The Last of Us™ Part I

The Last of Us™ Part I

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Step Apr 28, 2024 @ 5:09am
Finally FSR 3 is fixed
https://www.youtube.com/watch?v=ZO0UVFvuUPA
PS: I changed my review on Steam from negative to positive, finally.. they did it 😂
anyway i can't upload this video here on Steam, it's broken
Last edited by Step; Apr 28, 2024 @ 5:12am
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Showing 1-6 of 6 comments
For me too. FSR3 with Frame Generation runs very very smooth now. Love it 👌🏻
Gedevanishvili May 5, 2024 @ 10:27pm 
Now works perfect!
animal_PLANET May 6, 2024 @ 3:02am 
That FT graph though. Wow is it all over the place. Looks way too jittery too.

It should almost be a smooth thin line. Not a bold, thick stutter fest. Not good.

Doesnt look fixed to me. But I guess if you feel ok with it. Thats what matters.
Last edited by animal_PLANET; May 6, 2024 @ 3:03am
Step May 6, 2024 @ 3:06am 
Originally posted by animal_PLANET:
That FT graph though. Wow is it all over the place. Looks way too jittery too.

It should almost be a smooth thin line. Not a bold, thick stutter fest. Not good.

Doesnt look fixed to me. But I guess if you feel ok with it. Thats what matters.

It feels really smooth in reality. Probably the frametime graph is counting the generated frames with double lines. Really, when I'm playing I don't feel any jitter or stutter.
Last edited by Step; May 6, 2024 @ 3:06am
animal_PLANET May 6, 2024 @ 3:57pm 
Originally posted by 🏳️‍🌈 StepAsR:
Originally posted by animal_PLANET:
That FT graph though. Wow is it all over the place. Looks way too jittery too.

It should almost be a smooth thin line. Not a bold, thick stutter fest. Not good.

Doesnt look fixed to me. But I guess if you feel ok with it. Thats what matters.

It feels really smooth in reality. Probably the frametime graph is counting the generated frames with double lines. Really, when I'm playing I don't feel any jitter or stutter.

The way FT works is the amount of time each frame is on screen. It doesnt count frames. Thats what the FPS is. Frames per second. FT graph shows how long each frame is on screen. So even though FSR is adding in fake frames. They still have to come on and off the screen. But seems like its adding a lot of instability with how long they remain on screen.

I can also see the jitter in your video. If you cant notice it than thats what counts. But I could not play like that. Maybe try V-Sync and see if it helps? Keep it locked to 60 would make it way better.

Here is a random SS I took. You can see how stable the FT is. No scaling at 1440p. That is how it should look.

https://steamcommunity.com/sharedfiles/filedetails/?id=3241182328
Subset6 May 8, 2024 @ 12:35pm 
Frame Gen is still something of an enigma to me. On 144 vrr panel with a 6950 and enable frame-gen and do indeed get a solid 120 (windows to 120, 144 overkill imo) but honestly I see no real diff.
Gaming at a fixed 60 FPS is pretty much the same thing, other then looking at a number counter.

General gamer wisdom for frame-gen is you need to..
A. Generate 60 FPS normally
B. Have a panel at or above 120hz
End Goal silky smooth frame rates that real frames higher then 60fps provides? I'm a totally missing something here?

I know what real 120 real frames "feel like" and this is not it. So I have to wonder... wtf is the point of it? Am I'm just missing something here? WTF is the point of it other then artificially increasing a number.

Enabling this does seem to incur a 10 mil frame lag. Intermittent visual distortion was also present when panning the camera. "Dark Ghosting" is a major violator in motion, the contrast of elements in lighted areas.
Last edited by Subset6; May 8, 2024 @ 1:00pm
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Date Posted: Apr 28, 2024 @ 5:09am
Posts: 6