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DLSS is "hardware accelerated TAAU," which is also a future technology and is incorporated into UE5 at engine level.
Who is the more foolish? The company that didn't see any of this? Or the company pushing acceleration of future rendering tech?
Not even mmos and other best earning free to play games use it.
Forspoken is currently the only one and it's not full blown Direct Storage like on consoles as far as I know.
For real DirectStorage you need DirectX12 Ultimate compatible PC and whole game engine built around it. No optional switch for older hardware.
I've asked ChatGPT about it:
The link doesn't work. Not sure if just outdated or if AI is trained to be better at lying, manipulating and taking over the world.
It's also hard to tell what happens if your specs is not fast enough. You turn around and there are not textures for a second? Every time you turn around?
On one or two podcasts I've heard you don't really need DirectStorage on PC. More VRAM is an easier and cheaper solution.
Yea... I mean, a lot of CPUs have AVX2 now, but they don't all include SHA256. So that limits what is actually supported down to a small pool of CPUs.
Id probably stop listening to those podcasts.
Seeing how some of you (not all) are so conditioned to accept low standards makes me sad. I guess this is why we have people upgrading from a 3090 Ti to a 4090 and from a 5800X3D to a 7800X3D just because games are no longer optimized so they need to brute force them. Let's ignore software features that improve performance and let's keep buying the latest overpriced tech so we can run 90% emulated games on PC.
Publishers are there to make money, why shouldn't they actually work for it?
Yeah Ive seen that one too. Where the dev said an nvidia rep said they would love to have 64gb buffer on cards. Thats because they could sell more. It was cherry picked bs.
This is totally overlooking the fact that the PS5 has 16gb ram... total. The advantage is that its unified and there is no need for a pipe to transfer from ram to vram or vice versa.
If the hardware in *a modern PC cannot overcome the benefits brought by ram\vram unification there are TWO outcomes: PC gets some form of unified memory architecture and we continue, or pc gaming ends because games will have proven the need for dedicated hardware.
Microsoft is planning to give CPU access to VRAM on PC - GPU Upload Heaps.
If adding more VRAM would solve many of the problems then I see nvidia's strategy to be the problem. We've got conditioned that VRAM is extremely expensive when it can potentially be the cheapest way to improve performance.
Vram is not ram though. Thats the distinction and the advantage consoles have. On console they are the same thing literally, as in they dont require a pipeline to transfer between like PC in its current form (this includes any software MS develops. It cant be overcome.).
This might prove to be a physical advantage that separates the productivity machines from the gaming ones.
While on console there is no back and forth loading we on PC have that happening from hardware piece to hardware piece on consoles it's on the same hardware piece.
I prefer PC gaming but I can easily adjust. I'm not a fanboy of any brand and can switch to consoles if needed. I don't think it will happen but I don't limit my moves and can chose whatever is better for me.
In the case of integrated architeceture and APUs, they have what is effectively total RAM and then what's specified for GPU processing, but it's all the same modules. And they use GDDR6.
Eventually GDDR6 will come to the regular system platform for memory. It's just been for computing, system memory tasks didn't need the speed that video memory tasks can benefit from. And for the most part, system memory tasks still won't benefit from that much uplift in memory performance so there's no need to go anything more than DDR5 on current hardware for system memory for the time being.
That would solve lots of problems. AMD could focus on console like APUs so no need for dedicated GPUs that are expensive, power hungry and at the end inefficient anyway.
Such shared GDDR6 would probably debut on powerful laptops and mac mini like machines.
That's missing the point. There is no difference on console. On console its a giant pool and the advantage is in moving, accessing etc where on pc it needs to run through a pipeline, causing latency. This does not happen on console. That is the advantage.