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Well you heard wrong
TLOU is the only game with this problem
I found a recent video comparing an older version of the game to the current. Its not entirely useful if you dont have similar hardware, but it does show significant improvements to the performance of the game in that particular section of the game.
https://www.youtube.com/watch?v=xXEts5XjKcU&ab_channel=GamerInVoid
Only way I can make it smooth is to set 60Hz in NVCP but why ♥♥♥♥ should have to do that!
I have an AMD RX 6700 10GB, AMD Ryzen 7 5700X 3.4GHz, 16GB RAM with XMP profile 3200Mhz speed, and a 1080 75hz FreeSync display. Smart Access Memory is on, which really shows how much VRAM this game will eat if you aren't careful.
It was running great on high, even without AMD FSR, but AMD FSR quality looks almost exactly the same if not even better so I had that on quality. It was running like a dream until I hit a huge 20 to 25 frame drop in that indoor area. When I leave it, the framerate goes back to being smooth.
I heard it's caused by having not enough RAM... but I sadly can't upgrade my RAM because I'm afraid to do it because the last time I tried it wrecked the previous PC and I had to buy this one after that ( near the end of last year in 2022 ), an emergency purchase because I do everything with my PC including gaming AND my freelance digital art work. This is a highly rated PC, and it has some upgradeability. I heard it's also caused by not having enough RAM in proximity to enemies or NPCs... but that wasn't happening before, maybe some minor 5 to 10 frame drops when there's large dynamic crowds like at the start. It was still smooth at well above 65 frames and mostly staying at 75 frames.
I am only confident with GPU upgrades, not RAM, I was able to upgrade from the RX 6600 XT 8GB that came with this PC to the RX 6700. So far it's a great upgrade, that extra VRAM really helps... until this game. I am starting to wonder if it's really RAM that is making games perform worse, like Starfield.
The lowest settings also don't fix the frame drops in that area, I checked. It will drop to 50 and stay stuck there until I leave that area. Temps are great, especially thanks to AMD FSR, but they are fine before without it. 62c for both CPU and GPU, utilization for both is 50% to 80%, they play well with eachother so I don't know if this is a bottleneck or not.
Guess I gotta wait even longer to play this game.
By now I have switched to a RX 7900XT because of raw performance and the good amount of VRAM and a two Monitor setup with primarily a 4K monitor for gaming. Now I can hold 60 FPS 4K natively (on average, dips are possible) or 80-100 FPS 1440 P native on the other monitor as a "power saving mode". If I play the game again at 4K and dips bother me too much I will use mild upscaling, which still looks asolutely convincing in this game.
Otherwise still no issues with the game or shader compilation, but I will admit that the investment for this is very significant.