The Last of Us™ Part I

The Last of Us™ Part I

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post fx effects
there are plenty options like the chromatic aberration,motion blur,film grain...but missing the dirty lens/screen effect

please add this option on/off

https://i.ibb.co/sq7g5NV/photo-2023-03-30-08-48-56.jpg
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Showing 1-9 of 9 comments
stage Apr 7, 2023 @ 4:11am 
Pretty sure its there, recheck again.
Otis_Inf Apr 7, 2023 @ 5:05am 
Originally posted by stage:
Pretty sure its there, recheck again.
Nope, it's not in the menu. Even CA / barrel distortion aren't completely disabled when you disable it in the menu. It's at offset 0x18E8 in the postprocessing value table (set to 0 for no lens dirt). I disabled it in my tools but for people not using them it would be very nice if ND would add an option for this as it's sometimes very visible.

Also the CA/Barreldistortion (at offsets 0x1AD8 and 0x1AD0) will make the depth buffer not 100% align in reshade. So if you use reshade effects which use hte depth buffer (e.g. RTGI) then it won't properly work in the edges of the screen. Would be nice if ND would properly fix this too. Likely will never happen but who knows.
stage Apr 7, 2023 @ 5:14am 
Well if it does not work correctly might make sense, I've noticed other settings does not fully work either at all or partially - draw distance in-game, fps lock for example in loading screens. I've reported it in the support page, from the pinned topic guess you can too.
Dante Apr 7, 2023 @ 5:43am 
Even bloom in this game cannot be turned off entirely. Can only be set to low.
Richard Guyot Apr 7, 2023 @ 10:54am 
Originally posted by Otis_Inf:
Originally posted by stage:
Pretty sure its there, recheck again.
Nope, it's not in the menu. Even CA / barrel distortion aren't completely disabled when you disable it in the menu. It's at offset 0x18E8 in the postprocessing value table (set to 0 for no lens dirt). I disabled it in my tools but for people not using them it would be very nice if ND would add an option for this as it's sometimes very visible.

Also the CA/Barreldistortion (at offsets 0x1AD8 and 0x1AD0) will make the depth buffer not 100% align in reshade. So if you use reshade effects which use hte depth buffer (e.g. RTGI) then it won't properly work in the edges of the screen. Would be nice if ND would properly fix this too. Likely will never happen but who knows.

can you write a mini guide how i can disable it? you can share this info? i want disable lens dirt effect....tell me if i can do in hex edit
episoder Apr 7, 2023 @ 11:29am 
Originally posted by Richard Guyot:
there are plenty options like the chromatic aberration,motion blur,film grain...but missing the dirty lens/screen effect

please add this option on/off

https://i.ibb.co/sq7g5NV/photo-2023-03-30-08-48-56.jpg

you can disable it with the remap file, for now. it will still render the overlay pass but black.

load the remap.txt (be sure to make a backup)

search for "44efafd386549f64 post1/lens-dirt.dds"

and change it to "44efafd386549f64 post1/black.dds"
Last edited by episoder; Apr 7, 2023 @ 11:47am
Richard Guyot Apr 7, 2023 @ 11:57am 
Originally posted by episoder:
Originally posted by Richard Guyot:
there are plenty options like the chromatic aberration,motion blur,film grain...but missing the dirty lens/screen effect

please add this option on/off

https://i.ibb.co/sq7g5NV/photo-2023-03-30-08-48-56.jpg

you can disable it with the remap file, for now. it will stil render the overlay pass but black.

load the remap.txt (be sure to make a backup)

search for "44efafd386549f64 post1/lens-dirt.dds"

and change it to "44efafd386549f64 post1/black.dds"

ok done, diasabled :) thanks
there is some negative side effect? i don't think...just asking :P
episoder Apr 7, 2023 @ 11:59am 
Originally posted by Richard Guyot:
ok done, diasabled :) thanks
there is some negative side effect? i don't think...just asking :P

untested. i dunno. i don't think so tho. i can't think of another scenario where this file could be used. it's literally just a lensdirt texture.
Last edited by episoder; Apr 7, 2023 @ 12:07pm
aweigh Apr 7, 2023 @ 12:49pm 
Only effect I wish ND allowed us to disable is the built-in sharpening filter which makes the game look awful.

I'm using the hex edit code now to disable the sharpening from the game, but it should be in the menu settings.

Had to use a mod for Tales of Arise as well, another game that had a forced sharpening filter which caused aliasing and made the game look bad.
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Date Posted: Apr 7, 2023 @ 2:35am
Posts: 9