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In everything else far inferior.
So you agree that this port came out in a rough shape (completely unoptimized) and asking people to have a top tier pc to run it decently is no excuse for it having issues running on 20 and even 30 series gpus. I mean the game should run smoothly on that kind of hardware. Players are even saying that RE4 looks fantastic and maybe better than TLOU and doesn’t have the issues this game has.
TLOU is the opposite, a 83 Shader-TFLOPs (+ 191 RT-TFLOPs, +660,6 Tensor-TFLOPs) 4090 is needed, aka a monster, to run worse than a 10 Shader-TFLOPs PS5
And plz don't speak about PS5 9.9 Gb/s Kraken assets decompression with the 5.5 Gb/s SSD.
My PC with DirectStorage 1.1 + RTXIO and a 7 Gb/s SSD has a 19.5 Gb/s assets decompression :
https://i.imgur.com/TA64Ods.png
That should be enough to not have awful stutters while moving camera or wait 1min to load the game if the port weren't complete garbage
Playing TLOU actually made me appreciate the time I spent with Days Gone a lot more. As much as I love TLOU (when it works), they're different types of zombie game.
The story in DG was surprisingly compelling, Sam Witwer was great, and the horde system is the best of its kind in the zombie game genre. Real shame that we're highly unlikely to ever get a sequel.
And yeah, it runs about 3 times as good as this game does, while, yes, looking somewhat worse in the detail department. But not enough to offset just how much smoother the experience is. ND should've done so much better.
Days gone for sure superior and more fun
It feels the more derivative game, with some mechanics being weirdly tacked on like the "survival mode" just being the base game only the HUD disappears after a while, being unable to swap silencers until the one currently attached to your weapon is spent, character upgrades feeling very straightforward and kinda cheap after a while, and being stuck in that weird in-between place where it's not as hand crafted as Last of Us, but also lacking the imaginative setting of HZD.
Of the three games that weirdly overlap on themes and design philosophy, I think it's the weakest, but it was the one that also saw less problems when being ported due to being made in UE4. It's still a good game, but it's definitely the one I dropped from the earliest and the one I feel less like going back and playing. Still an OK game, though, I guess I'll eventually go back to it at some point.