The Last of Us™ Part I
Buliding shaders AGAIN?
Hi. I downloaded the game after the release, built the shaders and started playing. Didn't have time since then and I wanted to play it again now, but it's building shaders once again. 33% in 30 minutes. Is it building shaders each time I started the game? WTF?
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กำลังแสดง 1-15 จาก 17 ความเห็น
everytime after a cutscene plays
Each time the developers comes out with a fix or a patch you have to start all over with building shaders.
And there have been fixes since you played if you last played on release day.
It should not rebuild the shaders every time you start the game. In case that happens, it might be a bug on your game, check the integrity through steam or re-download. I know it's nuisance but that's the type of game we're dealing with.
โพสต์ดั้งเดิมโดย Silver:
Each time the developers comes out with a fix or a patch you have to start all over with building shaders.
And there have been fixes since you played if you last played on release day.

and even more patches will be added in the future
โพสต์ดั้งเดิมโดย Challenger:
Is it building shaders each time I started the game?
No.
Be careful when you verify the game data (data error check), the shaders will compile again.
and after the patch that will be released in a few hours you will have to build Shaders again xD
โพสต์ดั้งเดิมโดย Metroplexmaster:
and after the patch that will be released in a few hours you will have to build Shaders again xD

REAL MEN WAIT FOR ALL THEIR SHADERS TO COMPILE NO MATTER HOW MANY TIMES OR HOW LONG IT TAKES :)
แก้ไขล่าสุดโดย Nucci; 7 เม.ย. 2023 @ 10: 40am
Yes. Now your pc belongs to naughty dog, and as soon as you reboot and go back into windows, even windows will start to preload shaders!
Ahhh yes. I downloaded them yesterday and theere is 14GB patch today. So... :D
โพสต์ดั้งเดิมโดย Dad0ne:
Yes. Now your pc belongs to naughty dog, and as soon as you reboot and go back into windows, even windows will start to preload shaders!

“Assuming direct control “
โพสต์ดั้งเดิมโดย Silver:
Each time the developers comes out with a fix or a patch you have to start all over with building shaders.
And there have been fixes since you played if you last played on release day.
There may be a recompilation of a few shaders after a game update.

You should normally only get a full recompile taking place on a fresh installation or after updating graphics drivers. (Oddly, and somewhat unexpectedly, compilation wasn't restarted here after I updated Mesa to 23.0.2 from a git snapshot between 23.0.1 and 23.0.2.)
แก้ไขล่าสุดโดย Not Mr Flıbble; 8 เม.ย. 2023 @ 3: 55am
Building shaders in Ultra really cooks my CPU, is that common?
I haven't checked my temperatures honestly. But I'm also playing on everything at Ultra in 1440p (with DLSS of course). It hasn't cooked yet :D I have downloaded shaders like 4 or 5 times so far. With each game's patch and Nvidia's drivers update.
แก้ไขล่าสุดโดย Challenger; 15 เม.ย. 2023 @ 7: 49am
โพสต์ดั้งเดิมโดย LoveLetters88:
โพสต์ดั้งเดิมโดย Metroplexmaster:
and after the patch that will be released in a few hours you will have to build Shaders again xD

REAL MEN WAIT FOR ALL THEIR SHADERS TO COMPILE NO MATTER HOW MANY TIMES OR HOW LONG IT TAKES :)
I guess i will become a grandpaa...
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กำลังแสดง 1-15 จาก 17 ความเห็น
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วันที่โพสต์: 7 เม.ย. 2023 @ 9: 32am
โพสต์: 17