Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Also the CA/Barreldistortion (at offsets 0x1AD8 and 0x1AD0) will make the depth buffer not 100% align in reshade. So if you use reshade effects which use hte depth buffer (e.g. RTGI) then it won't properly work in the edges of the screen. Would be nice if ND would properly fix this too. Likely will never happen but who knows.
can you write a mini guide how i can disable it? you can share this info? i want disable lens dirt effect....tell me if i can do in hex edit
you can disable it with the remap file, for now. it will still render the overlay pass but black.
load the remap.txt (be sure to make a backup)
search for "44efafd386549f64 post1/lens-dirt.dds"
and change it to "44efafd386549f64 post1/black.dds"
ok done, diasabled :) thanks
there is some negative side effect? i don't think...just asking :P
untested. i dunno. i don't think so tho. i can't think of another scenario where this file could be used. it's literally just a lensdirt texture.
I'm using the hex edit code now to disable the sharpening from the game, but it should be in the menu settings.
Had to use a mod for Tales of Arise as well, another game that had a forced sharpening filter which caused aliasing and made the game look bad.