The Last of Us™ Part I

The Last of Us™ Part I

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Kuruseida Feb 24, 2024 @ 1:42pm
FEB 2025 - is it fixed?
Okay it's been almost TWO Years since this port came out . IS it fixed yet 🤔


edited:
2023? nah.
2024? nahhh.
2025? I'm keeping my hopes up 💀🙌
Last edited by Kuruseida; Feb 28 @ 5:49am
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Showing 76-90 of 157 comments
animal_PLANET Mar 17, 2024 @ 2:11pm 
Originally posted by Kuruseida:
Does anyone know where can i find a steam copy of this for cheap? I was looking to buy one but %30 discount is way too low :yawning_creep:

Use all key shop dot com. Itll give you a lot of sites to choose from. I buy from CD keys once and a while. Maybe bought around a dozen or so games from them and never had an issue.
Jedimindtrickonyou Mar 17, 2024 @ 10:21pm 
Originally posted by animal_PLANET:
Originally posted by jedimindtrickonyou:

I have both games in my library, I know how many settings each one has. God of War was mentioned only to highlight that Sony PC ports are done by small teams of people, not to compare its performance. It would be a particularly bad comparison since GoW was a PS4 game and uses DX11, while TLOUP1 (despite the ignorant comments by salty people about being 10+ years old) is a PS5 game using DX12. I don’t really think the number of graphical settings is especially relevant, I appreciate having lots of options but fewer graphical settings doesn’t necessarily correlate with better performance (or vice versa)

I don’t think there is anything wrong with Naughty Dog’s Engine per se, simply that the conversion to PC/DX12 was not given enough money/resources/manpower to engineer it properly and the end result is a game with an unusually high GPU requirement that uses more VRAM than it should. I have no doubt that they could fix it if they were willing to pay a few people to work on it for a few more months full time. A properly funded and talented team of people can achieve amazing results, I would use Doom Eternal as the gold standard. I don’t know of any other game that looks that high-fidelity and runs at those frame rates. And I know it uses Vulkan and it technically a last gen game, although was updated with Ray Tracing. I’m not trying to compare it with TLOUP1, only using it as an example of what the best of the best looks like, in terms of optimization.

Of course its relevant. The more settings given to a graphical element. The more resources will be taken up.

Another example. GoW has 1 shadow setting. Than Look at TLOU. There are a bunch of shadow settings under lighting and reflections. Some having an impact on performance more than others. So of course the more things you add. The more impact it will have on the system.

They even have real time cloud shadows and reflections in TLOU. It may not be ray tracing but its another added feature close to that. Which makes shadows and reflections more demanding.

Look at this thread to see 1 having a big impact on performance. https://steamcommunity.com/app/1888930/discussions/0/3827538482555935548/

Same goes for textures. GoW has 2 texture settings. Not only does TLOU have more texture settings, it adds geometry settings on top. So yea, of course TLOU will be more demanding as its doing way more than GoW.

So of course settings are 100% relevant. Thats why all game have different options. To adjust settings as needed to get the performance you are looking for.

There is nothing wrong with the engine. However, it was made specifically for PS5 as you know and stated. But when you port a PS5 game you than lose those proprietary rendering techniques SONY has. The console is not DX12. Its SONY's own proprietary API that takes advantage of their hardware.

So when you port a game over like TLOU the game will be more demanding since those tools/techniques are now lost. So the PC will have to work a bit more.

Will this change in upcoming SONY games now that they want to release more games on PC and make them more PC friendly. Probably. Will the next patch ND is working on for this address more things for others with weaker hardware. Hopefully.

Going back quick to your Iron Galaxy comment. Of course most of the early issues were on them. They are terrible and lazy at porting games. We all know this.

However, once ND stepped in and took back full control. That is when you started seeing real changes to patches. Once ND got more familiar they even went back to patch the KB+M jitter issue that was plaguing Uncharted for so long. Iron Galaxy could not fix it and that was also reproduced in TLOU. Once ND started working on patches both of them were fixed. So that just shows you what was accomplished.

To say it was under funded or rushed I think is a bit inaccurate. Especially for the attention the game got with all the patches up to August. Now ND is working on yet another patch to add FSR3 and hopefully more fixes. So it def wasnt rushed or under-funded. They could of left it the way it is and not bother to go back to it, but they are.

I didn't have time to respond to this until now. I'm not sure why you keep referring to GoW, it's a PS4 game on a different engine using Dx11. I only mentioned it for one reason and it wasn't to compare performance. Let's take Alan Wake 2, it has way fewer settings than TLOU and even with all ray/path tracing disabled, it is still a very demanding game to run. Cyberpunk is also pretty heavy and has fewer settings. The RE-engine games from Capcom have numerous settings and run significantly better than TLOU does. There just isn't a direct relation between number of settings and system requirements.

And the engine being for PS5 isn't the reason either, if it was then the Spider-Man games would run terribly also, but they don't. Neither does Ratchet and Clank or Death Stranding directors cut. I can't predict Horizon Forbidden West or Ghost of Tsushima but I bet they will run better than TLOU does also, no matter how many graphical settings they have, because they were ported by Nixxes who has some of the smartest people when it comes to porting games from one platform to another with efficiency.

If you don't think it was rushed then why did they need to delay it, yet still it launched in one of the worse states of any game in recent memory? They wanted to sell the most copies they could and timing the release to coincide with the TV show was the best way to do it. Or it would have been if they game released anywhere close to being ready.

It's unclear how much involvement ND had during the game's development compared to after it was released, but they claimed to have been involved the whole time. People like to blame IG for Arkham Knight but WB is the one who made the decision to release the game unfinished, just like Sony is the one who made the decision to launch TLOU before it was ready. I'm not saying Iron Galaxy is amazing or anything, but they aren't just lazy or they wouldn't keep getting hired to port games to PC. The only reason the game was supported for so long is because of how much backlash there was when it released. Sony probably didn't think it would get so much attention online because games releasing with bugs and performance issues are commonplace now.

When games launch in a bad way it's because someone decided it was a better financial decision to release it in a poor state than to delay until it is truly ready. It's a calculated decision based on when they think the most opportune time to sell it is, and it's usually for marketing reasons and doesn't necessarily correlate with when the game is in its best state. The developer/porting studio can't control when that happens.

I think you just have an affinity for this game, and by extension, Naughty Dog also. They are a very talented developer but they have always only shipped games on console, their entire pipeline is organized around that and it's what they are good at. It's not a surprise that they had to learn how to convert games for PC, and they have gotten better at it. It's honestly impressive that they were willing to even attempt it, most console developers (especially 1st party) wouldn't even attempt such a thing. Hopefully this game gets better with the next update, because it's too good of a game to run like it does. I don't like to use the word "cope" because it's an overused and popular (and sounds stupid used in that context), but that is what your analysis of this game's performance (and your reasons why) reminds me of.
animal_PLANET Mar 18, 2024 @ 9:46am 
Originally posted by jedimindtrickonyou:
snip

I can bring up any game for PC with few settings. Its just that you originally mentioned GoW so I was using as an example.

Also, AW2 has 34 settings, which is married to either FSR or DLSS and you cant play without them due to what the Northlight Engine is doing.

Cyberpunk 2077 has 35 settings. Its also an updated version of the engine they used for the Witcher. Which really should of been no excuse for the way it launched and how bad it performed on both console and PC. Which took CDPR over a year to finally fix.

So those games have almost the same amount of settings as TLOU. Yes, GoW and both Spirder-Man games were made for PS4. Which for that system, any game that was ported over will pretty much have no strain on PC's built within the last 7 years. Thats why they are able to run as well, because they are not made directly for the PS5. Their graphics arent as intensive and the game isnt doing anything special with those engines.

Same will go for HFW, and GoT. Those games were not made specifically for PS5 and are also PS4 games. Which again, PC's should have no issues running because PS4 games will be less demanding right off the bat. Even without SONY's proprietary tools. Because again, they were built for a much weaker console at the time and not rebuilt from the ground up for the PS5.

I already said my piece on Capcom's engine because as I stated. They are now PC focused Engine first due to issues in the past with it. As well as made games for PC way longer than ND. So there is that as well. Their engine was built to scale for both console and PC because they werent just making games for console only.

Also, WB pulled Arkham Knight from Steam for about a year and gave out refunds to anyone regardless of playtime. Yea, it was their fault for hiring IG but they at least made up for it and did right by the people who bought the game before it was pulled. Once it was put back on Steam it was a different story and ran way better.

TLOU didnt launch in a bad way. It was people who had quad core PC's with 1060's in their system thinking they could run this game because they probably thought it was the PS3 version. Only on launch day did this game really have bad reviews. Look at reviews a week after launch. Over 80% positive and 90% last 30 days. If it was an issue with game those reviews would still be down week over week until it was fixed. Which is what you saw in Arkham Knight until it was pulled and same thing with cyberpunk 2077 which was only pulled from SONY console.

Just look at how bad Payday 3 is doing. It was bad on release and is still getting negative reviews to this day. Because it is in fact a game issue. So when a game actually has an issue you will see that. That didnt happen here for TLOU and for the majority the game ran just fine.
Last edited by animal_PLANET; Mar 18, 2024 @ 10:22am
Originally posted by animal_PLANET:
Originally posted by jedimindtrickonyou:
snip

I can bring up any game for PC with few settings. Its just that you originally mentioned GoW so I was using as an example.

Also, AW2 has 34 settings, which is married to either FSR or DLSS and you cant play without them due to what the Northlight Engine is doing.

Cyberpunk 2077 has 35 settings. Its also an updated version of the engine they used for the Witcher. Which really should of been no excuse for the way it launched and how bad it performed on both console and PC. Which took CDPR over a year to finally fix.

So those games have almost the same amount of settings as TLOU. Yes, GoW and both Spirder-Man games were made for PS4. Which for that system, any game that was ported over will pretty much have no strain on PC's built within the last 7 years. Thats why they are able to run as well, because they are not made directly for the PS5. Their graphics arent as intensive and the game isnt doing anything special with those engines.

Same will go for HFW, and GoT. Those games were not made specifically for PS5 and are also PS4 games. Which again, PC's should have no issues running because PS4 games will be less demanding right off the bat. Even without SONY's proprietary tools. Because again, they were built for a much weaker console at the time and not rebuilt from the ground up for the PS5.

I already said my piece on Capcom's engine because as I stated. They are now PC focused Engine first due to issues in the past with it. As well as made games for PC way longer than ND. So there is that as well. Their engine was built to scale for both console and PC because they werent just making games for console only.

Also, WB pulled Arkham Knight from Steam for about a year and gave out refunds to anyone regardless of playtime. Yea, it was their fault for hiring IG but they at least made up for it and did right by the people who bought the game before it was pulled. Once it was put back on Steam it was a different story and ran way better.

TLOU didnt launch in a bad way. It was people who had quad core PC's with 1060's in their system thinking they could run this game because they probably thought it was the PS3 version. Only on launch day did this game really have bad reviews. Look at reviews a week after launch. Over 80% positive and 90% last 30 days. If it was an issue with game those reviews would still be down week over week until it was fixed. Which is what you saw in Arkham Knight until it was pulled and same thing with cyberpunk 2077 which was only pulled from SONY console.

Just look at how bad Payday 3 is doing. It was bad on release and is still getting negative reviews to this day. Because it is in fact a game issue. So when a game actually has an issue you will see that. That didnt happen here for TLOU and for the majority the game ran just fine.

Well I agree that we would need a PS5 only game in order to compare performance directly with TLOU. I don’t own Returnal or Ratchet and Clank rift apart, I have them on PS5 but not PC, so I can’t say how those games perform because I honestly don’t know.

But I don’t agree that it didn’t launch badly, Digital Foundry did an hour long playthrough on PS5, a midrange system, and a top of the line system and they showed off numerous examples of the game being in bad shape. I also played it in early April, although not March and it wasn’t anything like the screenshots I was seeing on twitter but it certainly wasn’t optimal either. Some of the worst case examples probably were people with lower end systems, there is a contingent of PC games that are intent on sticking with old 3rd/4th gen Intel CPUs, Pascal GPUs and HDDs. But the evidence is there of how it launched.

https://youtu.be/xQ2emuUoxrI?si=WjX0CobdqkKsHHoH
computerfountain Mar 18, 2024 @ 2:21pm 
I am having a lot of issues with audio crackling that I am trying to resolve with another thread, so my input would be no, there are still issues with this pc version.
animal_PLANET Mar 18, 2024 @ 6:32pm 
Originally posted by jedimindtrickonyou:
But I don’t agree that it didn’t launch badly,

Thats fine. but overall the reviews speak for themselves on how the game was for the majority.

Not people expecting the game to run solid on a potato PC with an 8 year old 10K series GTX card. With an even older quad core CPU. That group really needs to upgrade.
WolfishMeat7 Mar 20, 2024 @ 5:52am 
Originally posted by Kuruseida:
Okay it's been almost a year since this port came out . IS it fixed yet 🤔
they broke it again)
Kuruseida Mar 23, 2024 @ 12:15am 
Originally posted by WolfishMeat7:
Originally posted by Kuruseida:
Okay it's been almost a year since this port came out . IS it fixed yet 🤔
they broke it again)
what do you mean
Jedimindtrickonyou Mar 23, 2024 @ 12:45am 
Originally posted by Kuruseida:
Originally posted by WolfishMeat7:
they broke it again)
what do you mean

It’s not really accurate to say “they broke it again”, they added FSR3 to the game and it’s not working properly. Everything else is the same as before, it just now has a poorly executed FSR 3 implementation. It’s been happening in so many different games lately, it might not even be the developers’ fault but rather something on the AMD side.
lbonia Apr 18, 2024 @ 9:28pm 
Nope. Still trash.
LoneWolf_UK Apr 20, 2024 @ 5:15pm 
Game still crashes at random during gameplay and almost every time a cutscene or QTE triggers.

7900 XTX
12600K
64GB G.Skill Trident Z DDR5
Aorus 1TB Gen4 NVME
Last edited by LoneWolf_UK; Apr 20, 2024 @ 5:17pm
Kuruseida Apr 21, 2024 @ 10:10am 
okay i get it it's been fixed for some but not for others now stop replying here .
Jedimindtrickonyou Apr 21, 2024 @ 10:43am 
You could just delete the post or unsubscribe. Telling people not to comment is the best way to get more comments. Don't you understand human nature?
animal_PLANET Apr 21, 2024 @ 10:45am 
Originally posted by Kuruseida:
okay i get it it's been fixed for some but not for others now stop replying here .

Lol. You cant make a thread and tell people to stop replying. Thats not cool. If you cant delete it yourself the best thing is to pick a comment and mark thread as answered and/or request a mod to lock thread.
Jedimindtrickonyou Apr 21, 2024 @ 10:47am 
Originally posted by animal_PLANET:
Originally posted by Kuruseida:
okay i get it it's been fixed for some but not for others now stop replying here .

Lol. You cant make a thread and tell people to stop replying. Thats not cool. If you cant delete it yourself the best thing is to pick a comment and mark thread as answered and/or request a mod to lock thread.
The poster of the thread can delete it themselves by clicking on the downward arrows symbol at the top right corner. But I agree, it's dumb to tell people to stop replying just because he is tired of getting notifications, a normal person would just unsub and leave the post up for reference.
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