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Because it takes time and finances to port them? Because some games are platform sellers for Sony? Because majority of PC gamers have very outdated hardware? There are many reasons.
Still, a lot of games are getting ported.
Because Sony changed their strategy only a couple of years ago, it costs money to port the games and it's not always worth it. If you have followed the info coming out of the insomniac leak, you will see that many Playstation games ported to PC haven't sold that well. God of War and Horizon sold around 3 million copies, some games like Sackboy didn't even hit 70k copies, and Rift Apart was even lower than that. You are kind of thinking like a console player, most games are on PC apart from Sony exclusives from the PS4 era and even more games from the 7th generation because of the Power-PC based architecture and the PS3's weird Cell processor that those consoles used. Just buy a PS5 if you want to play those games so badly. Unless Sony gets some kind of anti-Jim Ryan as the next CEO, I don't see them ever porting even the PS4 games. Their own PS Plus premium service can't even consistently put older games onto the PS5. They are frequently releasing PS4 re-releases of PS2 games. Sony thinks no one cares about older games.
I get what your saying. I’m just saying that the PC market seems to be an afterthought when it comes to the big companies/studios producing and releasing their games. If PC gaming was in the forefront the best games would be produced with the pc platform in mind and games wouldn’t be developed for console first with a pc port of the console game being released. Considering that games are developed on a pc, it’s strange to even think that most pc games are just console ports etc……
The console market is definitely the top priority while the pc one is the afterthought. That’s the only reason to explain why GTA 6 will only be out on consoles and later on pc. I don’t buy the reasoning that an ex rockstar game developer gave that they are trying to make it as great running and beautiful for pc as possible…that’s none sense.
If rockstar prioritized pc gaming GTA 6 would be out onto pc day one….
I excuses aside it’s obvious that for big development studios pc gaming is not the number one priority, and I don’t think thar using the argument that pc at least has indies makes up for that fact…..
It is something of a contradiction, I agree. PC is the platform capable of the highest quality visuals like Path Tracing (full ray tracing) and capable of the highest performance, yet AAA games (which tend to leverage high quality visuals for those games) don't prioritize the platform as a whole. There are exceptions though like Cyberpunk, Alan Wake 2, Dying Light 2, etc. The target platform IMO is the PC for those games. The console versions are the lesser quality ones.
PlayStation and Xbox running on AMD chip.:) In other words... AMD gain benefits in any case.
I think... such thing as exclusive/platform locked games should not exist at all. We all are gamers and we should enjoy all games on platform we like..... and play to gether via crossplay. PC has own exclusives like VALVE games and some others... but nothing like god of war or Last of US. Sadly.
From console world i hate only two things and none of them are exclusive title related.
First one is Paid Multiplayer and second this moron: https://www.youtube.com/watch?v=iYDm8LFva-o&ab_channel=HDawgGaming
Video is very outdated. Game has been patched.
Yes i know.... but video is not about game it self but about playstation community and how they look on other platforms like PC.
And don’t overlook indie games OP, this is where the real creativity and innovation is actually happening. I enjoy AAA games too but they are largely one and the same except for the best of the best in the industry like games from Naughty Dog and Rockstar. And even those are still essentially doing the same thing, just at an exceptionally high quality. The visuals and rendering and tech is impressive but the game design is getting somewhat tired if you ask me. I wish there was more of a middle ground, true AA games (so to speak) that were really trying to do their own thing and innovate with the gameplay design and mechanics. Instead of just lower quality clones of AAA games. Because once the budget goes up so high, they really can’t (or won’t) take risks because it’s too large of an investment. I think AAA games are a bubble and it’s going to pop eventually. It’s not sustainable to be making games that take 5-7 years and require hundreds of millions of dollars in production costs. Look at PlayStation, it’s almost 2024 and what games do they have on their roadmap? Final Fantasy 7 Rebirth and a bunch of live service games that no one wants. Oh and the 3rd remaster from Naughty Dog this generation. If Stellar Blade doesn’t drop this year, or if it ends up being another Forspoken, then Sony isn’t giving people a reason to buy a PS5 (at least not for exclusives).
Also: Sony has many titles in the works with undoubtedly many more to be announced. Titles like Hell Divers 2, FF7 Rebirth, Rise of the Ronan, Pacific Drive, Silent Hill 2 Remake, Death Stranding 2, Marvell's Wolverine, Stellar Blade, Phantom Blade Zeros, sword of the Sea, etc.
I didn’t say they were going away, websites didn’t go away after the dot com bubble burst. They will stop being the thing that every developer is chasing and will be restricted to the largest publishers/platform holders and their internal studios because they will be the only companies capable of funding the development process.
You’re attributing games to Sony that aren’t Sony games. Death Stranding 2 is Kojima Productions, Stellar Blade is from Shift Up, Silent Hill 2 is Bloober Team/Konami, FF7R is Square Enix, etc etc. Only Wolverine 2 is actually from Sony and likely 3 years away. Just because they were presented at a PlayStation Showcase doesn’t make them first party games. Where are the new titles from Naughty Dog, Sony Santa Monica, Sucker Punch, Team Asobi, Bend Studio, Media Molecule? Only Insomniac is capable of outputting games at a reasonable rate. Sony could turn it around but they are not on the top of their game. We are a full 3 years into the generation and there are no games even close enough to show off yet. They can lean on 3rd party games but most of what you mentioned will be on PC in less than a year after the games launch. Even FF7R only has a 3-6 month exclusivity agreement with Sony.
Again, your claim that the AAA exclusive blueprint is "not sustainable" & "a bubble and it’s going to pop eventually" has no basis in reality.
I never said anything about "AAA exclusives are a bubble", I said that AAA games and everyone in the industry thinking they have to make one (all the while the cost and work hours required to do so is increasing) is a bubble because lots of companies can't weather the storm if their one AAA game fails. Subsequently, the long development cycles these games need has resulted in Sony being in the middle of their generation with only one first party game last year and none for 2024 unless you count Last of Us part 2. You can count every third party game on the PS5 with PC versions dropping at the same time or several months later if you want to, but Sony has made some questionable moves lately and if you don't see it then I don't know what to tell you. The costs of chasing cinematic games has led to this era of remakes and sequels and remasters, because they are safer than actually creating something new and interesting and risky, it's not a good thing. Look at all the layoffs and closures there has been this year, that is more evidence of what I'm talking about.
Forspoken- RIP Luminous Productions
Saints Row- RIP Deep Silver/Volition
Golem- RIP Daedalic's development division
And who knows what the next company on Embracer's chopping block will be? They have more downsizing to do before they are finished.
Immortals of Aveum- RIP 50% of the studio, with the other half soon to follow
It wouldn't surprise me if we see RockSteady in trouble after they drop Suicide Squad Kill the Justice League, that game isn't likely to average higher than a 75 on metacritic and will probably not sell well either, and it's the only thing they have to show since Arkham Knight in 2015. It would be better if these studios attempted multiple, slightly smaller scale games instead of just one massive game after almost a decade.
I disagree with your claim that "AAA games" are in a bubble, as there is no evidence to support this claim. It is AAA games that drives the gaming industry forward, and listing a handful of studios that shut down or aren't doing well (and most of the studios on your list aren't top-tier studios anyway) isn't evidence of this. You also seem to only want to use Sony as an example when you believe it supports your claims, which is why you need to specify between 1st party exclusives and exclusives. Meanwhile, Forspoken (a game which you included on your list of RIP studios) isn't even a 1st party title.
Also, this console generation got off to a 2+ year late start due to silicone shortage resulting in the inability for most consumers to even purchase a PS5 until over 2+ years into this console generation.