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Or like EA with Mass Effect:Andromeda.
Several technically minded people have mentioned that the game is basically using PS5 coding to run and hasn't been optimized for PC use, resulting is such terrible loading and shader building times we are seeing.
One thing that helps shader compilation on PC is limiting framerate to 30 fps or less until the process is done, reason being the CPU is also used to render the in-engine background showing in the game menu (same baffling decision as Uncharted PC, thanks Iron Galaxy).
In comparison, Dead Island 2 has shaders that take 20-30 seconds to compile the first time then 5 seconds, tops, to check on subsequent loads. That game was also far more polished at launch than this game and has NO stuttering either.
God only knows why Naughty Dog's two PC games so far require 20+ minute shader compilations (the other game being Uncharted: Legacy of Thieves Collection) as no other game I've played - and I play a LOT of PC games - has shader compiles that are anywhere near that long. Most are several minutes, 10 at most and many have asynchronous shader compilation that means no waiting at all, e.g. Spider-Man Remastered and Spider-Man: Miles Morales.
This game generates 11.2 GB of shaders which is utterly insane in my opinion. It's not like it looks that much better than Dead Island 2 either, except for reflections which are awful in that game, so I can only conclude that the issue lies with the custom engine for The Last of Us: Part 1 that hasn't been properly optimised for the PC hardware and this is why it has such high system requirements that are far in excess of the PS5 just for it to look and run like the PS5 version.
A very poor effort all round. The game is fantastic... at least on PS5... but the conversion to PC is desperately disappointing in my opinion and possibly the worst port yet, beating even Batman: Arkham Knights for infamy as I had fewer issues running that game on my previous system, even at launch.
I played on a C64 in the 1980s and no game took this long to load. Stop with the nonsense. I have been gaming since Pong was new and i have never been able to cook dinner and take a shower while a game loads and still get back before the game is ready.
You have to calculate each bottleneck with everygame. Results differ a lot.
its the PSOlibs folder right?
Acting like this is about patience is absurd, and quite frankly stupid. No one is complaining about a few minutes. People are complaining about 15 minutes to 2 hours.
But sure, people have a patience problem because a game takes more time to load than watching an episode of the show. LOL!
I'm all for having the game come out and not have issues, but yeah I agree with you, people need to stop huffing and get an intervention. Goofballs all...hey get 2 4090's and a better cpu, get in the NOW...shut it. It's a fecal port, they cyberpunked everyone.
First time the shaders got stuck at 25% after ~45 minutes.
Going offline helped. I also cleared Steam cache, verified the game files and restarted the PC.
Then it "only" took a few minutes.
Performance is still terrible. Frequent stuttering.
Is your card throttling using the reference cooler ?,