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It should almost be a smooth thin line. Not a bold, thick stutter fest. Not good.
Doesnt look fixed to me. But I guess if you feel ok with it. Thats what matters.
It feels really smooth in reality. Probably the frametime graph is counting the generated frames with double lines. Really, when I'm playing I don't feel any jitter or stutter.
The way FT works is the amount of time each frame is on screen. It doesnt count frames. Thats what the FPS is. Frames per second. FT graph shows how long each frame is on screen. So even though FSR is adding in fake frames. They still have to come on and off the screen. But seems like its adding a lot of instability with how long they remain on screen.
I can also see the jitter in your video. If you cant notice it than thats what counts. But I could not play like that. Maybe try V-Sync and see if it helps? Keep it locked to 60 would make it way better.
Here is a random SS I took. You can see how stable the FT is. No scaling at 1440p. That is how it should look.
https://steamcommunity.com/sharedfiles/filedetails/?id=3241182328
Gaming at a fixed 60 FPS is pretty much the same thing, other then looking at a number counter.
General gamer wisdom for frame-gen is you need to..
A. Generate 60 FPS normally
B. Have a panel at or above 120hz
End Goal silky smooth frame rates that real frames higher then 60fps provides? I'm a totally missing something here?
I know what real 120 real frames "feel like" and this is not it. So I have to wonder... wtf is the point of it? Am I'm just missing something here? WTF is the point of it other then artificially increasing a number.
Enabling this does seem to incur a 10 mil frame lag. Intermittent visual distortion was also present when panning the camera. "Dark Ghosting" is a major violator in motion, the contrast of elements in lighted areas.