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No problem, AMD's implementation gave mixed results, even with the ghosting I prefer dlss over fsr 100%.
I haven't checked techpowerup in a little while so I might jump on and see if a newer build is out, I could grab the newest from the nvidia sdk too if I really wanted the most up to date build but it just means downloading the packages when all I want is one dll lol
For DLSS 2, all RTX GPU use the same dll file you'll find in the main directory nvngx_dlss.dll. Most recent dll version is v3.1.11. It allow DLSS 2.x in apps.
For DLSS 3 (stupid marketing name), which is just the addition of the Frame Generation, you'll find a specific file in the same directory called nvngx_dlssg.dll (extra 'g' at the end). Most recent dll version is v1.10.0.
Definition of a confusing name.
It's a complete different tech than DLSS 2 downscale/upscale method. RTX40xx GPU use exactly the same DLL for this part than other RTX GPU. The new thing is Frame Generation, completely different, with its own DLL. So why mixing those name? Even in game you'll not see a DLSS 3 options, just "Frame Generation". DLSS, which mean Deep Learning Super Sampling sound good for DLSS 2 tech. DLSS 3 is a stupid name for adding a fully separate options "Frame Generation" IMHO...