The Last of Us™ Part I

The Last of Us™ Part I

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dresoccer4 Apr 9, 2023 @ 4:03pm
DLSS vs FSR?
wondering that folk's think of DLSS vs FSR on nvidia cards in this game. which do you prefer?
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Showing 136-150 of 177 comments
Vox Maximus Apr 28, 2023 @ 7:30pm 
Originally posted by SteveZee:
Originally posted by MaxL:

The purpose of DLSS is to increase FPS by upscaling from lower resolution. How hard is it to understand?

Its actually to supersample though primarily if you care about the truth. Which you clearly dont. So cool story bro.
Only in your imagination.
"DLSS is a revolutionary breakthrough in AI-powered graphics that massively boosts performance." that's what nVidia tells about it.

And this is what AMD tells about FSR:
"AMD FidelityFX™ Super Resolution (FSR) uses cutting-edge upscaling technologies to help boost your framerates in select titles1 and deliver high-quality, high-resolution gaming experiences, without having to upgrade to a new graphics card."

And what Intel tells about XeSS:
" XeSS (Xe Super Sampling) takes your gaming experience to the next level with AI-enhanced upscaling, enabling more performance with high image fidelity. Revel in ultra-high-definition visuals with high-performance, powered by hardware acceleration and an AI-based algorithm. Designed with all gamers in mind, XeSS is unlocked to work on widely available hardware."

Each one of them serves one single purpose - to boost the performance. Proves my point.
Last edited by Vox Maximus; Apr 28, 2023 @ 8:30pm
Vox Maximus Apr 28, 2023 @ 8:25pm 
Originally posted by MancSoulja:
Neither of you know what supersampling is.

Supersamping renders the image at a HIGHER resolution then downscales it to your display resolutiion. Neither DLSS or FSR does this.

DSR is a supersampler.

DLSS - deep learning supersampling.
What you are talking about is SSAA - antialiassing technic.
MancSoulja Apr 28, 2023 @ 8:30pm 
Originally posted by MaxL:
Originally posted by MancSoulja:
Neither of you know what supersampling is.

Supersamping renders the image at a HIGHER resolution then downscales it to your display resolutiion. Neither DLSS or FSR does this.

DSR is a supersampler.

DLSS - deep learning supersampling.
What you are talking about is SSAA - antialiassing technic.

That's what supersampiling is, there is no other kind.

'Super sample', the image (sample) you are using is larger (super) than the display image.

You go and find me another definition for the word supersample
Moderator Abuse Apr 28, 2023 @ 8:49pm 
AMD VSR = SSAA

DLSS Appears to fill in the blanks from pre-trained imagery some sort of known object + LOD
it has failed on many titles at times the same for FSR.

AMD FSR Meh same deal for the user can be faster or slower than DLSS depends on title.

This is really on Developer Publisher relationship with Nvidia or AMD as one is going to be stronger and function better than the other for end users.
Vox Maximus Apr 28, 2023 @ 8:54pm 
Originally posted by MancSoulja:
Originally posted by MaxL:

DLSS - deep learning supersampling.
What you are talking about is SSAA - antialiassing technic.

That's what supersampiling is, there is no other kind.

'Super sample', the image (sample) you are using is larger (super) than the display image.

You go and find me another definition for the word supersample
Tell that to nVidia and Intel.
Piano man Apr 28, 2023 @ 10:24pm 
Originally posted by BLUENOSEBOLT:
Anyone else wondering ..Since the last gen of cards, What exactly are we paying for these days ? Clearly no video card is still able to play all games 4k hitch free..even ones costing more than my last car. Are we paying for the DLSS tech rather than iterative huge step in graphical performance ( we used to expect) If that is the case, Think I may leave this 40 series of card well alone. £1400 and above to really be able to use DLSS 3 to its fullest ?? Is this some kind of Joke ??

Anyway, regarding this game, This has been the first time I have actually been wowed by a game for ages. Yes it runs like porridge most of the time and my Cpu and Gpu and being run harder than many full raytracing titles but the lighting in this game is staggeringly great at times. The animation is superb....They just need to somehow seriously improve performance. This is generally a ps5 title which runs almost flawlessly on a vastly inferior machine to mine currently ..

Sort it out Devs please. Pc users demand better than console players.....and rightly so !! My graphics card alone cost more than Sony's machine.

That's a little unfair to say about the cards. Part of it is poor optimisation on the developers side. Let's look at GTA IV - one of the best games on Xbox, but ran like crap on some of the best PC's of the time.

Now you have Unreal Engine 4 and 5 which a TON of games have suffered from shader stuttering constantly throughout the gameplay. You also have other games that are released and only then patched later to help optimisation. Game developers I feel are being threatened to release games on the supposed release date in the quality it is, and because the world is connected by the internet - it seems that the devs will just push out the updates when it's convenient for them; instead of really pushing the release date back to when it really is fully functional and in a really refined state.

Originally posted by MaxL:
Tell that to nVidia and Intel.

Jesus Christ - you have 62 posts just in the last 24 hours. Do you not have anything better to do with your time than spam the Steam forums???
Last edited by Piano man; Apr 28, 2023 @ 10:26pm
Vox Maximus Apr 28, 2023 @ 10:27pm 
Originally posted by Piano man:

Originally posted by MaxL:
Tell that to nVidia and Intel.

Jesus Christ - you have 62 posts just in

Your opinion is dully noted.
Last edited by Vox Maximus; Apr 28, 2023 @ 11:04pm
Moderator Abuse Apr 28, 2023 @ 10:34pm 
Originally posted by Piano man:
Now you have Unreal Engine 4 and 5 which a TON of games have suffered from shader stuttering constantly throughout the gameplay

Misuse of the unreal engine has existed since forever it's generally one of the most simplest of rules ignored and never glossed over, foolish studios would copy paste when doing a level and someone would always exceed the prop count creating a laggy situation, I've even seen other entire maps loaded with a previous map after a transition etc, and if that were not bad enough they'd run tons of blueprints because their team are simply logic and artists one click releases even AAA if you can call gaming AAA.
Vox Maximus Apr 28, 2023 @ 11:17pm 
Originally posted by NOPENEVERBUYINGAGAIN:
Originally posted by Piano man:
Now you have Unreal Engine 4 and 5 which a TON of games have suffered from shader stuttering constantly throughout the gameplay

Misuse of the unreal engine has existed since forever it's generally one of the most simplest of rules ignored and never glossed over, foolish studios would copy paste when doing a level and someone would always exceed the prop count creating a laggy situation, I've even seen other entire maps loaded with a previous map after a transition etc, and if that were not bad enough they'd run tons of blueprints because their team are simply logic and artists one click releases even AAA if you can call gaming AAA.

What puzzles, if we look at the abyssmal Jedi Survivor release on PC, is how they managed to get right Fallen Order and utterly fail to release a playable Survivor on PC. Both games are UE4 games.
Piano man Apr 29, 2023 @ 2:11am 
Originally posted by NOPENEVERBUYINGAGAIN:
Can we stay on task and keep ridiculing those who misuse engines then charge $100+ for it.

You specifically want to ridicule the Unreal engine... is that it?
Moderator Abuse Apr 29, 2023 @ 2:21am 
Originally posted by Piano man:
Originally posted by NOPENEVERBUYINGAGAIN:
Can we stay on task and keep ridiculing those who misuse engines then charge $100+ for it.

You specifically want to ridicule the Unreal engine... is that it?
No just those that harness it incorrectly or advise devs to use it incorrectly because they have all the technical skills of a smelly piece of lint that was plucked from the neither regions of a vile creature, Some publisher listens to his dumb kid and then forces skilled devs to enact the vision of stupidity in a fashion holding crayons high.
nas360 Apr 29, 2023 @ 9:28am 
I played and completed the game with FSR2 on my 3080FE. DLSS had some issues with distant fences and overhead lines where they flickered when moving. FSR2 was sharper and didnt have any major issues at all. Overall they looked very similar at 1440P Quality mode. Framerate was about 80fps average.
Last edited by nas360; Apr 29, 2023 @ 9:34am
Badgerus Apr 29, 2023 @ 11:55am 
FSR looks much better, both produce similar frames on my rig however on FSR, turning the camera around was not smooth despite the fps counter showing 60fps, it was looking more like 45fps, DLSS I noticed is also like this but to lesser degree so I picked it despite worse graphics. I heard of mouse issue but i'm playing with a gamepad
SteveZee Apr 30, 2023 @ 9:09am 
Originally posted by MaxL:
Originally posted by MancSoulja:

That's what supersampiling is, there is no other kind.

'Super sample', the image (sample) you are using is larger (super) than the display image.

You go and find me another definition for the word supersample
Tell that to nVidia and Intel.

"The neural networks are trained on a per-game basis by generating a "perfect frame" using traditional supersampling to 64 samples per pixel, as well as the motion vectors for each frame. "

This is DLSS 1.0. 2.0 actually uses these NN to upsample so it certainly did, at least, use SS. FSR doesnt do that at all.
SteveZee Apr 30, 2023 @ 9:12am 
Originally posted by MaxL:
Originally posted by MancSoulja:

That's what supersampiling is, there is no other kind.

'Super sample', the image (sample) you are using is larger (super) than the display image.

You go and find me another definition for the word supersample
Tell that to nVidia and Intel.

They would agree with him.
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Date Posted: Apr 9, 2023 @ 4:03pm
Posts: 177