The Last of Us™ Part I

The Last of Us™ Part I

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XI Apr 28, 2023 @ 6:50am
Weird water artifacts
I've noticed that on small and large bodies of water in my game, there seems to be some weird checkered artifacts if that's the best way to describe them. It looks like drawn on squares or square grids rather when viewing reflections on water. I have seem some gameplay where it is visible and others where its not. Either way, its not pleasant to look at. Any ideas on fixing this?
Last edited by XI; Apr 28, 2023 @ 6:51am
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stage Apr 28, 2023 @ 6:54am 
Pic?
episoder Apr 28, 2023 @ 6:55am 
it's only on screen space reflections. arguably an artifact of dlss and low resolution. it's noticable on balanced and performance. looks pretty good on quality.
Last edited by episoder; Apr 28, 2023 @ 6:57am
Blepmon May 19, 2023 @ 3:40pm 
+1 OP. I'm getting this too, but it's still visible with dlss turned off,
Blepmon May 19, 2023 @ 3:44pm 
Turning off screen space reflections gets rid of it. Maybe there is a balance of some the other options under there to make it go away and still keep it on. Have to try that when I have some time
PRAET0R1AN™ May 19, 2023 @ 4:05pm 
Originally posted by episoder:
it's only on screen space reflections. arguably an artifact of dlss and low resolution. it's noticable on balanced and performance. looks pretty good on quality.

SSR's usually face the same issue, Not just in TLOU, But any game that uses screen-space reflections has artifacting, Such as RE2 remake, RE3 remake, RE7 and RE Village also has the same artifacting when looking at fluids when SSR is enabled.

The artifacting usually presents itself as either a ghosting/shimmering surrounding the playable character, Or in the form of noise on the reflections themselves.

It's not something that can be fixed in-engine either, The only way to get rid of it is to disable SSR's completely and rely on a more intensive form of reflections such as Raytraced Reflections or using the implementation of high resolution reflection maps that simulate realistic reflections but are angled in such a way to give the appearance of Raytraced reflections.

My recommendation is to disable SSR's entirely and use the high or ultra setting for the Real-Time Reflections only.
Blepmon May 19, 2023 @ 4:05pm 
Under Sreen Space Reflections change the Glossy Reflection Quality slider to 0. Every other item in that catogory can be left on and at 100 as well as DLSS ;) only tried it in one area so far. This gets rid of the weird grid pattern from reflections of of water.
PRAET0R1AN™ May 19, 2023 @ 4:06pm 
Originally posted by Blepmon:
Under Sreen Space Reflections change the Glossy Reflection Quality slider to 0. Every other item in that catogory can be left on and at 100 as well as DLSS ;) only tried it in one area so far. This gets rid of the weird grid pattern from reflections of of water.

nice, I may try that myself.
Sir Andrew May 31, 2024 @ 12:30pm 
Any news how to fix this? It's 2024 and this issue persists. Square thing in water. Not trees reflections, squares. Not buildings, squares, like an 80's/90's games. Try turn it off, on everything. Nothing. i have an 4070 rtx. I don't think it's from the card.

LE: Problem was from DLSS. I've switched to AMD FSR3 and is beautiful. No more squares in the water and double the frames per second. The mirrors are not that good as the dlss but in rest it's better. 10xAMD.
Last edited by Sir Andrew; Jun 5, 2024 @ 6:59am
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Date Posted: Apr 28, 2023 @ 6:50am
Posts: 8