The Last of Us™ Part I

The Last of Us™ Part I

View Stats:
mjb22 May 5, 2023 @ 7:07pm
Nvidia driver 531.79/building shaders
Building shaders is super slow again after this driver update 531.79. After the previous update it built shaders in <15 minutes, now it's back up to >30, which is what it was AT LAUNCH for me. That's a step back, I hope it runs ok and didn't regress all over the place.
< >
Showing 1-4 of 4 comments
Self Destructive May 5, 2023 @ 8:53pm 
Just keep in mind that when a new game update comes, or a new driver comes, that it may not invalidate ALL shaders. Some of the shaders previously cached may still be valid.. So what's likely happened is that the previous update only invalidated around half of the shaders so it wasn't necessary to recompile them all, thus the lower compile time before.

The driver update may have invalidated all the shaders, or most of them, thus causing the compilation time to go back to what it was before.
Dumar May 5, 2023 @ 8:58pm 
lol... Shadercomp of this magnitude needs to happen offline with the game closed at this point honestly.

Just give me a facking background script so I can at least use my computer... (I guess I can play the game in Windowed-Mode) but this wait time is awful.

I'm also watching the compile process... async compilation would really be best for this game, i guess not best for the engine.
Self Destructive May 5, 2023 @ 9:11pm 
Originally posted by Dumar:
lol... Shadercomp of this magnitude needs to happen offline with the game closed at this point honestly.

Just give me a facking background script so I can at least use my computer... (I guess I can play the game in Windowed-Mode) but this wait time is awful.

I'm also watching the compile process... async compilation would really be best for this game, i guess not best for the engine.
Yep, agreed 100%

What should really happen for games with these shader pre-compilation processes, is Steam should kick off a batch file immediately upon completion of the download which starts the shader compilation process in the background allowing you to do other stuff while it's happening.

Steam could show a progress bar indicating how far along it is, just as it does with anything else and then when it's done it automatically closes and then the game is ready to play when you actually click the play button.

People expect to be able to immediately play the game when they click the play button or see the title screen.... as they should.. so moving the process from being inside the game, to instead happening when steam downloads/installs/updates... would go a long way.
Last edited by Self Destructive; May 5, 2023 @ 9:13pm
Bullyblasta May 5, 2023 @ 10:41pm 
mine stayed at black screen after the first initial Riley tag load screen after the driver update. i uninstalled the game then re-installed it, the game worked perfectly like it should. i let the geforce experience optimize the game for me, my setup is, Nvidia RTX 3060 GPU, ryzen5 5600g with radeon graphics CPU, and 16GB RAM. its just a suggestion, but try un-installing and re-installing the game and see if that helps. i hope it works for you.
< >
Showing 1-4 of 4 comments
Per page: 1530 50

Date Posted: May 5, 2023 @ 7:07pm
Posts: 4