The Last of Us™ Part I

The Last of Us™ Part I

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mitjul Jun 2, 2023 @ 8:26pm
can i run this, and im planning on turning off shaders entirely
I'm not a computer guy at all, my laptop is a hand-me-down, but here's what it says on the task manager performance things:
CPU: 11th Gen Intel(R) Core(TM) i7-11800H @2.30 GHz
Memory: 16 GB
GPU 0: Intel (R) UHD Graphics
GPU 1: NViDIA GeForce RTX 3050 Ti Laptop GPU

I wasn't sure if other posts asking if they could run the game were planning on turning shaders on or not, and I haven't really felt the necessity for shaders in any game I've played so yea please help
Originally posted by Kunovega:
Originally posted by mitjul:
I'm not a computer guy at all, my laptop is a hand-me-down, but here's what it says on the task manager performance things:
CPU: 11th Gen Intel(R) Core(TM) i7-11800H @2.30 GHz
Memory: 16 GB
GPU 0: Intel (R) UHD Graphics
GPU 1: NViDIA GeForce RTX 3050 Ti Laptop GPU

I wasn't sure if other posts asking if they could run the game were planning on turning shaders on or not, and I haven't really felt the necessity for shaders in any game I've played so yea please help

You barely meet the minimum requirements to run the game. It should work, but you'll probably want to turn most things to the lowest settings.

And you can't turn shaders off; you may be confusing that with the option to turn off shadows which is not the same thing.
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Showing 1-6 of 6 comments
breadman Jun 2, 2023 @ 8:28pm 
"turning off shaders?" that's not how it works nor is that even possible as without shaders there would be no game to play
episoder Jun 2, 2023 @ 9:07pm 
the cpu is good (8 arms), but the grill (gpu) is rather small. you will not get good graphics out of this one, unfortunately. 4 GB of VRAM is very low for this game. i dunno what it could run. you could try. setup the page file to 8-10 GB. compile the shaders "real quick" and do a test run on low and medium settings at 1600x900 or 1280x720 with dlss balanced. or you just gotta get the VRAM usage in the options to normal level. try medium first. if it doesn't run nice, refund it in the 2 hours you got. the game should have an extended grace period tho. i dunno how much tho.
Last edited by episoder; Jun 2, 2023 @ 9:16pm
mitjul Jun 2, 2023 @ 9:41pm 
Originally posted by breadman:
"turning off shaders?" that's not how it works nor is that even possible as without shaders there would be no game to play
Is it really not an option to turn off shaders?? Because when I got Atomic Heart a while ago that booted the game loading shaders i went into the setting and found a turn off shaders option quick and thought shaders wouldnt help my performance anyways. What do shaders really even do? I thought it meant the game just looks more shiny like minecraft shaders or something like that :er_sad:
Kunovega Jun 2, 2023 @ 10:03pm 
Originally posted by mitjul:
Originally posted by breadman:
"turning off shaders?" that's not how it works nor is that even possible as without shaders there would be no game to play
Is it really not an option to turn off shaders?? Because when I got Atomic Heart a while ago that booted the game loading shaders i went into the setting and found a turn off shaders option quick and thought shaders wouldnt help my performance anyways. What do shaders really even do? I thought it meant the game just looks more shiny like minecraft shaders or something like that :er_sad:

You can't turn off shaders, not even in atomic heart. The only option you had was to skip the pre-compile, which means instead of having the process done prior to playing you forced your system to do it while you were playing: which would cause lag and stuttering while it renders each new object instead of having it done ahead of time.

Shaders are the instructions for how to build what you see on screen, they get compiled unique for your system hardware and configuration. The first time this happens can take a while, so many games choose to do it ahead of time as a pre-compile. Once done, it doesn't need to be done again until you either change settings or update drivers.

https://en.wikipedia.org/wiki/Shader

The games that don't precompile will often stutter or lag the first time you play a new area while the shaders compile. Once this process completes, if you were to replay the area it would run smoother.
The author of this thread has indicated that this post answers the original topic.
Kunovega Jun 2, 2023 @ 10:06pm 
Originally posted by mitjul:
I'm not a computer guy at all, my laptop is a hand-me-down, but here's what it says on the task manager performance things:
CPU: 11th Gen Intel(R) Core(TM) i7-11800H @2.30 GHz
Memory: 16 GB
GPU 0: Intel (R) UHD Graphics
GPU 1: NViDIA GeForce RTX 3050 Ti Laptop GPU

I wasn't sure if other posts asking if they could run the game were planning on turning shaders on or not, and I haven't really felt the necessity for shaders in any game I've played so yea please help

You barely meet the minimum requirements to run the game. It should work, but you'll probably want to turn most things to the lowest settings.

And you can't turn shaders off; you may be confusing that with the option to turn off shadows which is not the same thing.
Cryiox Jun 3, 2023 @ 5:31am 
You can run the game on Low or Medium settings with 1080p and DLSS probably enabled to Performance at a solid 30 or 40 fps.
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Date Posted: Jun 2, 2023 @ 8:26pm
Posts: 6