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currently on recommended specs you can get it to compile the shaders in roughly an hour.
that is enough headroom to check ingame performance if you skip all the cutscene. you get to an immediate framedrop point in the crowded city, but it should be smooth sailing after that. the prologue cutscenes are a good indicator too, tho. average environment load and a full crowd sim to bench your cpu.
For me 2 hours was enough (altho, barely) to conclude that this port is garbage at that moment and receive a refund.
https://www.metacritic.com/game/pc/the-last-of-us-part-i
User scores don't lie, but even the paid media shills gave it a 58. That's all you need to know about a game...
In case of this particular port it doesn't seem to be the case when user/critics score is something to base your decisions upon.
I mean there are players who had completed this game without any issues or with minimal and fully enjoyed it.
Basically, this port is a hit or miss, and because of that demo of some kind totally makes sense, so players can download it, see if it properly works on their PCs and only then decide to buy it or not.
That said, i know people that were building shaders for more than those 2 hours, so altho it's a step in the right direction in some case is still not enough, hence why demos (and not artifically constructed demos to run well) would be beneficial for everybody.
you've got refunded of the game?
I have to wonder if they are truthful or lying because the game has hardcoded bugs that would cause crashing and performance loss on any system.
I seriously doubt people start Windows with nothing but basic drivers (and no AV) and play Steam.
As long as they don't do that, it's almost guaranteed there will be crashing from something like hardware acceleration in the browser (all of them have it), Windows permissions issues (UAC on by default), the methods they use to load the next scene (load a seperate window + duplicate all the objects again), etc. -- these aren't errors that can be avoided or mitigated by luck.
Even the base overlay in Nvidia/AMD can crashing -- so that would mean they aren't running even GeForce experience or something like Nvidia Inspector? No Addrenalin on Radeon GPUs?
It just seems highly unlikely, and of course I am skeptical of it. Now they might claim "no major issues" but even that is suspicious since the game does have an input issue as well, esp. if you are using a controller.
EDIT: Forgot to mention, Steam itself can cause crashing... but yes, doubt very much.