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Een vertaalprobleem melden
I also think there may be chance that the port is easier, the only reason I think that's possible is that the engine is more modern.
I don't use a 4090 but I have a 7800X3D, DDr5 6000 and a 4070ti. The low vram might screw me later, but it works well for now :)
Current gen is in a weird place at the moment. VRAM went from 6-8 gigs to 10-12 basically in 6 months.
CPU usage went from being fine on a 4-6 core to needing 8c 16 threads. I am honestly for any advancement in tech, but against the current pricing of these companies.
2026 VRAM 16-20
CPU 16c 32 threads
Unreal engine 5 will eat PC's
How do you even discuss this when no one can establish any standard first and just dive head first into arguing. PC gamers just lack the maturity to discuss performance in games, in any way that is productive. Too emotional.
You also have those people that feel their PC should be able to achieve such performance with some games no matter what and that is just not reasonable. Especially when using older hardware approaching a decade old and they dont want to sacrifice settings because they feel they shouldnt have to. That the game should run fine for them no matter what. Which really is being out of touch.
So as you say. What common ground or standard is there. Everyone has their own opinion on what they feel is right. As you have probably seen by my other replies. People running modern games on hardware that is 7+ years old think game should be fine for them.
Yet I say, they need to either sacrifice settings or stop being so naive in thinking a modern game will work just fine for them. Thats not how software works in the tech industry and are always striving to move forward and push boundaries. Just like with AW2 and having such high requirements.
It obviously does make for a tough discussion to have with so many variables in place and gaming personalities. But I will say this. The PS5 along with new GPU's from NVIDIA and AMD. As well as new very strong CPU's. Only let developers make games bigger. Which in turn, will make older hardware become even more obsolete faster than ever. So the gap expands at a faster pace than it did before.
So what once was OK and could last for 5-7 years. Now maybe gets you around 3-5. Especially now that DX12 ultimate was introduced with mesh shading and NVIDIA is really pushing RT/PT, etc. The expansion rate is greater than ever. So you will now need to upgrade sooner than you did before. Especially with AI and being incorporated into consoles/games as well as OS's. Things are getting done at a fast pace.
I for one def cant play games under 60FPS. I also enable V-sync to avoid tearing as well. Cant stand that. So much smoother at that frame rate and even clearer above it, but 60 is all I need.
If people dont mind 30FPS thats fine too. Or 90 and above. All I can say is that as long as the computer can handle the desired frame rate. It will eliminate stutter especially when V-Sync is on as it wont drop below what you want. So in turn will prevent lost frames and drop outs.
So thats why I always set my graphic settings up to where it doesnt drop below 60. This way I get solid gameplay throughout. If certain areas start dropping below 60 than I will adjust settings as needed to prevent that. But with my 3080 that really doesnt happen. So I dont have to configure game settings much which is a great plus. Except for AW2. That games graphic settings are a bit messy right now. However, I still manage to get it to where its smooth over 60.
If games have traversal stutter here and there. Well, it is understandable. Id rather have minor frame drop in a certain area before going to the next one. Rather than a loading screen. Especially for how infrequent it is. Unless of course you keep jumping back between those areas, but overall it should be few and far between.
People fail to remember that instead of getting traversal stutter there would be loading screens and you would have to wait to get to next area. So if all you encounter now is a frame drop here and there to avoid loading screens. So be it. Fine by me.
There is no and never will be a general standard what "good performance" or "fine" is. People simply need to write in posts what FPS they get and what they expect so that the game runs "fine" for them. This makes it possible to really compare and see if expectations are reasonable or not. Naturally the older or weaker the hardware the lower expectations should be.
I want 60 FPS at the best settings I can get at the very least for anything that is not turn based or a very slow simulator/city builder. In turn based games/city builders 30-60 FPS would be fine, for example and more than 60 is just completely useless there.
My sweet spot is 80 FPS for anything faster that is not a real shooter and for shooters I want more than 100 FPS, ideally around 120.... . When that is not sustainable anymore across the games I play without sacrificing a lot of image quality it is time to upgrade. Simple :).