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I'm playing the game at 4k, with dlss performance, in high/mid, the game runs at 60 frames for the most part, but there is a part that drops to 48-55, and in those parts, if you lower the game from 4k to 1080p with dlss perfomance, frame drop still remains. we can deduce that it's not our hardware that can't handle it, it's the game that is poorly optimized
Or maybe you do.. Since it's a 2022/2023 game.. I wonder where were you when Crysis was released.. not here.. that I can tell you much...
cmon my guy, use your thinking cap, it's not a 2022/2023 game because it was released the same year. It's the first game redone in Pt 2's engine which came out in 2020, which was in development before it's release year.
the age of the engine doesn't matter. it was obviously upgraded. and it's not running on ps4 but a ps5 which has way more power then the ps4. you forgetting that?
Crysis was more or less ahead of it's time. It wasn't true bad performance that held it back. It was actually billed as for top of the line systems for the best experience, and no promise a rig could run it on lower settings. That stuff never really came in until later and even then they didn't get much optimizations to improve the old hardware. The game felt more optimized as time went on I think just cause people upgraded their hardware and eventually got it. Crysis even ran well for the hardware it actually was marketed towards.
TLOU is definitely up there in that it is demanding and does warrant more powerful hardware. But not to the extent that it should only be marketed for the top of the line. Upper middle tier handles the game well enough. The game lacks optimizations for low and medium and it seems to be downscaling textures for those settings, which would be why vRAM usage is still pretty high at lower settings. Get this issue out of the way, and definitely we don't have a Crysis situation.
Both Crysis and TLOU do have far more textures and dynamic assets, as well as environment clutter and detail compared to other games released around the same time as these game's respective releases. Crysis has for its time more higher resolution and more overall textures and unique assets as well than TLOU. A lot of the AI in the game is much the same compared to TLOU and it's contemparies like RE4 remake, etc.
IMO Cyberpunk 2077 makes a better comparison to Crysis and with the RT Overdrive coming which seems to only really be targeting high end hardware, it's still sort of proving it's ahead of its time since it had to wait for hardware to be released before the devs could do the path-tracing lighting they want.
Cyberpunk and TLOU share things in common though. Being rushed to release early. Both were forced to release in a buggy state due to investor interest. CDPR had public investor interests pressuring, and TLOU had Sony pressuring. Devs for both games said its not ready for release and need more time. Get some extension on the release, game still isn't ready, gets forced out anyways. Buggy launch makes the games seem worse than they are. Not that they weren't without their problems as they clearly have had their share.
Just TLOU is more of one of those "here's an early true next gen title" and it's gonna just work older hardware to begin. There will still be lower performance with this game even after optimizations. Even with less vRAM being used with better texture assets for low and medium settings, the demand for 8 core gaming CPUs will still put the 6 core systems to knees in heavy demanding situations.
Fortnite is in the UE5 now. It runs well on older systems.
And in fact, a lot of games made in UE5 will run well on most systems today. It's just the photorealistic games, hyperstylized post processed games, and heavy RT games that will demand more extreme hardware. And it's because these games push more demand by having higher resolution textures and larger textures, higher poly counts in models and 3D assets, larger worlds, more world clutters, and all of these things in the next gen level of detail actually do demand ample more hardware than what we're used to.
Fortnite will be an example of what UE5 and similar engines can do when a game is designed around lower end hardware. Meanwhile, those very engines will cripple even the top of the line hardware if a developer tried hard enough. Look at the Matrix Tech Demo. That can still put the 4090 to a crawl. And the tech demo has been out for a while now.
first of all, "wooooooosh"
It is the same exact engine that was used to develop the second game. There is no massive difference between the two that can justify why Pt 1 is much more taxing on any system. Anyone with specs above that of a baseline PS4 should be able to comfortably play this game as if it was released 3 years ago. Pt 1 for the most part addressed character models, textures, and a handful of gameplay and accessibility features. Unless you're gonna argue primarily for the 4K Raytracing photo mode players, saying it's built for a PS5 means nothing.
And the audio is very low
You don't understand what a game engine is or what impact it has on performance.
Morrowind and New Vegas use the same game engine, the minimum requirements for morrowind are:
OS: Windows ME/98/XP/2000
Processor: 500 MHz Intel Pentium III, Celeron, or AMD Athlon
Memory: 256 MB
Graphics: 32MB Direct3D Compatible video card with 32-bit color support and DirectX 8.1
DirectX®: 8.1
Hard Drive: 1GB free hard disk space
Sound: DirectX 8.1 compatible sound card
Now you try and even launch NV with those specs, but according to you as both games use the same game engine there's no reason for NV to need such inflated specs and it should run fine on 500Mhz CPU and 23MB GPU as other games using the same engine do.