The Last of Us™ Parte I

The Last of Us™ Parte I

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dresoccer4 9 ABR 2023 a las 16:03
DLSS vs FSR?
wondering that folk's think of DLSS vs FSR on nvidia cards in this game. which do you prefer?
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Mostrando 166-177 de 177 comentarios
Vox Maximus 5 MAY 2023 a las 5:05 
Publicado originalmente por APA.minds _REDUX:
Publicado originalmente por MaxL:

Upscalers can provide a better image quality. Especially something like DLDSR + DLSS combo for a much better AA than what you get with TAA.
maybe, but its just an AI or what not, I might be too old fashioned :)

You should check it. I played RDR2 with DLDSR (1.78x) + DLSS Quality. It was a much better looking game than native + TAA.
_APA [~sudo] 5 MAY 2023 a las 5:07 
Publicado originalmente por MaxL:
Publicado originalmente por APA.minds _REDUX:
maybe, but its just an AI or what not, I might be too old fashioned :)

You should check it. I played RDR2 with DLDSR (1.78x) + DLSS Quality. It was a much better looking game than native + TAA.
Ok I might try it with this game but I am playing on 4090 which actually running ok atm, is there a good game to try DLSS with noticeable difference?
Vox Maximus 5 MAY 2023 a las 5:08 
Publicado originalmente por MaxL:
Publicado originalmente por APA.minds _REDUX:
maybe, but its just an AI or what not, I might be too old fashioned :)

You should check it. I played RDR2 with DLDSR (1.78x) + DLSS Quality. It was a much better looking game than native + TAA.

Here try to move a slider and see for yourself:

https://imgsli.com/OTA2MTE

That Native+TAA could have been improved a bit using a sharpener, but it is still very soapy looking when you compare with DLDSR+DLSS variant.
Última edición por Vox Maximus; 5 MAY 2023 a las 5:10
_APA [~sudo] 5 MAY 2023 a las 5:11 
Publicado originalmente por MaxL:
Publicado originalmente por MaxL:

You should check it. I played RDR2 with DLDSR (1.78x) + DLSS Quality. It was a much better looking game than native + TAA.

Here try to move a slider and see for yourself:

https://imgsli.com/OTA2MTE
Are you serious ? What the lol OK I need to watch some youtube videos, I thought DLSS was all trash like people complaining about making devs lazy etc
Piano man 5 MAY 2023 a las 5:13 
Publicado originalmente por APA.minds _REDUX:
DLSS = BS
FSR = BS

Native is what I play, never less, Native 4k Ultra ....... I don't accept anything less

No... DLSS can actually render finer detail than a lot of native running games, especially small pixel details like hair and wires in the distance.

https://www.youtube.com/watch?v=O5B_dqi_Syc

I forget who initially posted this, but the whole video is worth watching. 16:43 is what you'll want to check out if you don't have time to watch the whole thing.
_APA [~sudo] 5 MAY 2023 a las 5:22 
Publicado originalmente por Piano man:
Publicado originalmente por APA.minds _REDUX:
DLSS = BS
FSR = BS

Native is what I play, never less, Native 4k Ultra ....... I don't accept anything less

No... DLSS can actually render finer detail than a lot of native running games, especially small pixel details like hair and wires in the distance.

https://www.youtube.com/watch?v=O5B_dqi_Syc

I forget who initially posted this, but the whole video is worth watching. 16:43 is what you'll want to check out if you don't have time to watch the whole thing.
cool will check it out
Vox Maximus 5 MAY 2023 a las 11:23 
Publicado originalmente por Kiryu:
I have no experience with DLSS, but FSR 2.1 is pure garbage, there are no reasons to use it, at least at 1080p and 1440p that is. Sure, the static image looks decent, but once you start moving everything falls apart on both resolutions.

Maybe on 2160p it looks good but i doubt it.

I have RX 580 and even I don't like to use it when I'm getting low FPS in some games.

The problem with FSR is the big overhead, and the picture degradation you get is not worth the few FPS you get in return. You will get much more FPS if you reduce your render resolution manually without FSR, because there won't be any overhead like with FSR.

Reducing render resolution manually and enabling sharpening not only gives you way more FPS, but you also won't get all the artifacts caused by FSR. Sure the picture won't be as sharp, but having no FSR artifacts, and getting much bigger FPS boost is a good trade off compared to FSR with sharper image but less FPS and bunch of artifacting.

Native over FSR any day, even if it means getting 30FPS. The FSR benefits are just not there and it looks like trash.

Whoever says that FSR is good or that it's "free FPS" needs to get their eyes checked right now.

And how much FPS are we talking with FSR overhead?
I tested few games, all had similiar results.
Let's take Ishin for example:
Native 1080p: 124 FPS
FSR 2 Quality (1280x720): 151 FPS
1280x720 without FSR: 223 FPS

Insane amount of overhead, not worth it.

I see people calling NVIDIA users "fanboys" for saying FSR sucks. They are not fanboys for saying that, they are just right. Take it from someone who hasn't bought an NVIDIA GPU in over 10 years.

Erm... playing in a lower than native monitor resolution unless it can pixel perfectly upscale it (like 1080p on a 4K screen) is a much-much worse option.
720p can be pixel perfectly upscaled only on a 1440p monitor.

Problem with the image quality degrading in motion is the problem for the native resolution as well if TAA is used. TAA is responsible for blurrines in motion and ghosting. That happens because TAA is combining previous and current frame.
One of the reasons why so many games have a motion blur enabled. They say it's a feature! And use it pretty much to hide the ghosting in motion problem of TAA.
Última edición por Vox Maximus; 5 MAY 2023 a las 12:16
Vox Maximus 5 MAY 2023 a las 23:00 
Publicado originalmente por Kiryu:
Publicado originalmente por MaxL:
Erm... playing in a lower than native monitor resolution unless it can pixel perfectly upscale it (like 1080p on a 4K screen) is a much-much worse option.
720p can be pixel perfectly upscaled only on a 1440p monitor.

1280x720 with sharpening looks in some ways better than FSR Quality at 1080p.
It's not. Not on a 1080p screen that's for sure. Sharpening or not doesn't matter since sharpening is applied to the 720p output which only then upscalled by GPU to 1080p using linear upscaling which is unable to do a pixel perfect translation from 720 to 1080p.

FSR, even tho there are some image stability issues here and there, is still looking even better than native 1080p due to additional sharpening filter it applies:

Pause the video and look carefully:
https://youtu.be/5WbufXHq4PE?t=54
Última edición por Vox Maximus; 5 MAY 2023 a las 23:05
BestCopperNoob™ 6 MAY 2023 a las 8:52 
I think looks same fsr2 and dlss2.0. But dlss get gain more fps. Dlss a nvidia propaganda. I cant get amd gpu because of drover problems. I cant but intel gpu because of dx9. I must buy a nvidia gpu. You dont play dx9 game like europa universalis 4. Intel gpus are intresting.
Vox Maximus 10 MAY 2023 a las 12:34 
DLSS, FSR and XeSS are all concurring technologies serving the exact same purpose - to increase FPS in games.
Piano man 18 MAY 2023 a las 6:53 
Publicado originalmente por MaxL:
DLSS, FSR and XeSS are all concurring technologies serving the exact same purpose - to increase FPS in games.

Technically resolution scaling is a way of increasing FPS. To claim that FSR and XeSS are the same as DLSS is just insulting.
PanPan 18 MAY 2023 a las 10:26 
DLSS might be better they are all upscale IA.
I prefer dynamic resolution for better framepacing...
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Publicado el: 9 ABR 2023 a las 16:03
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