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I had a similar problem in Hogwarts but this looks way worse than that.
You etiher get a jagged line or a blurry line.
the screenspace reflections are defo broken. not sure what's wrong there. seems like a bogus fresnel term. they dissappear at angles where they could still be visible. i noticed that in the lake in front of the townhall too.
ssr will always be broken, tbh. if you have a character in front of the reflection you get the smearing artefacts of the silhouettes. nasty. i usually shut it down. this game does decent tho covering it up. limited angles and small regions of reflectiveness. for big stuff i'd love me some raytracing for that. unreal does it really good, but that's a whole differerent beast to implement on the ps5. all the volume data and stuff.
That's bizarre.
bad comparison. this old game doesn't use nearly as much hair geometry.
either way... transparency is a b!tch. you can't blend it without sorting artefacts. it's gotta be tested. if you alpha to coverage you get noise. yes