The Last of Us™ Part I

The Last of Us™ Part I

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TLoU 2 Remastered releases January 19, 2024. PC release to follow?
After the release of TLoU 1 Remastered for PS5. It came to PC about 7 months later. Hopefully it comes out for PC after that time as well. Or I would assume a fall/winter release the latest.

Unfortunately the trailer does not state that it is in development for PC like the first one did. Hopefully it is as it wouldnt make sense to have the first on PC but not the second. Unless SONY is planning it to be released at a much later time after 2024?

https://blog.playstation.com/2023/11/17/the-last-of-us-part-ii-remastered-coming-to-ps5-on-january-19-2024/

Edit.

Supposedly an announcement will be made in April on TLOU2 Remastered releasing for PC. The person who leaked the GoT PC announcement is the one that is saying this is happening. But the wait will be a bit longer after the announcement than the first.
Laatst bewerkt door animal_PLANET; 12 mrt 2024 om 4:05
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Origineel geplaatst door Purrspctiv:
I assume they will be taking more time on it this time. TLOU2 is wildly more ambitious than the first game (even the remake), and most people here know the horrors of what happened to Part 1's PC release. I started playing months after launch and still encountered numerous major visual bugs that would break entire graphical features.
So, I'd guess they're probably gonna be more careful this time. TLOU2 is already controversial, and a poor porting job wouldn't do much to help that. They learned their lesson.

I'm very disappointed that they didn't at least announce an eventual PC version (even without a release date) with the announcement of Part 2 Remastered. But it's important to note that the entire marketing cycle for that game got messed up by the game's info accidentally getting leaked, and a PC version might have made it into a more planned out announcement, rather than the scrambled-together-because-the-leaks-threw-off-everything announcement that they had to make. ND's hand was forced, and I feel bad for them.

All I know is that they'd be crazy not to release a PC version. I dread the angry reviews, though.
I'm quite intrigued to see (if the port is good on release) the positive review ratio. I'm thinking now that the shock of plot points being blunted somewhat by time, and the Steam reviews at least requiring a purchase initially, a review bomb may be less effective. I've stated before that it's my preferred game out of the two for several reasons, one of those being re-playability, that should have an effect in some minds as to the overall value they perceive, and add to that the new rogue-lite-ish mode.

I also think there may be chance that the port is easier, the only reason I think that's possible is that the engine is more modern.
Origineel geplaatst door Cryiox:
Game will probably release on PC in 2025.
You won't have to wait that long, i'm confident it will be first half of 2024.
Origineel geplaatst door ReLoAdeD91:
Yeah men, in understand that they want to sell ps5 consoles, but ca we have this game porterd to pc ath the end of 2024? I play first on my console, but then i want to olay on ultrawide 4k with fps unlocked, with K&m , and this is only happening on PC. SONY DO THE RIGHT THING
They would make less money that way. Every hardware sale is sold at a lost. Software/games and accessories to it is what makes money.
Origineel geplaatst door Razin_Shah:
Origineel geplaatst door animal_PLANET:

Sure you do.

Delusional is someone who buys a high end PC. Thinks it will run all games without issues and be maintenance free. Requiring no troubleshooting from the end user what so ever. :steamfacepalm:
It's okay for you to have low standards. After all, you have low end rig and probably playing at 1080p. But I won't accept bad performance on the games I play. Especially when the game is more stable on my PS5. I just play it there instead.
I play at 1440p and tbh this game gives me less issues than some other titles. I think this is what makes PC gaming great too ironically. We all have such drastically diff set ups and balance it game dependent. This game and dead space remake are some of the CPU and GPU heavy titles I have played.

I don't use a 4090 but I have a 7800X3D, DDr5 6000 and a 4070ti. The low vram might screw me later, but it works well for now :)

Current gen is in a weird place at the moment. VRAM went from 6-8 gigs to 10-12 basically in 6 months.

CPU usage went from being fine on a 4-6 core to needing 8c 16 threads. I am honestly for any advancement in tech, but against the current pricing of these companies.
Origineel geplaatst door Ivylifestyle:
Origineel geplaatst door Razin_Shah:
It's okay for you to have low standards. After all, you have low end rig and probably playing at 1080p. But I won't accept bad performance on the games I play. Especially when the game is more stable on my PS5. I just play it there instead.
I play at 1440p and tbh this game gives me less issues than some other titles. I think this is what makes PC gaming great too ironically. We all have such drastically diff set ups and balance it game dependent. This game and dead space remake are some of the CPU and GPU heavy titles I have played.

I don't use a 4090 but I have a 7800X3D, DDr5 6000 and a 4070ti. The low vram might screw me later, but it works well for now :)

Current gen is in a weird place at the moment. VRAM went from 6-8 gigs to 10-12 basically in 6 months.

CPU usage went from being fine on a 4-6 core to needing 8c 16 threads. I am honestly for any advancement in tech, but against the current pricing of these companies.
Yes the most demanding games since 2021 need 12 GB VRAM graphics card for max graphixs 1440p 60 fps.I have a RX 6700XT 12 GB RED DEVIL since november 2021 and until now i run all games maxed 1440p 60 fps including Last of us and Ratcher and clank rift apart. Yes until 3 years ago most games need 8 GB VRAM for max settings 1440p 60 fps and 6 foe max settings 1080p 60 fps. now you need 8 or 9 for max 1080p 60 fps and 12 gor max 1440p 60 fps. But there is a reason for that. It is because now the games have a lot better graphics than then. From my experience with 6700xt i have noticed that those who need 12 GB for 1440p maxed 60 fps has alot better graphics than those who need less than 10 GB.
Origineel geplaatst door SHREDDER:
Origineel geplaatst door Ivylifestyle:
I play at 1440p and tbh this game gives me less issues than some other titles. I think this is what makes PC gaming great too ironically. We all have such drastically diff set ups and balance it game dependent. This game and dead space remake are some of the CPU and GPU heavy titles I have played.

I don't use a 4090 but I have a 7800X3D, DDr5 6000 and a 4070ti. The low vram might screw me later, but it works well for now :)

Current gen is in a weird place at the moment. VRAM went from 6-8 gigs to 10-12 basically in 6 months.

CPU usage went from being fine on a 4-6 core to needing 8c 16 threads. I am honestly for any advancement in tech, but against the current pricing of these companies.
Yes the most demanding games since 2021 need 12 GB VRAM graphics card for max graphixs 1440p 60 fps.I have a RX 6700XT 12 GB RED DEVIL since november 2021 and until now i run all games maxed 1440p 60 fps including Last of us and Ratcher and clank rift apart. Yes until 3 years ago most games need 8 GB VRAM for max settings 1440p 60 fps and 6 foe max settings 1080p 60 fps. now you need 8 or 9 for max 1080p 60 fps and 12 gor max 1440p 60 fps. But there is a reason for that. It is because now the games have a lot better graphics than then. From my experience with 6700xt i have noticed that those who need 12 GB for 1440p maxed 60 fps has alot better graphics than those who need less than 10 GB.
AMD cards allocate vram differently, and don't use GDDR6X, but I do agree that 12-16 is the sweet spot for now :)
Origineel geplaatst door Ivylifestyle:
Origineel geplaatst door Razin_Shah:
It's okay for you to have low standards. After all, you have low end rig and probably playing at 1080p. But I won't accept bad performance on the games I play. Especially when the game is more stable on my PS5. I just play it there instead.
I play at 1440p and tbh this game gives me less issues than some other titles. I think this is what makes PC gaming great too ironically. We all have such drastically diff set ups and balance it game dependent. This game and dead space remake are some of the CPU and GPU heavy titles I have played.

I don't use a 4090 but I have a 7800X3D, DDr5 6000 and a 4070ti. The low vram might screw me later, but it works well for now :)

Current gen is in a weird place at the moment. VRAM went from 6-8 gigs to 10-12 basically in 6 months.

CPU usage went from being fine on a 4-6 core to needing 8c 16 threads. I am honestly for any advancement in tech, but against the current pricing of these companies.

2026 VRAM 16-20
CPU 16c 32 threads
Unreal engine 5 will eat PC's
Origineel geplaatst door Ivylifestyle:
Origineel geplaatst door Razin_Shah:
It's okay for you to have low standards. After all, you have low end rig and probably playing at 1080p. But I won't accept bad performance on the games I play. Especially when the game is more stable on my PS5. I just play it there instead.
I play at 1440p and tbh this game gives me less issues than some other titles. I think this is what makes PC gaming great too ironically. We all have such drastically diff set ups and balance it game dependent. This game and dead space remake are some of the CPU and GPU heavy titles I have played.

I don't use a 4090 but I have a 7800X3D, DDr5 6000 and a 4070ti. The low vram might screw me later, but it works well for now :)

Current gen is in a weird place at the moment. VRAM went from 6-8 gigs to 10-12 basically in 6 months.

CPU usage went from being fine on a 4-6 core to needing 8c 16 threads. I am honestly for any advancement in tech, but against the current pricing of these companies.
The problem I find with PC gaming is not the fact that people are running drastically different setups. It’s that people have drastically different standards for performance on PC. You often see someone complain about performance in a PC port, then someone else will chime in and say the game runs fine for them. But how exactly are we defining fine performance? Some people are okay with occasional stuttering and say thats fine. Others find that to be a dealbreaker. Some say shader compilation stutter is no big deal because it happens once (until you update your gpu driver), others feel it shouldn’t be happening at all as it ruins the experience. Then there are people who think a stable 60fps is a must. Other thinks frame drops to 30 is okay if it happens sometimes only and not too frequent.

How do you even discuss this when no one can establish any standard first and just dive head first into arguing. PC gamers just lack the maturity to discuss performance in games, in any way that is productive. Too emotional.
Laatst bewerkt door Razin_Shah; 18 dec 2023 om 1:54
Me wanna play last of sus on pc reeeal badly ngl
Origineel geplaatst door Razin_Shah:
Origineel geplaatst door Ivylifestyle:
I play at 1440p and tbh this game gives me less issues than some other titles. I think this is what makes PC gaming great too ironically. We all have such drastically diff set ups and balance it game dependent. This game and dead space remake are some of the CPU and GPU heavy titles I have played.

I don't use a 4090 but I have a 7800X3D, DDr5 6000 and a 4070ti. The low vram might screw me later, but it works well for now :)

Current gen is in a weird place at the moment. VRAM went from 6-8 gigs to 10-12 basically in 6 months.

CPU usage went from being fine on a 4-6 core to needing 8c 16 threads. I am honestly for any advancement in tech, but against the current pricing of these companies.
The problem I find with PC gaming is not the fact that people are running drastically different setups. It’s that people have drastically different standards for performance on PC. You often see someone complain about performance in a PC port, then someone else will chime in and say the game runs fine for them. But how exactly are we defining fine performance? Some people are okay with occasional stuttering and say thats fine. Others find that to be a dealbreaker. Some say shader compilation stutter is no big deal because it happens once (until you update your gpu driver), others feel it shouldn’t be happening at all as it ruins the experience. Then there are people who think a stable 60fps is a must. Other thinks frame drops to 30 is okay if it happens sometimes only and not too frequent.

How do you even discuss this when no one can establish any standard first and just dive head first into arguing. PC gamers just lack the maturity to discuss performance in games, in any way that is productive. Too emotional.

You also have those people that feel their PC should be able to achieve such performance with some games no matter what and that is just not reasonable. Especially when using older hardware approaching a decade old and they dont want to sacrifice settings because they feel they shouldnt have to. That the game should run fine for them no matter what. Which really is being out of touch.

So as you say. What common ground or standard is there. Everyone has their own opinion on what they feel is right. As you have probably seen by my other replies. People running modern games on hardware that is 7+ years old think game should be fine for them.

Yet I say, they need to either sacrifice settings or stop being so naive in thinking a modern game will work just fine for them. Thats not how software works in the tech industry and are always striving to move forward and push boundaries. Just like with AW2 and having such high requirements.

It obviously does make for a tough discussion to have with so many variables in place and gaming personalities. But I will say this. The PS5 along with new GPU's from NVIDIA and AMD. As well as new very strong CPU's. Only let developers make games bigger. Which in turn, will make older hardware become even more obsolete faster than ever. So the gap expands at a faster pace than it did before.

So what once was OK and could last for 5-7 years. Now maybe gets you around 3-5. Especially now that DX12 ultimate was introduced with mesh shading and NVIDIA is really pushing RT/PT, etc. The expansion rate is greater than ever. So you will now need to upgrade sooner than you did before. Especially with AI and being incorporated into consoles/games as well as OS's. Things are getting done at a fast pace.

I for one def cant play games under 60FPS. I also enable V-sync to avoid tearing as well. Cant stand that. So much smoother at that frame rate and even clearer above it, but 60 is all I need.

If people dont mind 30FPS thats fine too. Or 90 and above. All I can say is that as long as the computer can handle the desired frame rate. It will eliminate stutter especially when V-Sync is on as it wont drop below what you want. So in turn will prevent lost frames and drop outs.

So thats why I always set my graphic settings up to where it doesnt drop below 60. This way I get solid gameplay throughout. If certain areas start dropping below 60 than I will adjust settings as needed to prevent that. But with my 3080 that really doesnt happen. So I dont have to configure game settings much which is a great plus. Except for AW2. That games graphic settings are a bit messy right now. However, I still manage to get it to where its smooth over 60.

If games have traversal stutter here and there. Well, it is understandable. Id rather have minor frame drop in a certain area before going to the next one. Rather than a loading screen. Especially for how infrequent it is. Unless of course you keep jumping back between those areas, but overall it should be few and far between.

People fail to remember that instead of getting traversal stutter there would be loading screens and you would have to wait to get to next area. So if all you encounter now is a frame drop here and there to avoid loading screens. So be it. Fine by me.
Laatst bewerkt door animal_PLANET; 29 dec 2023 om 15:39
Que ponhem o fsr3 e seria muito mais façil e ter 60 fps fixo
Laatst bewerkt door SergioMendonça2703; 22 jan 2024 om 16:25
There's no reserved spot on the Steam database so don't expect anything too soon. They got a lot of bad publicity for part 1 on PC on launch. It's now in a very good state, but I'm sure Naughty Dog don't want to repeat the incident.
Origineel geplaatst door animal_PLANET:
Origineel geplaatst door Razin_Shah:
The problem I find with PC gaming is not the fact that people are running drastically different setups. It’s that people have drastically different standards for performance on PC. You often see someone complain about performance in a PC port, then someone else will chime in and say the game runs fine for them. But how exactly are we defining fine performance? Some people are okay with occasional stuttering and say thats fine. Others find that to be a dealbreaker. Some say shader compilation stutter is no big deal because it happens once (until you update your gpu driver), others feel it shouldn’t be happening at all as it ruins the experience. Then there are people who think a stable 60fps is a must. Other thinks frame drops to 30 is okay if it happens sometimes only and not too frequent.

How do you even discuss this when no one can establish any standard first and just dive head first into arguing. PC gamers just lack the maturity to discuss performance in games, in any way that is productive. Too emotional.

You also have those people that feel their PC should be able to achieve such performance with some games no matter what and that is just not reasonable. Especially when using older hardware approaching a decade old and they dont want to sacrifice settings because they feel they shouldnt have to. That the game should run fine for them no matter what. Which really is being out of touch.

So as you say. What common ground or standard is there. Everyone has their own opinion on what they feel is right. As you have probably seen by my other replies. People running modern games on hardware that is 7+ years old think game should be fine for them.

Yet I say, they need to either sacrifice settings or stop being so naive in thinking a modern game will work just fine for them. Thats not how software works in the tech industry and are always striving to move forward and push boundaries. Just like with AW2 and having such high requirements.

It obviously does make for a tough discussion to have with so many variables in place and gaming personalities. But I will say this. The PS5 along with new GPU's from NVIDIA and AMD. As well as new very strong CPU's. Only let developers make games bigger. Which in turn, will make older hardware become even more obsolete faster than ever. So the gap expands at a faster pace than it did before.

So what once was OK and could last for 5-7 years. Now maybe gets you around 3-5. Especially now that DX12 ultimate was introduced with mesh shading and NVIDIA is really pushing RT/PT, etc. The expansion rate is greater than ever. So you will now need to upgrade sooner than you did before. Especially with AI and being incorporated into consoles/games as well as OS's. Things are getting done at a fast pace.

I for one def cant play games under 60FPS. I also enable V-sync to avoid tearing as well. Cant stand that. So much smoother at that frame rate and even clearer above it, but 60 is all I need.

If people dont mind 30FPS thats fine too. Or 90 and above. All I can say is that as long as the computer can handle the desired frame rate. It will eliminate stutter especially when V-Sync is on as it wont drop below what you want. So in turn will prevent lost frames and drop outs.

So thats why I always set my graphic settings up to where it doesnt drop below 60. This way I get solid gameplay throughout. If certain areas start dropping below 60 than I will adjust settings as needed to prevent that. But with my 3080 that really doesnt happen. So I dont have to configure game settings much which is a great plus. Except for AW2. That games graphic settings are a bit messy right now. However, I still manage to get it to where its smooth over 60.

If games have traversal stutter here and there. Well, it is understandable. Id rather have minor frame drop in a certain area before going to the next one. Rather than a loading screen. Especially for how infrequent it is. Unless of course you keep jumping back between those areas, but overall it should be few and far between.

People fail to remember that instead of getting traversal stutter there would be loading screens and you would have to wait to get to next area. So if all you encounter now is a frame drop here and there to avoid loading screens. So be it. Fine by me.

There is no and never will be a general standard what "good performance" or "fine" is. People simply need to write in posts what FPS they get and what they expect so that the game runs "fine" for them. This makes it possible to really compare and see if expectations are reasonable or not. Naturally the older or weaker the hardware the lower expectations should be.

I want 60 FPS at the best settings I can get at the very least for anything that is not turn based or a very slow simulator/city builder. In turn based games/city builders 30-60 FPS would be fine, for example and more than 60 is just completely useless there.

My sweet spot is 80 FPS for anything faster that is not a real shooter and for shooters I want more than 100 FPS, ideally around 120.... . When that is not sustainable anymore across the games I play without sacrificing a lot of image quality it is time to upgrade. Simple :).
Laatst bewerkt door Zephyr; 28 jan 2024 om 3:54
Probably Q4 2024 or at the same time with hbo series season 2(Q1 2025)
I hope sony release a fourth port after until dawn.
Laatst bewerkt door Cendere; 4 feb 2024 om 5:09
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