrong with your link, didn't look at it. Just a general warning to use extreme caution.
A DLL (dynamic linked library) is executable. It's no different than downloading an EXE from an unknown source. And some people might not know this.
Sorry to disappoint you mate, but your graphic card is really really old, so that's why you coudn't use properly the DLSS and FSR, of course its a remake for PC port with all new technologies, so don't expect to run this game with this GPU. I recommend u to change your GPU quick
i hope it'll help