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We will see how this year performs in terms of releases , hopefully future releases will be better optimized but as of now i can't remember a more demanding year in gaming since forever.
- Practically any game from Bethesda on their old engine (Elder Scrolls, Flallouts)
- No Man's Sky at release (let alone 80% missing on content)
- Elite Dangerous Odyssey (still not fixed in year 2)
- TLoU
- Diablo 4
- Ark
- PUBG
- Insurgency Sandstorm
- Snowrunner (mostly coop issues)
- Practically every UE4 game that's missing shader pre-comp in DX12/VK
- Dark Souls and w/e else from From Software are always having perf issues or effups in Vsync
- Battlefield 2042 to say the least, let alone older BFs
- Arma series on launch day of every title
- Kingdome Come Deliverance
- Sable (I'm yet to see the streaming stutter fixed)
- Warhammer Darktide
and so on, and so forth
The number of mostly flawless releases is actually smaller than effups like the above list mentions.
Oh yea my bad I forgot about my fave and profilic game BF 2042 , still played it to this day on my late rtx 2080ti with low settings to make it work smooth.
BF V actually started great at release optimization wise but a few dlc's into it's lifespan the whole optimization thing tanked so hard we we're barely able to run it..
-Callisto Protocol unplayable at launch
-Dead Space traversal stutter for people with not top tier hardware
-Sackboy huge shaders stutter during game (at release)
-Hitman had DX12 stutters at release
Just to list a few. Since DX12, nearly every release is plagued by issues.
And this is big AAA games lot of people buy, not like side indie unoptimized games.
We can all read Reddit and copy/paste specific posts..
https://www.reddit.com/r/Diablo/comments/11weko5/diablo_4_earlybeta_20gb_ram_usage_19gb_vram_usage/
It's got a huge memory leak.
"Going with you are playing on high textures. Massive memory leak issue. It’s been around for a while, systems with up to 64 gigs of ram end up having issues with high texture and more."
This is most certainly not "normal", so trying to paint a picture of 2023 containing PC games demanding 20GB of VRAM and 20GB of RAM is nonsense.
Read the entire list not just one title , also you are on the board of a game that goes above 16gigs of vram. Btw
Are you living in an alternate timeline where this is the only bad Pc port this year?
Id get a ps5 over an Xbox. Sony has a few exclusives, there is nothing on the Xbox that you can’t buy on pc
aaah, my friend.
Well, after this release, I really want to buy six or seven PS5. Yes, yes.
Pc games will always have some bugs here and there. It's inevitable when you think all the enormous amount of different configs there are out there. But this is a case of devs simply being too lazy to actually make their game run in a decent state, and not just on release as there are plenty games that remain unplayable for the first 2/3 months. How many games have we seen being released this past few months with literally no optimization whatsoever?
Another user here made fun of me because i was spamming "BuT WE hAVe DLss/FsR!!1!!1" type of message. To me it's uncanny what is happening: devs can now rely on decent upscaling techs on pc (it's not a console thing anymore), so they are stopping to bother with actual optimization. Why would they waste money actually QCing their game throughly when they can simply turn dlss/fsr on and nearly double your fps in most scenarios (or at least hit on average the 60 fps mark).
Im telling you, it's only about getting worse, at least when it comes down to AAA games. Try to remember the last 3 AAA games that released without any major issue in the past 3 years. You can maybe count them on the fingers of a single hand, if any.
True, I don't understand how they didn't take more care of the launch of their most representative game. That's all.
Any game could hit higher levels of VRAM, based on a multitude of resolution and fidelity settings, let alone a game client that's clearly a mess of memory leaks.
Does it hit 16GB VRAM at 1080p/Low settings?
So many variables, it's impossible to pin down and generalise in this way.
Because Naughty dog doesn't need pc gamers to make money. They already have made their money with this franchise. Pc gamers are the last bit of juice to squeeze out for them. They do not care. Otherwise they would've pulled this game off steam themselves and apologize (and not """""apologize""""" saying you need new gpu drivers) and actually work to fix the cpu usage issue in this game, which is affecting EVERYBODY, and the numerous amount of crashes. Instead they decide (as per industry standard of nowadays) to use us that bought the game on release like beta tester, and make the work they should've done themselves prior release. It is OBVIOUS why there were no early review copies sent out. Because they knew in what sorry state this game was laying in.
I swear to god it's like some of these game devs are trying to make piracy feel like the right thing to do.