The Last of Us™ Part I

The Last of Us™ Part I

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Any tech savy people have any insight onto the cause of the poor optimization on a more specific basis?
The infuriating dumpster fire has honestly spiked my curiosity.
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Zobrazeno 115 z 31 komentářů
Originally people thought that the game was actually a DX11 game in a DX12 wrapper and that what was causing the performance issues, it's called D3D11on12. but now it seems that there's 2 seperate issues causing most of the problems.

The high CPU usage seems to be related to file compression, the files are compressed using a format that the PS5 has native hardware to decompress, on the PC, the CPU needs to do all the heavy lifting.

The PS5 also has tons of super fast memory to spare, and it seems rather than optimising the game for PC, with textures of different quality, they just took the base PS5 textures and used AI to downscale them, which looks terrible, so everyone is trying to play on high+ because anything lower looks like a PS3 game.
what's your PC specs ? cpu, gpu, ram etc
macatak původně napsal:
what's your PC specs ? cpu, gpu, ram etc

Nothing "richboi" status but:

rtx 3060
i5 10600kf
16gb ram

for the essential specs. I only ever care about running games at 1080p. The only other game i've ever had issues running at a decent frame rate is The Callisto Protocol, GO FIGURE.
Naposledy upravil On.Pestilent.Winds.; 11. dub. 2023 v 19.31
Some people says it emulating how the PS5 runs in the background but the real reason is that it's a game coming from a system with 16GB GDDR6 memory and being ran on systems with half that amount and people expecting it to "be optimized"
There's a reason why AMD gives you 2x the "average" VRAM with their high end GPUs.
「 Boss 」 původně napsal:
Some people says it emulating how the PS5 runs in the background but the real reason is that it's a game coming from a system with 16GB GDDR6 memory and being ran on systems with half that amount and people expecting it to "be optimized"
There's a reason why AMD gives you 2x the "average" VRAM with their high end GPUs.

current gen consoles are basically on the same level as your average PC now hey? I mean unless you've got an i9/ rtx 4090 with 64gb of ram or something stupidly high.
「 Boss 」 původně napsal:
Some people says it emulating how the PS5 runs in the background but the real reason is that it's a game coming from a system with 16GB GDDR6 memory and being ran on systems with half that amount and people expecting it to "be optimized"
There's a reason why AMD gives you 2x the "average" VRAM with their high end GPUs.

Well, the real reason includes the fact Jensen is super cheap, and makes 3 times more money from Artificial Intelligence than any fans or gamers. He will never care about your cards until they make him that much.
On.Pestilent.Winds. původně napsal:
macatak původně napsal:
what's your PC specs ? cpu, gpu, ram etc

Nothing "richboi" status but:

rtx 3060
i5 10600kf
16gb ram

for the essential specs. I only ever care about running games at 1080p. The only other game i've ever had issues running at a decent frame rate is The Callisto Protocol, GO FIGURE.

when you are playing go to Options - HUD - Performance and enable CPU FPS and GPU FPS and VRAM

CPU FPS needs to be above the GPU FPS, if they're about the same then you need to upgrade
Naposledy upravil macatak; 11. dub. 2023 v 19.51
CJM 11. dub. 2023 v 20.12 
「 Boss 」 původně napsal:
but the real reason is that it's a game coming from a system with 16GB GDDR6 memory

You know that is total right, meaning that is 16GB GDDR6 of RAM, not "VRAM".

The PC has two tiers of memory, DDR RAM and GDDR VRAM. And it has a "Bus", the PCI-Express bus, between those two tiers of memory. And the CPU has to manage the differences between those two tiers.
"The Last of Us Part I, RIP 8GB GPUs! Nvidia's Planned Obsolescence In Effect"

https://www.youtube.com/watch?v=_lHiGlAWxio

"16GB vs. 8GB VRAM"

https://www.youtube.com/watch?v=Rh7kFgHe21k&t=340s

you were warned a couple years ago not to buy nvidia 30 series of gpu's due to lack of vram.

TLOU isn't the first game where lack of vram has affected performance, and certainly not the last.
Naposledy upravil Haywood Jashootmee; 11. dub. 2023 v 20.14
JD 11. dub. 2023 v 20.19 
Still can't believe nGreedia is selling these overpriced GPUs with only 8GB vram.
CJM původně napsal:
「 Boss 」 původně napsal:
but the real reason is that it's a game coming from a system with 16GB GDDR6 memory

You know that is total right, meaning that is 16GB GDDR6 of RAM, not "VRAM".

The PC has two tiers of memory, DDR RAM and GDDR VRAM. And it has a "Bus", the PCI-Express bus, between those two tiers of memory. And the CPU has to manage the differences between those two tiers.

you know that the PS5 doesn't run Windows right? So what else is it using that for?
Don't say OS, because it has 512MB SDRAM for it's OS only. So tell me smarty pants.
The same problems that have been trouble in this game have been trouble UNCHARTED: Legacy of Thieves Collection. The engine that has been running this game has been ported to PC in a poor state
Go read their forums
https://steamcommunity.com/app/1659420/discussions/

Some are reportiing issues still and game owners of bopth games

should submit support tickets to get it working good
https://feedback.naughtydog.com/hc/en-us/articles/14202231158548-I-need-help-submitting-a-ticket

remember Naughty Dog does not read either forum so you have to go to them to get they work done by Iron Galaxy FIXED.
The game does not run well in 8G VRAM, 16G RAM in 1080p. Dont tell me it need more VRAM, it is for higher resolution.

Mismanaged VRAM causes CPU stress with poor optimized of texture quality. Incompetence to use latest PC technology like direct storage or resizeable bar to reduce CPU loading.

Not justified CPU usage for linear corridor or confined env with small NPCs and barely any physics. This dumb env should be improved with physics like "Control" game in remake. The current CPU usage is much higher than Cyberpunk, Watchdog, BF 2042, Dying light 2 and Control with RT on.

The whole CPU usage seems to overcome PS5 VRAM management but performance like a emulator. Yes, PS5 has better integrated GPU/CPU/RAM but this should not apply on this slow pacing game.
Naposledy upravil Jeff4u; 11. dub. 2023 v 23.14
Jeff4u původně napsal:
The game does not run well in 8G VRAM, 16G RAM in 1080p. Dont tell me it need more VRAM, it is for higher resolution.

Mismanaged VRAM causes CPU stress with poor optimized of texture quality. Incompetence to use latest PC technology like direct storage or resizeable bar to reduce CPU loading.

Not justified CPU usage for linear corridor or confined env with small NPCs and barely any physics. This dumb env should be improved with physics like "Control" game in remake. The current CPU usage is much higher than Cyberpunk, Watchdog, BF 2042, Dying light 2 and Control with RT on.

The whole CPU usage seems to overcome PS5 VRAM management but performance like a emulator. Yes, PS5 has better integrated GPU/CPU/RAM but this should not apply on this slow pacing game.


Actually it needs 16GB of system memory
and it needs 16GB of VRAM to run max settings at 1080p because it uses 14gb THERE....

https://www.youtube.com/watch?v=xRiee-iQynE

The recommended specs are only for 1080p at high settings.

Read the full chat in this link the specs after recommended requires 32GB of system memory
https://www.thegamer.com/the-last-of-us-part-1s-pc-port-naughty-dog-iron-galaxy/


The engine and uncharted plus this game were both ported by Iron Galaxy.
Naposledy upravil Michael; 11. dub. 2023 v 23.39
Michael původně napsal:
Jeff4u původně napsal:
The game does not run well in 8G VRAM, 16G RAM in 1080p. Dont tell me it need more VRAM, it is for higher resolution.

Mismanaged VRAM causes CPU stress with poor optimized of texture quality. Incompetence to use latest PC technology like direct storage or resizeable bar to reduce CPU loading.

Not justified CPU usage for linear corridor or confined env with small NPCs and barely any physics. This dumb env should be improved with physics like "Control" game in remake. The current CPU usage is much higher than Cyberpunk, Watchdog, BF 2042, Dying light 2 and Control with RT on.

The whole CPU usage seems to overcome PS5 VRAM management but performance like a emulator. Yes, PS5 has better integrated GPU/CPU/RAM but this should not apply on this slow pacing game.


Actually it needs 16GB of system memory
and it needs 16GB of VRAM to run max settings at 1080p because it uses 14gb THERE....

https://www.youtube.com/watch?v=xRiee-iQynE

The recommended specs are only for 1080p at high settings.

Read the full chat in this link the specs after recommended requires 32GB of system memory
https://www.thegamer.com/the-last-of-us-part-1s-pc-port-naughty-dog-iron-galaxy/


The engine and uncharted plus this game were both ported by Iron Galaxy.

I used HIGH and the game performance is not good. Most problem is on CPU side for fps issue.

In addition, who the DEV try to target 16G VRAM for 1080p gaming? This is just poor scaling for various res.
Naposledy upravil Jeff4u; 11. dub. 2023 v 23.53
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Datum zveřejnění: 11. dub. 2023 v 19.03
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