The Last of Us™ Part I

The Last of Us™ Part I

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For RTX user - DLSS4 + remove sharpening - finally looks next gen
Hi all, I've played TLOU twice and man finally after I found this fix it makes me want to play it a 3rd time :D. Saw a few questions floating around about the continued blurriness of DLSS in this case. I found a pretty good solution. Two steps:

1) Change DLSS to 4.0 use this guide. I found it easiest but there are others out there.

https://www.reddit.com/r/nvidia/comments/1i82rp6/dlss_4_dlls_from_cyberpunk_patch_221/?rdt=53681

2) Remove the sharpening with this guide:

https://www.reddit.com/r/♥♥♥♥♥♥♥/comments/1260ttr/the_last_of_us_part_i_taa_fix/

The two of these really made the game look amazing. Now DLSS performance/balanced is better than the old DLAA.

Enjoy!!!
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Showing 1-15 of 22 comments
Sorry forgot to mention for the remove sharpening guide...there is also an option to remove TAA but I wouldn't do that as the hair etc gets really distorted. Remove sharpening did it for me.
space Jan 26 @ 3:49pm 
this game is current gen, it's on ps5, not ps6
Dumar Jan 26 @ 8:21pm 
14700k/4090 owner here.

The performance hit for DLSS4 upgrade kinda sucks for most games.

Performed this update on Metro Exodus and Dead Space Remake as well and I see harsh nerf up to 8-10 percent fps loss.

Performance hit with Preset J enabled.

For some odd reason, this game, I'm not seeing any performance hit: 122fps dlss quality at 4k (unmodded.)
Modded: I still see an average 121-122fps with dlss4 preset J enabled.

Maybe this title, like CyberPunk 2077 is a weird outlier. (I also did not see a performance penality in CyberPunk 2077 for transformer enabled, while many claim they do see a noticeable hit.)

(unmodded.) Metro Exodus enhanced edition 202 fps Dlss3 quality @ 4k.
(modded for preset J.) Metro Exodus enhanced edition 181 fps dlss4 quality @ 4k
10 percent loss.

(unmodded) Dead Space Remake random scene 182 fps Dlss3 quality @4k
(modded) Dead Space remake same random scene 164 fps dlss4 quality @4k
Another 10 percent loss.
Last edited by Dumar; Jan 26 @ 8:32pm
Sam Jan 26 @ 8:49pm 
Originally posted by Dumar:
14700k/4090 owner here.

The performance hit for DLSS4 upgrade kinda sucks for most games.

Performed this update on Metro Exodus and Dead Space Remake as well and I see harsh nerf up to 8-10 percent fps loss.

Performance hit with Preset J enabled.

For some odd reason, this game, I'm not seeing any performance hit: 122fps dlss quality at 4k (unmodded.)
Modded: I still see an average 121-122fps with dlss4 preset J enabled.

Maybe this title, like CyberPunk 2077 is a weird outlier. (I also did not see a performance penality in CyberPunk 2077 for transformer enabled, while many claim they do see a noticeable hit.)

(unmodded.) Metro Exodus enhanced edition 202 fps Dlss3 quality @ 4k.
(modded for preset J.) Metro Exodus enhanced edition 181 fps dlss4 quality @ 4k
10 percent loss.

(unmodded) Dead Space Remake random scene 182 fps Dlss3 quality @4k
(modded) Dead Space remake same random scene 164 fps dlss4 quality @4k
Another 10 percent loss.

For games that performance that is worse, try DLSS balanced or performance. The new model works way better with performance mode compared to the CNN model. What what I can gather, lowering the DLSS level seems to resolve most of the performance issues with the transformation model. Of course, when this goes public, Nvidia may be able to optimize the new model further, time will tell on that.
Dumar Jan 27 @ 7:57am 
Originally posted by Sam:
Originally posted by Dumar:
14700k/4090 owner here.

The performance hit for DLSS4 upgrade kinda sucks for most games.

Performed this update on Metro Exodus and Dead Space Remake as well and I see harsh nerf up to 8-10 percent fps loss.

Performance hit with Preset J enabled.

For some odd reason, this game, I'm not seeing any performance hit: 122fps dlss quality at 4k (unmodded.)
Modded: I still see an average 121-122fps with dlss4 preset J enabled.

Maybe this title, like CyberPunk 2077 is a weird outlier. (I also did not see a performance penality in CyberPunk 2077 for transformer enabled, while many claim they do see a noticeable hit.)

(unmodded.) Metro Exodus enhanced edition 202 fps Dlss3 quality @ 4k.
(modded for preset J.) Metro Exodus enhanced edition 181 fps dlss4 quality @ 4k
10 percent loss.

(unmodded) Dead Space Remake random scene 182 fps Dlss3 quality @4k
(modded) Dead Space remake same random scene 164 fps dlss4 quality @4k
Another 10 percent loss.

For games that performance that is worse, try DLSS balanced or performance. The new model works way better with performance mode compared to the CNN model. What what I can gather, lowering the DLSS level seems to resolve most of the performance issues with the transformation model. Of course, when this goes public, Nvidia may be able to optimize the new model further, time will tell on that.
Yes, i noticed this.

Lowering dlss by one level in said game would virtually restore the lost performance, assuming you were running the game at quality or balanced and not performance to begin with heh.

But yes,hoping driver update adds some optimization to reduce performance in some outlier instances.
You won't even need to use DLSS Swapper or the Nvidia profile inspector after the 30th.

The Nvidia App dropped an update on the beta branch to add support for DLSS overrides, Nvidia driver 572.02 will be dropping in a couple days to add the DLSS swap support.

I'm running the Cuda Toolkit updated driver 571.96 and every game I have that will be supported by DLSS Overrides day one via the Nvidia App are all showing "incompatible" currently.

Just be patient, Only a mere 2 days to go at the earliest.
The guide for sharpening removal is no longer up to date. Hex editor doesn't find these values.
The guide for sharpening removal is no longer up to date. Hex editor doesn't find these values.
I can also confirm this. It really sucks because the sharpening looks like pure ass. The PS5 version honestly looks better.
LilDipper Mar 15 @ 6:35pm 
2
Honestly, just play it on AMD's FSR w/ Frame Generation. I'm maxing out at 167 w/ everything on Ultra @ 1440p on 4070. Game is crazy good optimization.

***No idea why i got the clowns, the game DOES run effin' amazing on my rig. Maybe upgrade your toasters those who 'clowned' this post?
Last edited by LilDipper; Apr 6 @ 1:11pm
Originally posted by rammifier:
The guide for sharpening removal is no longer up to date. Hex editor doesn't find these values.
I can also confirm this. It really sucks because the sharpening looks like pure ass. The PS5 version honestly looks better.
Yep it sucks and can't be countered by forcing DLSS 4 preset K/J as well. One of the worst TAA & DLAA/DLSS implementation I've ever seen. Blurry & oversharpened at the same time.
Edit: whoever gave this comment a clown award, thanks for your points, dude.
So I gave it a go and replaced DLSS in the Nvidia app. I don't know what's up with the original implementation, but I got horrible ghosting. Like, straight up afterimages. FSR didn't have them, but it looked overly sharpened. So the original TAA implementation was the nicest looking of the three to my eyes.

Set DLSS to preset K, turned on DLAA and holy. That looks excellent. Crisp as can be. Very nicely anti aliased no more ghosting and afterimages. It doesn't behave well with the film grain however. Got a bit too grainy for my liking. No big deal. Just turned the grain down a little and now it's perfect to my eyes.
Kimul Apr 4 @ 10:27am 
Now we need this for Part 2.
Originally posted by Kimul:
Now we need this for Part 2.
Here : https://www.patreon.com/posts/last-of-us-part-125930415
The guide for sharpening removal is no longer up to date. Hex editor doesn't find these values.
Hex editor finds those values fine for me. Make sure you're searching for hex values and not what the default search is.
Last edited by MrEWhite; Apr 5 @ 5:39am
Originally posted by MrEWhite:
Hex editor finds those values fine for me. Make sure you're searching for hex values and not what the default search is.
I've finished the game a few weeks ago.
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