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https://www.youtube.com/watch?v=7mzeDC6RDr0&ab_channel=GameSpot
The character movements feel the same because they used the same mocap data from the original release and touched them up to make them more fluid.
Not necessarily, It still matches the OG release and the remaster, adding more movements may very well have broken certain ingame mechanics which I think is why they didn't.
As above, Game mechanics would have to be changed drastically in order to accommodate the new movements, levels would have had to be redesigned also..
In TLOU2 it's there but that's because the game mechanics relies on crawling through long grass as a means of stealthing sections of the game, But the level design of TLOU1 doesn't need to have that functionality in.
They could've added prone sections in 3 parts that I can think of. The first is when we're approaching the hotel and the guys jump down from the bus. The second is when Joel's tells Ellie it was either him or me and jumps down to fight the guys surrounding the hanged man. The third is when we are with Henry and Sam and we are trying to make it past the guys manning the spotlight and guarding the gate out of the city.
Capcom/Square-Enix believes "Remake" means a completely different brand new game just based on the original. Two different experiences and two separate games.
Naughty Dog believes that a "Remake" is simply making the same exact game again all over again by used the updated engine from a sequel game (Part II). I guess they "remade" it, but it's the same game and the same experience but in a different engine.
So that is why there is so much confusion. You can blame Naughty Dog for confusing people by not using a consistent definition.
But there's no actual need to have prone when crouching works just fine in TLOU1.
You're advocating for changes that just aren't needed.
And I didn't just mention prone, I also mentioned a dodge button. Let's forget about the dodge, give me one good reason why they didn't add dodge. Oh, I can already see your post. It says, "Because it wasn't needed."
Clearly the developers of TLOU share the same opinion as me, Hence why they didn't add it.
Dead space is a different thing, Different devs whom clearly thought adding stuff from a sequel can help the flow of gameplay in their remake.
And yes, It works for dead space, And NaughtyDog kept this game how they wanted it to be kept..
You can argue until you're blue in the face but I have my opinion and you have yours.
I'm giving my opinion here and it's just as valid as yours, Attacking me for it is immature and turns this thread into nothing more than "what iffery" and a face off that nobody is going to "win" because there is no right or wrong answer, Because the response will be different depending on who gets asked.
An expensive remaster.
It's a remake a of the first one so yes.
https://www.dualshockers.com/crash-bandicoot-n-sane-trilogy-ps4-remaster-plus/
Basically its the very same code, geometry and animations of the original release but re-build on current tech or updated graphic engine. In some cases the game's code is re-built on a brand new graphic engine like UE (GTA Trilogy) but the code still retains the same base geometry and animations from the original release.
The best example to tell apart a Remaster from a Remaster Plus should be Shadow of the Colossus' PS3 release and the PS4 release.
https://www.youtube.com/watch?v=kLxiv6aw3Yg
And the best way to tell a Remake should be pretty easy. You'll be looking at games like Resident Evil 2 (2019) and Final Fantasy VII (2020) that utilizes absolutely nothing from the original game's code.
a remaster usually only increases output and maybe texture resolution. that maybe is not even always the case. usually it just runs at higher resolution.
a remaster plus does the same but adds some features. or necessary changes are made.
a remake is a rebuild from the ground up. the whole game was remodelled and retextured. they reused animations and the audio. did not change the story at all tho. a true original. other remakes did it worse. i'll not point fingers, here.