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The driver update may have invalidated all the shaders, or most of them, thus causing the compilation time to go back to what it was before.
Just give me a facking background script so I can at least use my computer... (I guess I can play the game in Windowed-Mode) but this wait time is awful.
I'm also watching the compile process... async compilation would really be best for this game, i guess not best for the engine.
What should really happen for games with these shader pre-compilation processes, is Steam should kick off a batch file immediately upon completion of the download which starts the shader compilation process in the background allowing you to do other stuff while it's happening.
Steam could show a progress bar indicating how far along it is, just as it does with anything else and then when it's done it automatically closes and then the game is ready to play when you actually click the play button.
People expect to be able to immediately play the game when they click the play button or see the title screen.... as they should.. so moving the process from being inside the game, to instead happening when steam downloads/installs/updates... would go a long way.