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I have to disagree. turning SSR off and keeping real time reflections makes the game look loads better to me. And you don't get all the negatives of SSR where reflections suddenly disappear when you move the camera.
I genuinely dislike SSR. it only reflects something that is on screen. as soon as that something goes off screen it disappears :(
Raytracing on the other hand will reflect everything in the scene.
Raytracing is super demanding though so i guess it is a compromise that we all have to suffer for now.
Yeah, raytracing has a long way to go. I can't wait until it is the norm though.