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either way. the decompression is not the issue of the game. it's pretty damn fast. it's not hammering the cpu at all when you stream assets. this is damn sh!t DF threw out there. they have not tested or verified that information. they're hobby journalists and clickbaiting. you should unfollow them. yes
I am pretty sure DF knows what they are saying.
defo not. they got a big thumb down from me on this one. bs testing and mouth running without facts. not sure what else they "report" on. i don't wanna know. unbiased opinion.
Decompression is the main issue and is going to continue to be an issue in upcoming games that leverage the IO speed of consoles with unified memory. Developers need to implement direct storage or even do something proprietary. Sure fast load times are great but most people don't build there own PC to shave seconds off a loading screen. The reason these API's exist is to streamline the IO because of all the issues I described above. Take a look at these links from Microsoft and NVIDIA. PC's have been able to brute force there way out of a lot of stuff over the years but this issue will likely not be fixed even with faster CPU's and memory. Texture sizes are going up exponentially while moore's law dies for non parallel workloads. Sure you could throw more cpu threads at it but that would again just destabilize everything and make processing uneven.
https://www.nvidia.com/en-us/geforce/news/rtx-io-gpu-accelerated-storage-technology/
https://devblogs.microsoft.com/directx/directstorage-1-1-coming-soon/
This is what happens when you do too much drugs. Don't be this guy.
just now tested dstorage v1.1 samples from microsoft's github. i saw a video earlier that was from 1.0 that did not have the gdeflate function yet. in v1.1 it actually works tho. still not a cuda thing. it's a plain hlsl compute shader.
No the ASTC texture compression format is only really used on the switch and other mobile devices and not on all consoles it was specifically made for mobile gaming so that's wrong and TLOU PC doesn't use it.
There is no reason to use it on any other console or pc since there are better options for texture compression. Besides the Gpus in the PS5/Xbox and pretty much every PC GPU (only Intel Iris chips support it but not their discrete GPUs) lack the support for this format which is the main reason why the emulator needs to use more CPU power to decode it for switch games.