The Last of Us™ Part I

The Last of Us™ Part I

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dig_ut!! Dec 22, 2023 @ 11:39am
No good PC exclusives!
Why is it that when it comes to good exclusive games whether they be VR or not, pc does not have any. The most recent example of a weak title on PC is “the day before”.

If you look at consoles they have have exclusive titles that either will come to PC at a much later date or never come to PC, and yet all of the game titles that are out on the PC platform also make it onto the consoles.

Is it that gaming is just more lucrative on consoles than it is on PC?

I’d like to emphasize the fact that I don’t believe any games which are produced and released should be exclusive to any platform (but such is the case).

Is there any way to get someone, maybe companies like Nvidia and AMD (who are heavily invested in the PC market) or even Valve to also turn to modern gaming and produce some good titles which are PC only, or remain on PC for a while before releasing onto consoles.

I just think that as PC gamers we should also get to enjoy titles which are exclusive to PC like PlayStation owners get to enjoy titles which are exclusive to the PlayStation!
Last edited by dig_ut!!; Dec 22, 2023 @ 11:42am
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Showing 16-30 of 50 comments
Vox Maximus Dec 23, 2023 @ 2:08pm 
Originally posted by dig_ut!!:
Originally posted by Vox Maximus:

PC market just reached the PSN levels and according to Steam survey majority of it isn't even ready for current gen games.
In any case, the wider the audience - the better for sales. Weird that you fail to understand that.

If the pc market is so big then why are there games which are still unavailable to the pc market?

Because it takes time and finances to port them? Because some games are platform sellers for Sony? Because majority of PC gamers have very outdated hardware? There are many reasons.

Still, a lot of games are getting ported.
Originally posted by dig_ut!!:
Originally posted by Vox Maximus:

PC market just reached the PSN levels and according to Steam survey majority of it isn't even ready for current gen games.
In any case, the wider the audience - the better for sales. Weird that you fail to understand that.

If the pc market is so big then why are there games which are still unavailable to the pc market?

Because Sony changed their strategy only a couple of years ago, it costs money to port the games and it's not always worth it. If you have followed the info coming out of the insomniac leak, you will see that many Playstation games ported to PC haven't sold that well. God of War and Horizon sold around 3 million copies, some games like Sackboy didn't even hit 70k copies, and Rift Apart was even lower than that. You are kind of thinking like a console player, most games are on PC apart from Sony exclusives from the PS4 era and even more games from the 7th generation because of the Power-PC based architecture and the PS3's weird Cell processor that those consoles used. Just buy a PS5 if you want to play those games so badly. Unless Sony gets some kind of anti-Jim Ryan as the next CEO, I don't see them ever porting even the PS4 games. Their own PS Plus premium service can't even consistently put older games onto the PS5. They are frequently releasing PS4 re-releases of PS2 games. Sony thinks no one cares about older games.
Last edited by Jedimindtrickonyou; Dec 23, 2023 @ 2:11pm
dig_ut!! Dec 23, 2023 @ 2:16pm 
Originally posted by jedimindtrickonyou:
Originally posted by dig_ut!!:


Last I heard, indie games are not “all the rage”. I’ve never seen indie games advertised as heavily as triple A games are advertised. Triple A games like: ghost of Tsushima, GOW Ragnarok, Spider-Man 2 etc are on a whole different level.

I cannot believe your comparing indie games to massive studio games like the ones I mentioned.

I’ve played some indies but they don’t hold a candle to the large titles. This is why GTA 6 is such a big deal. Never heard of an indie get as much interest.

My point was that the best games produced every year are either: console exclusive with some coming to pc later, or available on most platforms. Therefore is there really an advantage to owning a pc for games only if all the good games are already on consoles anyhow.

It's all a matter of perspective and what a person values in their games. If you priortize high fidelity rendering with extensive performance/motion capture and lip-synced animations with actors/actresses you recognize from the film industry, then yeah, you aren't likely to find anything like that from an indie studio. The games you are talking about have budgets north of 100 million and teams of 300+ people working on them. It's unlikely that such a game would be released on PC as an exclusive. The way the industry is structured, only Sony a handfull of other companies are even capable of pulling of a game like they create. Sometimes smaller teams can do it, but it's risky to even try.

Look at Immortals of Aveum, it's a story-driven single player game with very high quality visuals and look how Ascendant Studios fared, they layed off almost half of their employees and you can buy the game currently for $24. Same situation with Calisto Protocol, more or less. The stakes are really high for creating expensive single player games with real actors that are essentially interactive movies. If they don't gain traction, sometimes the developer goes under as a result. We will only see more consolidation of these AAA games for the foreseeable future. Only companies like Sony, Rockstar, EA, Microsoft, etc will be doing the bulk of these games and they will usually be targeted at Consoles first, with the PC version being of secondary concern at launch. Look at Jedi Survivor, more or less fixed on consoles, still pretty busted on PC.


I get what your saying. I’m just saying that the PC market seems to be an afterthought when it comes to the big companies/studios producing and releasing their games. If PC gaming was in the forefront the best games would be produced with the pc platform in mind and games wouldn’t be developed for console first with a pc port of the console game being released. Considering that games are developed on a pc, it’s strange to even think that most pc games are just console ports etc……

The console market is definitely the top priority while the pc one is the afterthought. That’s the only reason to explain why GTA 6 will only be out on consoles and later on pc. I don’t buy the reasoning that an ex rockstar game developer gave that they are trying to make it as great running and beautiful for pc as possible…that’s none sense.

If rockstar prioritized pc gaming GTA 6 would be out onto pc day one….
I excuses aside it’s obvious that for big development studios pc gaming is not the number one priority, and I don’t think thar using the argument that pc at least has indies makes up for that fact…..
Originally posted by dig_ut!!:
Originally posted by jedimindtrickonyou:

It's all a matter of perspective and what a person values in their games. If you priortize high fidelity rendering with extensive performance/motion capture and lip-synced animations with actors/actresses you recognize from the film industry, then yeah, you aren't likely to find anything like that from an indie studio. The games you are talking about have budgets north of 100 million and teams of 300+ people working on them. It's unlikely that such a game would be released on PC as an exclusive. The way the industry is structured, only Sony a handfull of other companies are even capable of pulling of a game like they create. Sometimes smaller teams can do it, but it's risky to even try.

Look at Immortals of Aveum, it's a story-driven single player game with very high quality visuals and look how Ascendant Studios fared, they layed off almost half of their employees and you can buy the game currently for $24. Same situation with Calisto Protocol, more or less. The stakes are really high for creating expensive single player games with real actors that are essentially interactive movies. If they don't gain traction, sometimes the developer goes under as a result. We will only see more consolidation of these AAA games for the foreseeable future. Only companies like Sony, Rockstar, EA, Microsoft, etc will be doing the bulk of these games and they will usually be targeted at Consoles first, with the PC version being of secondary concern at launch. Look at Jedi Survivor, more or less fixed on consoles, still pretty busted on PC.


I get what your saying. I’m just saying that the PC market seems to be an afterthought when it comes to the big companies/studios producing and releasing their games. If PC gaming was in the forefront the best games would be produced with the pc platform in mind and games wouldn’t be developed for console first with a pc port of the console game being released. Considering that games are developed on a pc, it’s strange to even think that most pc games are just console ports etc……

The console market is definitely the top priority while the pc one is the afterthought. That’s the only reason to explain why GTA 6 will only be out on consoles and later on pc. I don’t buy the reasoning that an ex rockstar game developer gave that they are trying to make it as great running and beautiful for pc as possible…that’s none sense.

If rockstar prioritized pc gaming GTA 6 would be out onto pc day one….
I excuses aside it’s obvious that for big development studios pc gaming is not the number one priority, and I don’t think thar using the argument that pc at least has indies makes up for that fact…..

It is something of a contradiction, I agree. PC is the platform capable of the highest quality visuals like Path Tracing (full ray tracing) and capable of the highest performance, yet AAA games (which tend to leverage high quality visuals for those games) don't prioritize the platform as a whole. There are exceptions though like Cyberpunk, Alan Wake 2, Dying Light 2, etc. The target platform IMO is the PC for those games. The console versions are the lesser quality ones.
Empty Helmet Dec 24, 2023 @ 2:19am 
Originally posted by dig_ut!!:
Is there any way to get someone, maybe companies like Nvidia and AMD (who are heavily invested in the PC market) or even Valve to also turn to modern gaming and produce some good titles which are PC only, or remain on PC for a while before releasing onto consoles.

PlayStation and Xbox running on AMD chip.:) In other words... AMD gain benefits in any case.

I think... such thing as exclusive/platform locked games should not exist at all. We all are gamers and we should enjoy all games on platform we like..... and play to gether via crossplay. PC has own exclusives like VALVE games and some others... but nothing like god of war or Last of US. Sadly.

From console world i hate only two things and none of them are exclusive title related.
First one is Paid Multiplayer and second this moron: https://www.youtube.com/watch?v=iYDm8LFva-o&ab_channel=HDawgGaming
Vox Maximus Dec 24, 2023 @ 2:22am 
Originally posted by Empty Helmet:
Originally posted by dig_ut!!:
Is there any way to get someone, maybe companies like Nvidia and AMD (who are heavily invested in the PC market) or even Valve to also turn to modern gaming and produce some good titles which are PC only, or remain on PC for a while before releasing onto consoles.

PlayStation and Xbox running on AMD chip.:) In other words... AMD gain benefits in any case.

I think... such thing as exclusive/platform locked games should not exist at all. We all are gamers and we should enjoy all games on platform we like..... and play to gether via crossplay. PC has own exclusives like VALVE games and some others... but nothing like god of war or Last of US. Sadly.

From console world i hate only two things and none of them are exclusive title related.
First one is Paid Multiplayer and second this moron: https://www.youtube.com/watch?v=iYDm8LFva-o&ab_channel=HDawgGaming

Video is very outdated. Game has been patched.
Empty Helmet Dec 24, 2023 @ 2:29am 
Originally posted by Vox Maximus:
Originally posted by Empty Helmet:

PlayStation and Xbox running on AMD chip.:) In other words... AMD gain benefits in any case.

I think... such thing as exclusive/platform locked games should not exist at all. We all are gamers and we should enjoy all games on platform we like..... and play to gether via crossplay. PC has own exclusives like VALVE games and some others... but nothing like god of war or Last of US. Sadly.

From console world i hate only two things and none of them are exclusive title related.
First one is Paid Multiplayer and second this moron: https://www.youtube.com/watch?v=iYDm8LFva-o&ab_channel=HDawgGaming

Video is very outdated. Game has been patched.

Yes i know.... but video is not about game it self but about playstation community and how they look on other platforms like PC.
TheInfamous Dec 24, 2023 @ 3:58am 
Originally posted by dig_ut!!:
Why is it that when it comes to good exclusive games whether they be VR or not, pc does not have any. The most recent example of a weak title on PC is “the day before”.

If you look at consoles they have have exclusive titles that either will come to PC at a much later date or never come to PC, and yet all of the game titles that are out on the PC platform also make it onto the consoles.

Is it that gaming is just more lucrative on consoles than it is on PC?

I’d like to emphasize the fact that I don’t believe any games which are produced and released should be exclusive to any platform (but such is the case).

Is there any way to get someone, maybe companies like Nvidia and AMD (who are heavily invested in the PC market) or even Valve to also turn to modern gaming and produce some good titles which are PC only, or remain on PC for a while before releasing onto consoles.

I just think that as PC gamers we should also get to enjoy titles which are exclusive to PC like PlayStation owners get to enjoy titles which are exclusive to the PlayStation!
Maybe 5 - 10 years ago this was the case, but today (outside of Nintendo) all Xbox exclusives also launch on PC (usually day & date), and notable PS exclusives eventually find their way to PC.
Last edited by TheInfamous; Dec 24, 2023 @ 4:03am
BeetlePie Dec 24, 2023 @ 5:47am 
Originally posted by dig_ut!!:
Originally posted by Warren.:
pc has tons of exclusives u just havent explored the indie market much. u are looking for a triple a title, in that case sell your pc and go play cod on console and maybe wolverine in 2 years time


Last I heard, indie games are not “all the rage”. I’ve never seen indie games advertised as heavily as triple A games are advertised. Triple A games like: ghost of Tsushima, GOW Ragnarok, Spider-Man 2 etc are on a whole different level.

I cannot believe your comparing indie games to massive studio games like the ones I mentioned.

I’ve played some indies but they don’t hold a candle to the large titles. This is why GTA 6 is such a big deal. Never heard of an indie get as much interest.

My point was that the best games produced every year are either: console exclusive with some coming to pc later, or available on most platforms. Therefore is there really an advantage to owning a pc for games only if all the good games are already on consoles anyhow.
AAA games are formulaic so to appeal to the greatest public possible, whereas indie games don't mind taking risks, which translates into more interesting concepts. The most recent example is Lethal Company, literally developed by a single guy. They can bring as much entertainment as the big titles or even more, and the good news is that there's an infinite amount of indie games in the market.
Originally posted by BeetlePie:
Originally posted by dig_ut!!:


Last I heard, indie games are not “all the rage”. I’ve never seen indie games advertised as heavily as triple A games are advertised. Triple A games like: ghost of Tsushima, GOW Ragnarok, Spider-Man 2 etc are on a whole different level.

I cannot believe your comparing indie games to massive studio games like the ones I mentioned.

I’ve played some indies but they don’t hold a candle to the large titles. This is why GTA 6 is such a big deal. Never heard of an indie get as much interest.

My point was that the best games produced every year are either: console exclusive with some coming to pc later, or available on most platforms. Therefore is there really an advantage to owning a pc for games only if all the good games are already on consoles anyhow.
AAA games are formulaic so to appeal to the greatest public possible, whereas indie games don't mind taking risks, which translates into more interesting concepts. The most recent example is Lethal Company, literally developed by a single guy. They can bring as much entertainment as the big titles or even more, and the good news is that there's an infinite amount of indie games in the market.

And don’t overlook indie games OP, this is where the real creativity and innovation is actually happening. I enjoy AAA games too but they are largely one and the same except for the best of the best in the industry like games from Naughty Dog and Rockstar. And even those are still essentially doing the same thing, just at an exceptionally high quality. The visuals and rendering and tech is impressive but the game design is getting somewhat tired if you ask me. I wish there was more of a middle ground, true AA games (so to speak) that were really trying to do their own thing and innovate with the gameplay design and mechanics. Instead of just lower quality clones of AAA games. Because once the budget goes up so high, they really can’t (or won’t) take risks because it’s too large of an investment. I think AAA games are a bubble and it’s going to pop eventually. It’s not sustainable to be making games that take 5-7 years and require hundreds of millions of dollars in production costs. Look at PlayStation, it’s almost 2024 and what games do they have on their roadmap? Final Fantasy 7 Rebirth and a bunch of live service games that no one wants. Oh and the 3rd remaster from Naughty Dog this generation. If Stellar Blade doesn’t drop this year, or if it ends up being another Forspoken, then Sony isn’t giving people a reason to buy a PS5 (at least not for exclusives).
TheInfamous Dec 24, 2023 @ 3:37pm 
Originally posted by jedimindtrickonyou:
Originally posted by BeetlePie:
AAA games are formulaic so to appeal to the greatest public possible, whereas indie games don't mind taking risks, which translates into more interesting concepts. The most recent example is Lethal Company, literally developed by a single guy. They can bring as much entertainment as the big titles or even more, and the good news is that there's an infinite amount of indie games in the market.

And don’t overlook indie games OP, this is where the real creativity and innovation is actually happening. I enjoy AAA games too but they are largely one and the same except for the best of the best in the industry like games from Naughty Dog and Rockstar. And even those are still essentially doing the same thing, just at an exceptionally high quality. The visuals and rendering and tech is impressive but the game design is getting somewhat tired if you ask me. I wish there was more of a middle ground, true AA games (so to speak) that were really trying to do their own thing and innovate with the gameplay design and mechanics. Instead of just lower quality clones of AAA games. Because once the budget goes up so high, they really can’t (or won’t) take risks because it’s too large of an investment. I think AAA games are a bubble and it’s going to pop eventually. It’s not sustainable to be making games that take 5-7 years and require hundreds of millions of dollars in production costs. Look at PlayStation, it’s almost 2024 and what games do they have on their roadmap? Final Fantasy 7 Rebirth and a bunch of live service games that no one wants. Oh and the 3rd remaster from Naughty Dog this generation. If Stellar Blade doesn’t drop this year, or if it ends up being another Forspoken, then Sony isn’t giving people a reason to buy a PS5 (at least not for exclusives).
I think you're wrong. AAA game are here to stay. As long as they're profitable they will continue to be the driving force in console and PC software sales. And gaming is currently the biggest form of entertainment even surpassing big budget movies.

Also: Sony has many titles in the works with undoubtedly many more to be announced. Titles like Hell Divers 2, FF7 Rebirth, Rise of the Ronan, Pacific Drive, Silent Hill 2 Remake, Death Stranding 2, Marvell's Wolverine, Stellar Blade, Phantom Blade Zeros, sword of the Sea, etc.
Originally posted by TheInfamous:
Originally posted by jedimindtrickonyou:

And don’t overlook indie games OP, this is where the real creativity and innovation is actually happening. I enjoy AAA games too but they are largely one and the same except for the best of the best in the industry like games from Naughty Dog and Rockstar. And even those are still essentially doing the same thing, just at an exceptionally high quality. The visuals and rendering and tech is impressive but the game design is getting somewhat tired if you ask me. I wish there was more of a middle ground, true AA games (so to speak) that were really trying to do their own thing and innovate with the gameplay design and mechanics. Instead of just lower quality clones of AAA games. Because once the budget goes up so high, they really can’t (or won’t) take risks because it’s too large of an investment. I think AAA games are a bubble and it’s going to pop eventually. It’s not sustainable to be making games that take 5-7 years and require hundreds of millions of dollars in production costs. Look at PlayStation, it’s almost 2024 and what games do they have on their roadmap? Final Fantasy 7 Rebirth and a bunch of live service games that no one wants. Oh and the 3rd remaster from Naughty Dog this generation. If Stellar Blade doesn’t drop this year, or if it ends up being another Forspoken, then Sony isn’t giving people a reason to buy a PS5 (at least not for exclusives).
I think you're wrong. AAA game are here to stay. As long as they're profitable they will continue to be the driving force in console and PC software sales. And gaming is currently the biggest form of entertainment even surpassing big budget movies.

Also: Sony has many titles in the works with undoubtedly many more to be announced. Titles like Hell Divers 2, FF7 Rebirth, Rise of the Ronan, Pacific Drive, Silent Hill 2 Remake, Death Stranding 2, Marvell's Wolverine, Stellar Blade, Phantom Blade Zeros, sword of the Sea, etc.

I didn’t say they were going away, websites didn’t go away after the dot com bubble burst. They will stop being the thing that every developer is chasing and will be restricted to the largest publishers/platform holders and their internal studios because they will be the only companies capable of funding the development process.

You’re attributing games to Sony that aren’t Sony games. Death Stranding 2 is Kojima Productions, Stellar Blade is from Shift Up, Silent Hill 2 is Bloober Team/Konami, FF7R is Square Enix, etc etc. Only Wolverine 2 is actually from Sony and likely 3 years away. Just because they were presented at a PlayStation Showcase doesn’t make them first party games. Where are the new titles from Naughty Dog, Sony Santa Monica, Sucker Punch, Team Asobi, Bend Studio, Media Molecule? Only Insomniac is capable of outputting games at a reasonable rate. Sony could turn it around but they are not on the top of their game. We are a full 3 years into the generation and there are no games even close enough to show off yet. They can lean on 3rd party games but most of what you mentioned will be on PC in less than a year after the games launch. Even FF7R only has a 3-6 month exclusivity agreement with Sony.
TheInfamous Dec 24, 2023 @ 6:37pm 
Originally posted by jedimindtrickonyou:
Originally posted by TheInfamous:
I think you're wrong. AAA game are here to stay. As long as they're profitable they will continue to be the driving force in console and PC software sales. And gaming is currently the biggest form of entertainment even surpassing big budget movies.

Also: Sony has many titles in the works with undoubtedly many more to be announced. Titles like Hell Divers 2, FF7 Rebirth, Rise of the Ronan, Pacific Drive, Silent Hill 2 Remake, Death Stranding 2, Marvell's Wolverine, Stellar Blade, Phantom Blade Zeros, sword of the Sea, etc.

I didn’t say they were going away, websites didn’t go away after the dot com bubble burst. They will stop being the thing that every developer is chasing and will be restricted to the largest publishers/platform holders and their internal studios because they will be the only companies capable of funding the development process.

You’re attributing games to Sony that aren’t Sony games. Death Stranding 2 is Kojima Productions, Stellar Blade is from Shift Up, Silent Hill 2 is Bloober Team/Konami, FF7R is Square Enix, etc etc. Only Wolverine 2 is actually from Sony and likely 3 years away. Just because they were presented at a PlayStation Showcase doesn’t make them first party games. Where are the new titles from Naughty Dog, Sony Santa Monica, Sucker Punch, Team Asobi, Bend Studio, Media Molecule? Only Insomniac is capable of outputting games at a reasonable rate. Sony could turn it around but they are not on the top of their game. We are a full 3 years into the generation and there are no games even close enough to show off yet. They can lean on 3rd party games but most of what you mentioned will be on PC in less than a year after the games launch. Even FF7R only has a 3-6 month exclusivity agreement with Sony.
"Not sustainable" = going away. Also, Sony AAA exclusives are Sony exclusives. They don't need to be 1st party to qualify as exclusives, which is why I listed upcoming AAA titles that are currently exclusive to Sony's platform. Additionally, the studios you've mentioned are currently working upcoming titles that have yet to be revealed. And Sony Santa Monica released GOW Ragnarok a year ago, so why would you expect them to release another title anytime soon? The normal development time for console exclusives has always hovered around 5 years so this is nothing new.

Again, your claim that the AAA exclusive blueprint is "not sustainable" & "a bubble and it’s going to pop eventually" has no basis in reality.
Originally posted by TheInfamous:
Originally posted by jedimindtrickonyou:

I didn’t say they were going away, websites didn’t go away after the dot com bubble burst. They will stop being the thing that every developer is chasing and will be restricted to the largest publishers/platform holders and their internal studios because they will be the only companies capable of funding the development process.

You’re attributing games to Sony that aren’t Sony games. Death Stranding 2 is Kojima Productions, Stellar Blade is from Shift Up, Silent Hill 2 is Bloober Team/Konami, FF7R is Square Enix, etc etc. Only Wolverine 2 is actually from Sony and likely 3 years away. Just because they were presented at a PlayStation Showcase doesn’t make them first party games. Where are the new titles from Naughty Dog, Sony Santa Monica, Sucker Punch, Team Asobi, Bend Studio, Media Molecule? Only Insomniac is capable of outputting games at a reasonable rate. Sony could turn it around but they are not on the top of their game. We are a full 3 years into the generation and there are no games even close enough to show off yet. They can lean on 3rd party games but most of what you mentioned will be on PC in less than a year after the games launch. Even FF7R only has a 3-6 month exclusivity agreement with Sony.
"Not sustainable" = going away. Also, Sony AAA exclusives are Sony exclusives. They don't need to be 1st party to qualify as exclusives, which is why I listed upcoming AAA titles that are currently exclusive to Sony's platform. Additionally, the studios you've mentioned are currently working upcoming titles that have yet to be revealed. And Sony Santa Monica released GOW Ragnarok a year ago, so why would you expect them to release another title anytime soon? The normal development time for console exclusives has always hovered around 5 years so this is nothing new.

Again, your claim that the AAA exclusive blueprint is "not sustainable" & "a bubble and it’s going to pop eventually" has no basis in reality.

I never said anything about "AAA exclusives are a bubble", I said that AAA games and everyone in the industry thinking they have to make one (all the while the cost and work hours required to do so is increasing) is a bubble because lots of companies can't weather the storm if their one AAA game fails. Subsequently, the long development cycles these games need has resulted in Sony being in the middle of their generation with only one first party game last year and none for 2024 unless you count Last of Us part 2. You can count every third party game on the PS5 with PC versions dropping at the same time or several months later if you want to, but Sony has made some questionable moves lately and if you don't see it then I don't know what to tell you. The costs of chasing cinematic games has led to this era of remakes and sequels and remasters, because they are safer than actually creating something new and interesting and risky, it's not a good thing. Look at all the layoffs and closures there has been this year, that is more evidence of what I'm talking about.

Forspoken- RIP Luminous Productions
Saints Row- RIP Deep Silver/Volition
Golem- RIP Daedalic's development division
And who knows what the next company on Embracer's chopping block will be? They have more downsizing to do before they are finished.
Immortals of Aveum- RIP 50% of the studio, with the other half soon to follow

It wouldn't surprise me if we see RockSteady in trouble after they drop Suicide Squad Kill the Justice League, that game isn't likely to average higher than a 75 on metacritic and will probably not sell well either, and it's the only thing they have to show since Arkham Knight in 2015. It would be better if these studios attempted multiple, slightly smaller scale games instead of just one massive game after almost a decade.
TheInfamous Dec 24, 2023 @ 8:28pm 
Originally posted by jedimindtrickonyou:
Originally posted by TheInfamous:
"Not sustainable" = going away. Also, Sony AAA exclusives are Sony exclusives. They don't need to be 1st party to qualify as exclusives, which is why I listed upcoming AAA titles that are currently exclusive to Sony's platform. Additionally, the studios you've mentioned are currently working upcoming titles that have yet to be revealed. And Sony Santa Monica released GOW Ragnarok a year ago, so why would you expect them to release another title anytime soon? The normal development time for console exclusives has always hovered around 5 years so this is nothing new.

Again, your claim that the AAA exclusive blueprint is "not sustainable" & "a bubble and it’s going to pop eventually" has no basis in reality.

I never said anything about "AAA exclusives are a bubble", I said that AAA games and everyone in the industry thinking they have to make one (all the while the cost and work hours required to do so is increasing) is a bubble because lots of companies can't weather the storm if their one AAA game fails. Subsequently, the long development cycles these games need has resulted in Sony being in the middle of their generation with only one first party game last year and none for 2024 unless you count Last of Us part 2. You can count every third party game on the PS5 with PC versions dropping at the same time or several months later if you want to, but Sony has made some questionable moves lately and if you don't see it then I don't know what to tell you. The costs of chasing cinematic games has led to this era of remakes and sequels and remasters, because they are safer than actually creating something new and interesting and risky, it's not a good thing. Look at all the layoffs and closures there has been this year, that is more evidence of what I'm talking about.

Forspoken- RIP Luminous Productions
Saints Row- RIP Deep Silver/Volition
Golem- RIP Daedalic's development division
And who knows what the next company on Embracer's chopping block will be? They have more downsizing to do before they are finished.
Immortals of Aveum- RIP 50% of the studio, with the other half soon to follow

It wouldn't surprise me if we see RockSteady in trouble after they drop Suicide Squad Kill the Justice League, that game isn't likely to average higher than a 75 on metacritic and will probably not sell well either, and it's the only thing they have to show since Arkham Knight in 2015. It would be better if these studios attempted multiple, slightly smaller scale games instead of just one massive game after almost a decade.

I disagree with your claim that "AAA games" are in a bubble, as there is no evidence to support this claim. It is AAA games that drives the gaming industry forward, and listing a handful of studios that shut down or aren't doing well (and most of the studios on your list aren't top-tier studios anyway) isn't evidence of this. You also seem to only want to use Sony as an example when you believe it supports your claims, which is why you need to specify between 1st party exclusives and exclusives. Meanwhile, Forspoken (a game which you included on your list of RIP studios) isn't even a 1st party title.

Also, this console generation got off to a 2+ year late start due to silicone shortage resulting in the inability for most consumers to even purchase a PS5 until over 2+ years into this console generation.
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Date Posted: Dec 22, 2023 @ 11:39am
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