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You should check it. I played RDR2 with DLDSR (1.78x) + DLSS Quality. It was a much better looking game than native + TAA.
Here try to move a slider and see for yourself:
https://imgsli.com/OTA2MTE
That Native+TAA could have been improved a bit using a sharpener, but it is still very soapy looking when you compare with DLDSR+DLSS variant.
No... DLSS can actually render finer detail than a lot of native running games, especially small pixel details like hair and wires in the distance.
https://www.youtube.com/watch?v=O5B_dqi_Syc
I forget who initially posted this, but the whole video is worth watching. 16:43 is what you'll want to check out if you don't have time to watch the whole thing.
Erm... playing in a lower than native monitor resolution unless it can pixel perfectly upscale it (like 1080p on a 4K screen) is a much-much worse option.
720p can be pixel perfectly upscaled only on a 1440p monitor.
Problem with the image quality degrading in motion is the problem for the native resolution as well if TAA is used. TAA is responsible for blurrines in motion and ghosting. That happens because TAA is combining previous and current frame.
One of the reasons why so many games have a motion blur enabled. They say it's a feature! And use it pretty much to hide the ghosting in motion problem of TAA.
FSR, even tho there are some image stability issues here and there, is still looking even better than native 1080p due to additional sharpening filter it applies:
Pause the video and look carefully:
https://youtu.be/5WbufXHq4PE?t=54
Technically resolution scaling is a way of increasing FPS. To claim that FSR and XeSS are the same as DLSS is just insulting.
I prefer dynamic resolution for better framepacing...