The Last of Us™ Part I

The Last of Us™ Part I

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TroNiX_404 Apr 9, 2023 @ 4:12am
Rate TLOU Graphics/Performance compared to Other similar games
Compare the Graphics features of TLOU like draw distance, shadows, AO, Reflections, world mesh geometry, weather systems, sss, character models cloth physics, textures world size to similar (open world) past games like:
Days Gone, Uncharted 4, Assassins Creed, Red Dead 2, Watch Dogs Legion, Control, Death Stranding, Gears 5, Jedi Fallen Order, Mafia, Division 2, Resident Evil FF7 Remake, Batman, Spiderman etc...
The game looks like Division 1 with linear missions but runs your Hardware like Cyberpunked!

Patch 1.0.2 has Worse performance GPU has 5% more load, uses 500mb more VRAM crashes is same areas. Controls seem better Textures setting still have same effect lowering other setting dont seem to have much of a effect on vram usage.
Nvidia Driver breaks other Games causing artifacts, secular trailing ghosting, odd behavior.
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Showing 1-15 of 30 comments
AngryNapkin Apr 9, 2023 @ 4:31am 
You don’t need to rate it, people just need to understand that the game is extremely linear and coded poorly.

There are tons and tons of issues regarding performance not even including crashes and mouse movement.

Never mind glitches.

They did a piss poor job of compiling the texture details across quality settings. Absolutely no reason for Low to look like it does and take that much space in VRAM.

Like I’ve mentioned before, it’s almost as if they just ran the game through a compiler and said to hell with it. They certainly did not do any actual “to the metal” coding (in so far as that applies to the APIs of a PC anyway).

I know there was a legitimate post a few weeks back on no DirectStorage and texture streaming compression being the primary culprit but that’s only because of ♥♥♥♥ coding practices.

Naughty Dog might be wizards at PlayStation game development but when it comes to PC it is quite astonishing how bad they actually are.

It is going to take MAJOR changes to the code base to fix all of the underlying issues tbh. I don’t think they will bother with the texture level of detail nor the texture streaming. The only thing they will patch are probably the mouse stuttering, crashing and small glitches.

To be able to play this at respectable settings you’ll need 2-3x the power of CPU/GPU than you’d expect to need to run this game. You’ll have to brute force it because they aren’t going to fix the primary issues.

If ND reads these forums I’d call the out on it (like a lot of other people). They have a culture of being high and mighty thinking they are wizards at game design and this throws a match on their kindling. I don’t know if it was Sony rushing them or what but their arrogance is asinine.
TroNiX_404 Apr 9, 2023 @ 4:45am 
Originally posted by AngryNapkin:
You don’t need to rate it, people just need to understand that the game is extremely linear and coded poorly.

There are tons and tons of issues regarding performance not even including crashes and mouse movement.

Never mind glitches.

They did a piss poor job of compiling the texture details across quality settings. Absolutely no reason for Low to look like it does and take that much space in VRAM.

Like I’ve mentioned before, it’s almost as if they just ran the game through a compiler and said to hell with it. They certainly did not do any actual “to the metal” coding (in so far as that applies to the APIs of a PC anyway).

I know there was a legitimate post a few weeks back on no DirectStorage and texture streaming compression being the primary culprit but that’s only because of ♥♥♥♥ coding practices.

Naughty Dog might be wizards at PlayStation game development but when it comes to PC it is quite astonishing how bad they actually are.

It is going to take MAJOR changes to the code base to fix all of the underlying issues tbh. I don’t think they will bother with the texture level of detail nor the texture streaming. The only thing they will patch are probably the mouse stuttering, crashing and small glitches.

To be able to play this at respectable settings you’ll need 2-3x the power of CPU/GPU than you’d expect to need to run this game. You’ll have to brute force it because they aren’t going to fix the primary issues.

If ND reads these forums I’d call the out on it (like a lot of other people). They have a culture of being high and mighty thinking they are wizards at game design and this throws a match on their kindling. I don’t know if it was Sony rushing them or what but their arrogance is asinine.

yeah DF was correct ND just clawed back graphic scaling across the board added some general setting but not much effort was put into backend engineering functionality with DX12 api features available with most current games even direct storage and ReSizable Bar SMT would of helped loads...
I've had no issues with the game, complete the main storyline finally last night.

I didn''t crash, the only issue I did encounter was the occassional stutter when changing levels/areas.

Frame rate while fairly consistent over 60fps on average, it would be anywhere from 60-110 FPS depending the area.

Of course the game looks amazing, albeit some visual elements aren't there in comparison to the PS5 "remake" and the such.

I'm happy with the performance, visuals, gameplay, story, etc. Performance was about average for a ported console game.

No Sony exclusive as of yet has come to PC to really show the potential of it.

But having, Spiderman, Horizon, Uncharted, and more on PC, honest to god don't care how piss poor it is, I'm sorry. I know my PC can handle it and I'm just happy we get to play these games the way they were meant to be played. On a PC maxed out.

Hopefully they learn their lesson, but they seem to be doing a decent job at porting these games over.

I've seen much, much worse.
Jeff4u Apr 9, 2023 @ 5:05am 
This game should be prettier than other games as it is just linear corridor or confined env. Movement is slow and even number of NPC is low. The whole game design is back to PS3 days.

Yes, it has much better graphic but all other games as well.

If you compare this to dying light 2, you will see how bad this game is running on CPU. Dying light 2 even has open world and fast transversal speed as well.
Originally posted by Jeff4u:
This game should be prettier than other games as it is just linear corridor or confined env. Movement is slow and even number of NPC is low. The whole game design is back to PS3 days.

Yes, it has much better graphic but all other games as well.

If you compare this to dying light 2, you will see how bad this game is running on CPU. Dying light 2 even has open world and fast transversal speed as well.

You said it yourself unfortunately, an engine that is over a decade old and a game still utilizing it.

Still a great game.
Alyx Apr 9, 2023 @ 5:15am 
Originally posted by Razec Razputin | twitch.tv/Razpu:
I've had no issues with the game, complete the main storyline finally last night.

I didn''t crash, the only issue I did encounter was the occassional stutter when changing levels/areas.

Frame rate while fairly consistent over 60fps on average, it would be anywhere from 60-110 FPS depending the area.

Of course the game looks amazing, albeit some visual elements aren't there in comparison to the PS5 "remake" and the such.

I'm happy with the performance, visuals, gameplay, story, etc. Performance was about average for a ported console game.

No Sony exclusive as of yet has come to PC to really show the potential of it.

But having, Spiderman, Horizon, Uncharted, and more on PC, honest to god don't care how piss poor it is, I'm sorry. I know my PC can handle it and I'm just happy we get to play these games the way they were meant to be played. On a PC maxed out.

Hopefully they learn their lesson, but they seem to be doing a decent job at porting these games over.

I've seen much, much worse.
examples of much more worse please... Batman arkham and cyberpunk are the closest I can think of but even they still worked once actually playable for the majority...

Also your defending a game from 10 years ago remade into ps5 engines 6 months ago ported to pc but requiring more than even the dead space remake too run properly.
Originally posted by Alyx:
examples of much more worse please... Batman arkham and cyberpunk are the closest I can think of but even they still worked once actually playable for the majority...

Also your defending a game from 10 years ago remade into ps5 engines 6 months ago ported to pc but requiring more than even the dead space remake too run properly.

Look at the Dark Souls franchise on PC, and other console to PC games. Super limited and locked at 30FPS. A lot of games are like this.

Also, Batman Arkham Knight ran fine for me, and that was back in like my Geforce 980 days. That was just ♥♥♥♥♥♥ UE optimizations.

I'm sorry you can't enjoy the game as much as I have. Finally being able to play it on PC 60FPS+, no crazy load times, 1440p, maxed out. I'm happy.
C1REX Apr 9, 2023 @ 5:28am 
Dark souls 1 had hard 30fps cap.
Recently published Ninja Gaiden collection has no M&K controls.
Forspoken, Hogwarts, Wo Long, Wild Hearts had meme level problems. Many PC ports had horrendous performance problems and especially at launch.
LeftPaw Apr 9, 2023 @ 5:35am 
Compared to Horizon new dawn and day's gone were they were 8/10 performance wise this game would be more in the region of 4/10 bracket.
They are just not utilizing the PC's horse power at all. They are more trying to force it. A square peg in a round hole.
Last edited by LeftPaw; Apr 9, 2023 @ 5:37am
TroNiX_404 Apr 9, 2023 @ 5:42am 
Originally posted by LeftPaw:
Compared to Horizon new dawn and day's gone were they were 8/10 performance wise this game would be more in the region of 4/10 bracket.

Right look at God of War PC recently i ran it on my old rig a 3070 at 4k Ultra DLSS quality which has some pretty big areas and heavy scenes.
Horizon Zero Dawn ran 4K Ultra DLSS quality and looks better with a open world huge enemies as well with only 7gb of VRAM.

https://youtu.be/D6sQD5PXDJE

Just look at God of War PC on a old 1080ti i7 7700k running 4K Ultra high FSR 2
and now we have TLOU lol.....
https://youtu.be/k09L0Wny7EQ
Last edited by TroNiX_404; Apr 9, 2023 @ 5:56am
ShobuSenpai Apr 9, 2023 @ 5:46am 
Cyberpunk looked and run much better on my rig than TLoU, honestly.
Blazing Storm Apr 9, 2023 @ 6:03am 
Originally posted by AngryNapkin:
You don’t need to rate it, people just need to understand that the game is extremely linear and coded poorly.

There are tons and tons of issues regarding performance not even including crashes and mouse movement.

Never mind glitches.

They did a piss poor job of compiling the texture details across quality settings. Absolutely no reason for Low to look like it does and take that much space in VRAM.

Like I’ve mentioned before, it’s almost as if they just ran the game through a compiler and said to hell with it. They certainly did not do any actual “to the metal” coding (in so far as that applies to the APIs of a PC anyway).

I know there was a legitimate post a few weeks back on no DirectStorage and texture streaming compression being the primary culprit but that’s only because of ♥♥♥♥ coding practices.

Naughty Dog might be wizards at PlayStation game development but when it comes to PC it is quite astonishing how bad they actually are.

It is going to take MAJOR changes to the code base to fix all of the underlying issues tbh. I don’t think they will bother with the texture level of detail nor the texture streaming. The only thing they will patch are probably the mouse stuttering, crashing and small glitches.

To be able to play this at respectable settings you’ll need 2-3x the power of CPU/GPU than you’d expect to need to run this game. You’ll have to brute force it because they aren’t going to fix the primary issues.

If ND reads these forums I’d call the out on it (like a lot of other people). They have a culture of being high and mighty thinking they are wizards at game design and this throws a match on their kindling. I don’t know if it was Sony rushing them or what but their arrogance is asinine.
I suspect Sony wanted to get it ported by Nixxes but Naughty Dog wanted the experience of PC development and they requested Sony to allow them to work on the game. Since they have clout within the Playstation studios, Sony green lit this.

If you look at this port, it has signs of good intentioned PC development. The settings menu is exhaustive and it allows UW support. The problem is they tried to take the easy way out and emulate a PS5 on PC as is evident from the asset decompression load on the CPU as it does not have dedicated hardware like PS5.
TroNiX_404 Apr 9, 2023 @ 6:33am 
Originally posted by Blazing Storm:
I suspect Sony wanted to get it ported by Nixxes but Naughty Dog wanted the experience of PC development and they requested Sony to allow them to work on the game. Since they have clout within the Playstation studios, Sony green lit this.

If you look at this port, it has signs of good intentioned PC development. The settings menu is exhaustive and it allows UW support. The problem is they tried to take the easy way out and emulate a PS5 on PC as is evident from the asset decompression load on the CPU as it does not have dedicated hardware like PS5.

Definitely something went wrong its a problem industry wide with a shortage of backend engineers and support with DX12 api like u said it probably just some of a emulation wrapper.
Utilizing Full direct storage and streaming with ReSizable Bar
https://youtu.be/vz_2kXeChCw
Originally posted by TroNiX_404:
Originally posted by Blazing Storm:
I suspect Sony wanted to get it ported by Nixxes but Naughty Dog wanted the experience of PC development and they requested Sony to allow them to work on the game. Since they have clout within the Playstation studios, Sony green lit this.

If you look at this port, it has signs of good intentioned PC development. The settings menu is exhaustive and it allows UW support. The problem is they tried to take the easy way out and emulate a PS5 on PC as is evident from the asset decompression load on the CPU as it does not have dedicated hardware like PS5.

Definitely something went wrong its a problem industry wide with a shortage of backend engineers and support with DX12 api like u said it probably just some of a emulation wrapper.
Utilizing Full direct storage and streaming with ReSizable Bar
https://youtu.be/vz_2kXeChCw

Blame Microsoft. They've been touting improving PC gaming for over a decade. They tried with Vista/7 with Game for Windows Live (I loved the attempt) that went no where.

They double down release DirectX improvements and even up to X12, with ♥♥♥♥♥♥♥♥ excuses of having to keep things exclusive to Windows 11.

Microsoft needs to make their APIs easier to use and easier to utilize.
Mexicola9302 Apr 9, 2023 @ 6:58am 
Originally posted by Razec Razputin | twitch.tv/Razpu:
Originally posted by TroNiX_404:

Definitely something went wrong its a problem industry wide with a shortage of backend engineers and support with DX12 api like u said it probably just some of a emulation wrapper.
Utilizing Full direct storage and streaming with ReSizable Bar
https://youtu.be/vz_2kXeChCw

Blame Microsoft. They've been touting improving PC gaming for over a decade. They tried with Vista/7 with Game for Windows Live (I loved the attempt) that went no where.

They double down release DirectX improvements and even up to X12, with ♥♥♥♥♥♥♥♥ excuses of having to keep things exclusive to Windows 11.

Microsoft needs to make their APIs easier to use and easier to utilize.
You can't blame microsoft for this, other devs/publishers don't release such unoptimized garbage that also uses DX12 API, that isn't the problem.

TLOU is a "tube style" game but it eats hardware for breakfast for no other reason than just laziness, stupidity and greed.

I think even audio gets loaded into the V-RAM in this game, that is how lazy they are. If normal ppl deliver such bad work they get fired, but they get defended by fanboys for their garbage port.
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Date Posted: Apr 9, 2023 @ 4:12am
Posts: 30