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The high CPU usage seems to be related to file compression, the files are compressed using a format that the PS5 has native hardware to decompress, on the PC, the CPU needs to do all the heavy lifting.
The PS5 also has tons of super fast memory to spare, and it seems rather than optimising the game for PC, with textures of different quality, they just took the base PS5 textures and used AI to downscale them, which looks terrible, so everyone is trying to play on high+ because anything lower looks like a PS3 game.
Nothing "richboi" status but:
rtx 3060
i5 10600kf
16gb ram
for the essential specs. I only ever care about running games at 1080p. The only other game i've ever had issues running at a decent frame rate is The Callisto Protocol, GO FIGURE.
There's a reason why AMD gives you 2x the "average" VRAM with their high end GPUs.
current gen consoles are basically on the same level as your average PC now hey? I mean unless you've got an i9/ rtx 4090 with 64gb of ram or something stupidly high.
Well, the real reason includes the fact Jensen is super cheap, and makes 3 times more money from Artificial Intelligence than any fans or gamers. He will never care about your cards until they make him that much.
when you are playing go to Options - HUD - Performance and enable CPU FPS and GPU FPS and VRAM
CPU FPS needs to be above the GPU FPS, if they're about the same then you need to upgrade
You know that is total right, meaning that is 16GB GDDR6 of RAM, not "VRAM".
The PC has two tiers of memory, DDR RAM and GDDR VRAM. And it has a "Bus", the PCI-Express bus, between those two tiers of memory. And the CPU has to manage the differences between those two tiers.
https://www.youtube.com/watch?v=_lHiGlAWxio
"16GB vs. 8GB VRAM"
https://www.youtube.com/watch?v=Rh7kFgHe21k&t=340s
you were warned a couple years ago not to buy nvidia 30 series of gpu's due to lack of vram.
TLOU isn't the first game where lack of vram has affected performance, and certainly not the last.
you know that the PS5 doesn't run Windows right? So what else is it using that for?
Don't say OS, because it has 512MB SDRAM for it's OS only. So tell me smarty pants.
Go read their forums
https://steamcommunity.com/app/1659420/discussions/
Some are reportiing issues still and game owners of bopth games
should submit support tickets to get it working good
https://feedback.naughtydog.com/hc/en-us/articles/14202231158548-I-need-help-submitting-a-ticket
remember Naughty Dog does not read either forum so you have to go to them to get they work done by Iron Galaxy FIXED.
Mismanaged VRAM causes CPU stress with poor optimized of texture quality. Incompetence to use latest PC technology like direct storage or resizeable bar to reduce CPU loading.
Not justified CPU usage for linear corridor or confined env with small NPCs and barely any physics. This dumb env should be improved with physics like "Control" game in remake. The current CPU usage is much higher than Cyberpunk, Watchdog, BF 2042, Dying light 2 and Control with RT on.
The whole CPU usage seems to overcome PS5 VRAM management but performance like a emulator. Yes, PS5 has better integrated GPU/CPU/RAM but this should not apply on this slow pacing game.
Actually it needs 16GB of system memory
and it needs 16GB of VRAM to run max settings at 1080p because it uses 14gb THERE....
https://www.youtube.com/watch?v=xRiee-iQynE
The recommended specs are only for 1080p at high settings.
Read the full chat in this link the specs after recommended requires 32GB of system memory
https://www.thegamer.com/the-last-of-us-part-1s-pc-port-naughty-dog-iron-galaxy/
The engine and uncharted plus this game were both ported by Iron Galaxy.
I used HIGH and the game performance is not good. Most problem is on CPU side for fps issue.
In addition, who the DEV try to target 16G VRAM for 1080p gaming? This is just poor scaling for various res.