The Last of Us™ Part I

The Last of Us™ Part I

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End_Wokeness Apr 29, 2024 @ 12:59am
Where is DLSS Frame Generation?
Yeah it's so cute that enabling DLSS Frame Generation is literally just a toggle within UE4 but the devs refuse to do that and I had to spend $5 for a mod that has a CPU usage bug interactive mini-game where I must change the values in the mod to counter said bug. Like It's totally cute, I am so happy Naughty Dog is getting money from AMD to not implement DLSS Frame Generation, it really makes me feel like I'm going to buy more Sony / Naughty Dog titles going forward.
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Showing 1-3 of 3 comments
Imonkeymoo Apr 29, 2024 @ 4:15am 
I mean, the game doesn’t run on UE4 so that point doesn’t work out.

However considering how much the studio screwed this port + the AMD deal, I don’t think Sony will do that again.

The recent horizon forbidden west port is exceptional, I’m expecting the same from ghosts of Tsushima thanks to them being done by Nixxes
Last edited by Imonkeymoo; Apr 29, 2024 @ 4:15am
End_Wokeness Apr 29, 2024 @ 8:10am 
Originally posted by Imonkeymoo:
I mean, the game doesn’t run on UE4 so that point doesn’t work out.

However considering how much the studio screwed this port + the AMD deal, I don’t think Sony will do that again.

The recent horizon forbidden west port is exceptional, I’m expecting the same from ghosts of Tsushima thanks to them being done by Nixxes

Ah I stand corrected, I thought this was a UE4 title, that said, DLSS Frame Generation works as there's a paid mod that clearly shows it working. What is frustrating is that the mod is buggy, it induces a CPU bottleneck and 50% of the time the CPU Utilization Fix checkbox, once you mess with it it crashes the game and you have to sit around for 3 minutes while Windows Error Reporting communicates with the game and vice versa, it's truly frustrating, and to know that Sony / Naughty Dog could easily implement DLSS Frame Generation and save us all the headache and money, I don't think I'm getting the sequel when it comes to PC solely on principle, like this is not acceptable behavior.

Also, the game is ridiculously blurry, I've tried disabling Chromatic Aberration and the blur is still present, is there some kind of baked in TAA ON TOP of the DLSS or FSR3? I don't like it, garbage port.
Howard J. Spencer Apr 29, 2024 @ 5:38pm 
As a previous person said this is an AMD sponsored title so I doubt it’s going to be implemented if ever and patch 1.1.3.1, will probably be the final patch for the game as Naughty Dog has moved the game to legacy status and are focusing on other projects.

The most interesting thing is though is that they are using the NVIDIA Streamline SDK to implement the DLSS 2 upscaling portion (judging by the presence of the Streamline DLLs in the installation directory), they could have also implemented DLSS 3 Frame Generation portion as well with a bit of work, but they chose not to.
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Date Posted: Apr 29, 2024 @ 12:59am
Posts: 3