The Last of Us™ Part I

The Last of Us™ Part I

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Stitch Apr 28, 2023 @ 11:00am
Shader Building; DON'T use external program to limit game fps
When building shaders and you limit fps externally like rtss the game will not fully utilise your cpu when building shaders. Depending on how low you limited your fps it will take a lot longer.
The game will fully utilise your cpu in the beginning when building shaders but at certain point it will be limited by your external program fps limit.
Use in-game fps limiter as it's made to ignore this limit when building shaders "Options > Display > Framrate Cap".

Edit; Ignore this post I was wrong, you can use rtss to limit fps.
Also you could limit your fps to like 30 when shaders are building to give all cpu power to this and then limit fps to desired once shaders are done building. This might speed up shader building process for lower to mid end cpus.
Last edited by Stitch; May 1, 2023 @ 2:57am
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Showing 1-13 of 13 comments
Vox Maximus Apr 28, 2023 @ 11:32am 
Sounds really strange.
Quick☢420™ Apr 28, 2023 @ 11:42am 
Originally posted by Stitch:
When building shaders and you limit fps externally like rtss the game will not fully utilise your cpu when building shaders. Depending on how low you limited your fps it will take a lot longer.
The game will fully utilise your cpu in the beginning when building shaders but at certain point it will be limited by your external program fps limit.

Use in-game fps limiter as it's made to ignore this limit when building shaders "Options > Display > Framrate Cap".
This might build shaders faster, I don't want to build shaders again to find out, here goes; to build shaders faster(maybe) limit fps in options to lowest which is 30fps and give all your cpu to building shaders. Once it's done, limit fps to desired.
Even after the game is done building shaders keep using game's fps limiter because the game ignores this limit when loading for faster loading time.
Not correct at all,rtss limits the gpu NOT the cpu....like at all.You typed all that explanation and the truth is it's all a a waste of time reading it.
flat_Lander1 Apr 28, 2023 @ 11:43am 
Originally posted by Quick☢420™:
Originally posted by Stitch:
When building shaders and you limit fps externally like rtss the game will not fully utilise your cpu when building shaders. Depending on how low you limited your fps it will take a lot longer.
The game will fully utilise your cpu in the beginning when building shaders but at certain point it will be limited by your external program fps limit.

Use in-game fps limiter as it's made to ignore this limit when building shaders "Options > Display > Framrate Cap".
This might build shaders faster, I don't want to build shaders again to find out, here goes; to build shaders faster(maybe) limit fps in options to lowest which is 30fps and give all your cpu to building shaders. Once it's done, limit fps to desired.
Even after the game is done building shaders keep using game's fps limiter because the game ignores this limit when loading for faster loading time.
Not correct at all,rtss limits the gpu NOT the cpu....like at all.You typed all that explanation and the truth is it's all a a waste of time reading it.
rtss limits the cpu and something like NVCP framerate limiter limits gpu and probably in-game one
Stitch Apr 28, 2023 @ 11:46am 
Originally posted by Quick☢420™:
Not correct at all,rtss limits the gpu NOT the cpu....like at all.You typed all that explanation and the truth is it's all a a waste of time reading it.
Did you test it yourself before disagreeing with what I said?🤦🏻‍♂️
I was actually testing this when I was rebuilding shaders after update before posting.
Last edited by Stitch; Apr 28, 2023 @ 11:58am
YoLolo69 Apr 28, 2023 @ 12:01pm 
I found weird from day one than the vsync ON in game settings wasn't applied when the game is loading a save. Before yes, after yes, during loading no...
Could it be related?
em_t_hed Apr 28, 2023 @ 12:04pm 
not saying i have the shortest shader building time, but i had my framerate limit in RTSS to 190 and it seemed fine... 15min wait time maybe...
Vox Maximus Apr 28, 2023 @ 12:07pm 
Originally posted by flat_Lander1:
rtss limits the cpu
Eh? RTSS has a frame limiter. Even, tho, unlike NVCP framelimitter it's a software (uses CPU) to limit the framerate, it's not a CPU limiter.
So unless somehow shader compilation is tied to the FPS (which would be stupid), it should not affect the compile time at all.
Sadly, I don't own game on PC anymore and cannot verify it.
Vox Maximus Apr 28, 2023 @ 12:08pm 
Originally posted by em_t_hed:
not saying i have the shortest shader building time, but i had my framerate limit in RTSS to 190 and it seemed fine... 15min wait time maybe...

Why did you have that high framerate limit?
Vox Maximus Apr 28, 2023 @ 12:09pm 
Originally posted by YoLolo69:
I found weird from day one than the vsync ON in game settings wasn't applied when the game is loading a save. Before yes, after yes, during loading no...
Could it be related?

Game had (or still has?) a lot of problems with settings not being correctly applied.
em_t_hed Apr 28, 2023 @ 12:36pm 
Originally posted by MaxL:
Originally posted by em_t_hed:
not saying i have the shortest shader building time, but i had my framerate limit in RTSS to 190 and it seemed fine... 15min wait time maybe...

Why did you have that high framerate limit?

for some reason running DOOM on a 60hz monitor with that frame limit actually smoothed out the game... on a perceptual level... running the game at 60fps to match my monitor refresh wasn't a 'smooth' 60hz experience... it wasn't 60fps smooth...

basically because of an entirely unrelated reason to this game...

the 2016 DOOM to be specific from bethesda
Last edited by em_t_hed; Apr 28, 2023 @ 12:38pm
Vox Maximus Apr 28, 2023 @ 12:43pm 
Originally posted by em_t_hed:
Originally posted by MaxL:

Why did you have that high framerate limit?

for some reason running DOOM on a 60hz monitor with that frame limit actually smoothed out the game... on a perceptual level... running the game at 60fps to match my monitor refresh wasn't a 'smooth' 60hz experience... it wasn't 60fps smooth...

basically because of an entirely unrelated reason to this game...

the 2016 DOOM to be specific from bethesda

Well, here that kind of frame cap is the same as not having it at all...
Last edited by Vox Maximus; Apr 28, 2023 @ 12:43pm
Stitch May 1, 2023 @ 2:51am 
Ignore what I posted, I tested it again and I was wrong. :steamfacepalm:
Last edited by Stitch; Oct 4, 2023 @ 3:31am
VelociRapT0M Aug 27, 2023 @ 5:00am 
Crazy that this is on the first page of Google from searching 'is rtss the only way to cap frames at cpu level'. Beware of misinformation peeps.
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Date Posted: Apr 28, 2023 @ 11:00am
Posts: 13