The Last of Us™ Part I

The Last of Us™ Part I

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Using the Pre-Built Shaders?
Has anyone run the game without building shadders? and is there a way to Stop the shader process to NOT TO RUN?

https://youtu.be/9Upmez9EOuo
Last edited by _APA [~sudo]; May 1, 2023 @ 2:46am
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Showing 1-15 of 16 comments
breadman May 1, 2023 @ 2:48am 
there's no such thing as "prebuilt shaders" on pc as they're uniquely compiled to your hardware and drivers

only consoles come with precompiled shaders
Last edited by breadman; May 1, 2023 @ 2:48am
_APA [~sudo] May 1, 2023 @ 2:51am 
Originally posted by breadman:
there's no such thing as "prebuilt shaders" on pc as they're uniquely compiled to your hardware and drivers

only consoles come with precompiled shaders
You can still play the game regardless if the Building shaders process has completed or not, so I assume there is something called pre-built shaders as mentioned in the video?
Last edited by _APA [~sudo]; May 1, 2023 @ 2:51am
Blacksmith77K May 1, 2023 @ 3:59am 
prebuilt shader mean: only play AFTER the shaders have been 100% built

Of course you can also play WHILE the shaders are being created, but then you have a brutal load on your system and endless stutters
_APA [~sudo] May 1, 2023 @ 8:12am 
Originally posted by Blacksmith77K:
prebuilt shader mean: only play AFTER the shaders have been 100% built

Of course you can also play WHILE the shaders are being created, but then you have a brutal load on your system and endless stutters
right, ok thanks for explanation
Arc May 2, 2023 @ 2:13am 
Originally posted by breadman:
there's no such thing as "prebuilt shaders" on pc as they're uniquely compiled to your hardware and drivers

only consoles come with precompiled shaders
https://docs.unrealengine.com/5.0/en-US/optimizing-rendering-with-pso-caches-in-unreal-engine/

On UE5's roadmap there's some automation to PSO caching being considered:
https://portal.productboard.com/epicgames/1-unreal-engine-public-roadmap/c/852-automated-pso-gathering

Originally posted by APA.minds _REDUX:
Has anyone run the game without building shadders? ...
You absolutely do not want to run the game with JIT compile of shaders because it will frequently stutter/freeze in your first playthrough because they are also using synchronous compilation (i.e. the entire game rendering pauses while waiting for necessary shader combinations to compile).
On top of it your PC is unstable as it is, you may encounter issues stemming from corrupted shaders (black spots or weird effect woes).

This is not specific to this game, these processes are universal.

Letting it build in Main Menu is going to result in the best possible gameplay experience (again: In general, for any game).
_APA [~sudo] May 2, 2023 @ 5:42am 
Originally posted by Arc:
Originally posted by breadman:
there's no such thing as "prebuilt shaders" on pc as they're uniquely compiled to your hardware and drivers

only consoles come with precompiled shaders
https://docs.unrealengine.com/5.0/en-US/optimizing-rendering-with-pso-caches-in-unreal-engine/

On UE5's roadmap there's some automation to PSO caching being considered:
https://portal.productboard.com/epicgames/1-unreal-engine-public-roadmap/c/852-automated-pso-gathering

Originally posted by APA.minds _REDUX:
Has anyone run the game without building shadders? ...
You absolutely do not want to run the game with JIT compile of shaders because it will frequently stutter/freeze in your first playthrough because they are also using synchronous compilation (i.e. the entire game rendering pauses while waiting for necessary shader combinations to compile).
On top of it your PC is unstable as it is, you may encounter issues stemming from corrupted shaders (black spots or weird effect woes).

This is not specific to this game, these processes are universal.

Letting it build in Main Menu is going to result in the best possible gameplay experience (again: In general, for any game).
Cool, yeah I run shadders for massive world of DCS and it takes like 2 minutes building huge huge maps
Valentine Kiss May 2, 2023 @ 7:50am 
With the update 1.0.3 there was no problem when loading a savegame directly without finished shader building process, but after the 1.0.4 it's impossible now on my system.
_APA [~sudo] May 2, 2023 @ 8:51am 
Originally posted by Quanta_Costa:
With the update 1.0.3 there was no problem when loading a savegame directly without finished shader building process, but after the 1.0.4 it's impossible now on my system.
probably they wanted to be safe to not load without shaders built

I am going to force error our shaders building process but dropping the the size in Windows to 1GB lol so shaders building process can error out and then run it, just as an experiment to see what happens lol
Last edited by _APA [~sudo]; May 2, 2023 @ 8:53am
Silver May 2, 2023 @ 8:53am 
We are moving in a sad PC direction after this Building Shaders crap that Sony brought with them when they started bringing their game titel to PC these last 3 years.
_APA [~sudo] May 2, 2023 @ 8:54am 
Originally posted by Silver:
We are moving in a sad PC direction after this Building Shaders crap that Sony brought with them when they started bringing their game titel to PC these last 3 years.
it not just sony though, DCS does it too, a lot of other games too, it just doesn't take that long
Valentine Kiss May 2, 2023 @ 8:58am 
I've a bad feeling in general regarding new releases of AAA in the future. I guess it's the best way for every not handicapped people to buy a new game console and forget to invest in gaming pc hardware.
Silver May 2, 2023 @ 10:53am 
Originally posted by APA.minds _REDUX:
Originally posted by Silver:
We are moving in a sad PC direction after this Building Shaders crap that Sony brought with them when they started bringing their game titel to PC these last 3 years.
it not just sony though, DCS does it too, a lot of other games too, it just doesn't take that long
Have no idear whats DCS is?
The only games i have experienced having the build shaders on PC are Horizon Zero Dawn, Uncharted, The Last Of Us and they all come from Sonys Playstation games poorly converted to PC
WeirdScienceX May 2, 2023 @ 2:48pm 
Originally posted by Silver:
We are moving in a sad PC direction after this Building Shaders crap that Sony brought with them when they started bringing their game titel to PC these last 3 years.
It has nothing to do with Sony, shader compilation has been a thing since 2006, but often they are done in the background which can result in stutters.

More issues have incurred since DX12 as they changed the shader pipeline, DX12 passes more control to the developers, unfortunately if you have subpar devs then you get subpar shader compilation.

DX11 hid a lot of the complexity from the devs, which they now need to manage.
Last edited by WeirdScienceX; May 2, 2023 @ 2:49pm
IPlayGamesOnPC May 3, 2023 @ 9:30am 
Originally posted by APA.minds _REDUX:
Originally posted by breadman:
there's no such thing as "prebuilt shaders" on pc as they're uniquely compiled to your hardware and drivers

only consoles come with precompiled shaders
You can still play the game regardless if the Building shaders process has completed or not, so I assume there is something called pre-built shaders as mentioned in the video?
No. You can start the game without that process being complete because they'll be compiling in the background while you play, which isn't going to be a good experience. Also, if you manage to get to a point where the shaders needed for that scene haven't been compiled yet, the game will just crash as it's trying to use shaders that don't exist yet.
_APA [~sudo] May 4, 2023 @ 5:12am 
Originally posted by IPlayGamesOnPC:
Originally posted by APA.minds _REDUX:
You can still play the game regardless if the Building shaders process has completed or not, so I assume there is something called pre-built shaders as mentioned in the video?
No. You can start the game without that process being complete because they'll be compiling in the background while you play, which isn't going to be a good experience.
You can start and play the game without even running shaders, Short the size in Windows and you will get an error when building shaders but you can play the game regardless. That's why I was asking if it is MUST have
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Date Posted: May 1, 2023 @ 2:44am
Posts: 16