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I was actually testing this when I was rebuilding shaders after update before posting.
Could it be related?
So unless somehow shader compilation is tied to the FPS (which would be stupid), it should not affect the compile time at all.
Sadly, I don't own game on PC anymore and cannot verify it.
Why did you have that high framerate limit?
Game had (or still has?) a lot of problems with settings not being correctly applied.
for some reason running DOOM on a 60hz monitor with that frame limit actually smoothed out the game... on a perceptual level... running the game at 60fps to match my monitor refresh wasn't a 'smooth' 60hz experience... it wasn't 60fps smooth...
basically because of an entirely unrelated reason to this game...
the 2016 DOOM to be specific from bethesda
Well, here that kind of frame cap is the same as not having it at all...