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https://www.reddit.com/r/nvidia/comments/135l80f/game_ready_driver_53179_faqdiscussion/
And (unofficial) additional info in comments:
https://www.reddit.com/r/nvidia/comments/135l80f/comment/jik7in7/?utm_source=reddit&utm_medium=web2x&context=3
edit: crashed again, aaaahhhh!
edit: 5 times in a roll, damn!
edit: 6 times in a roll, still building shaders, no more words. I think ND is seriously incompetent on PC games, no next purchase will be made.
edit: Finally able to finish building shaders, toke 40min counting all the crashes.
edit: crawling under water for a while, crashed. You've gotta be admiring their competence on PC games. Gotta stop "PLAYING" by them.
it's like a super intensive hardware stress test (compiling shaders the way Iron Galaxy does it) so whatever is wrong with your PC (thermals, overclocking/ underclocking, bad blocks in storage drives, DIMMs mismatch, OS config... etc, etc) it will show during this crazy process they're doing with libraries taken straight away from a PS5 devkit instead of PC APIs.
This never happens before.
Verify game files and delete the shade folder does not help.
Edit: Nvidia 531.61 studio driver solve the problem.
Studio ones aren't any better here tbh
My PC works fine under stress, Windows memtest passed without an error, 100% CPU for tens of minutes when bulk converting images or encoding video.
It is ND, everything else works fine (games, applications, etc). May be also NVIDIA, not many crashes for the previous version of driver.
i dont really care how they're updated so often for games like it's a phone app getting updated on the daily... if it's causing issues outside of games themselves as in OS problems they shouldnt be published
the studio drivers do nothing of the sort, albiet not updated nearly as often, they are WAY MORE STABLE
the kicker here is... NVIDIA themselves state this same issue themselves when choosing between game ready drivers and studio drivers... they briefly (VERY BRIEFLY) discuss stability problems may occur with the game ready drivers... they don't lie
If you haven't tried to manually set your XMP/EXPO profile settings for your memory, that would be a good place to check to help ensure that memory is stable. If the game continues to crash, set the CL timing value up from the XMP/EXPO value (DDR4 CL16 goes to CL18 and DDR5 CL36 goes to CL38 for examples). The game should stop crashing. If it doesn't, it's probably an issue then with drivers (nVidia drivers have been sucking lately), high thermals, or too much system multitasking processes. Ideally, you don't wanna alt+tab out of the game while it compiles shaders, nor do you really wanna run other apps or run a web browser during this, and all of this puts more workload on the CPU and since shader comp takes up to 100% usage, it will take longer as tasks have to switch back and forth more while compiling shaders and multitasking.
That does not happen with anything else. I frequently encode video and converts a bulk of images. Have also generated images with stable diffusion with many steps, and local AI chat bot like Alpaca, nothing crash my OS, not even the app.