The Last of Us™ Part I

The Last of Us™ Part I

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Gerardatje May 20, 2023 @ 7:12pm
So it's not a remake at all?
The animations, graphics (essentially) and all other things still feel practically the same as they did on the consoles. The sky texture especially in Bill's town is horribly pixelated and looks JUST like it did on the first release on the PlayStation, sorry but I don't buy that this is a "remake", it is a low effort remaster/port, they just called it remake to make it seem more appealing. Not to mention it runs horribly.

Last of Us II plays completely different and it feels snappy to use the characters, in this one it feels just as awkward/stiff as it did on the original release, I refuse to believe that this is a remake?
Last edited by Gerardatje; May 20, 2023 @ 7:21pm
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Showing 1-15 of 25 comments
Zheiss May 20, 2023 @ 7:44pm 
yep, it practically looks the same. I can't see any difference at all!

https://www.youtube.com/watch?v=7mzeDC6RDr0&ab_channel=GameSpot
azogthedefiler25 May 20, 2023 @ 8:15pm 
The character movements feel the same but the graphics are much, much better. They could've done more with the character could do, especially since it was a remake. Theres no reason why they couldn't add a dodge or prone. There are plenty of cars we could've hidden under.
Last edited by azogthedefiler25; May 20, 2023 @ 8:21pm
PRAET0R1AN™ May 20, 2023 @ 8:25pm 
Originally posted by azogthedefiler25:
The character movements feel the same but the graphics are much, much better.

The character movements feel the same because they used the same mocap data from the original release and touched them up to make them more fluid.

Originally posted by azogthedefiler25:
They could've done more with the character movement, especially since it was a remake.
Not necessarily, It still matches the OG release and the remaster, adding more movements may very well have broken certain ingame mechanics which I think is why they didn't.

Originally posted by azogthedefiler25:
Theres no reason why they couldn't add a dodge or prone. There are plenty of cars we could've hidden under.
As above, Game mechanics would have to be changed drastically in order to accommodate the new movements, levels would have had to be redesigned also..

In TLOU2 it's there but that's because the game mechanics relies on crawling through long grass as a means of stealthing sections of the game, But the level design of TLOU1 doesn't need to have that functionality in.
azogthedefiler25 May 20, 2023 @ 9:08pm 
Originally posted by PRAET0R1AN™ ︻デ =ー:
Originally posted by azogthedefiler25:
The character movements feel the same but the graphics are much, much better.

The character movements feel the same because they used the same mocap data from the original release and touched them up to make them more fluid.

Originally posted by azogthedefiler25:
They could've done more with the character movement, especially since it was a remake.
Not necessarily, It still matches the OG release and the remaster, adding more movements may very well have broken certain ingame mechanics which I think is why they didn't.

Originally posted by azogthedefiler25:
Theres no reason why they couldn't add a dodge or prone. There are plenty of cars we could've hidden under.
As above, Game mechanics would have to be changed drastically in order to accommo5date the new movements, levels would have had to be redesigned also..

In TLOU2 it's there but that's because the game mechanics relies on crawling through long grass as a means of stealthing sections of the game, But the level design of TLOU1 doesn't need to have that functionality in.
There's always someone like making excuses for these game companies. Its sickening to be honest. Is it a remake or not? If it was, they could've changed things so they could add prone and dodge. The Dead Space remake added stuff and it was still faithful to the original.

They could've added prone sections in 3 parts that I can think of. The first is when we're approaching the hotel and the guys jump down from the bus. The second is when Joel's tells Ellie it was either him or me and jumps down to fight the guys surrounding the hanged man. The third is when we are with Henry and Sam and we are trying to make it past the guys manning the spotlight and guarding the gate out of the city.
Last edited by azogthedefiler25; May 20, 2023 @ 10:59pm
GoldInfinit7 May 20, 2023 @ 10:13pm 
There is a disagreement between Sony/Naughty Dog and Capcom/Square-Enix what Remake means.

Capcom/Square-Enix believes "Remake" means a completely different brand new game just based on the original. Two different experiences and two separate games.

Naughty Dog believes that a "Remake" is simply making the same exact game again all over again by used the updated engine from a sequel game (Part II). I guess they "remade" it, but it's the same game and the same experience but in a different engine.

So that is why there is so much confusion. You can blame Naughty Dog for confusing people by not using a consistent definition.
PRAET0R1AN™ May 20, 2023 @ 10:47pm 
Originally posted by azogthedefiler25:

They could've added prone sections in 3 parts that I can think of. The first is when we're approaching the hotel and the guys jump down from the bus. The second is when Joel's tells Ellie it was either him or me and jumps down to fight the guys surrounding the hanged man. The third is when we are with Henry and Sam and we are trying to make it pass the guys manning the spotlight and guarding the gate out of the city.

But there's no actual need to have prone when crouching works just fine in TLOU1.

You're advocating for changes that just aren't needed.
azogthedefiler25 May 20, 2023 @ 11:08pm 
Originally posted by PRAET0R1AN™ ︻デ =ー:
Originally posted by azogthedefiler25:

They could've added prone sections in 3 parts that I can think of. The first is when we're approaching the hotel and the guys jump down from the bus. The second is when Joel's tells Ellie it was either him or me and jumps down to fight the guys surrounding the hanged man. The third is when we are with Henry and Sam and we are trying to make it pass the guys manning the spotlight and guarding the gate out of the city.

But there's no actual need to have prone when crouching works just fine in TLOU1.

You're advocating for changes that just aren't needed.
The changes aren't needed to YOU. I'm glad the devs that did the Dead Space remake didn't have your thought process. They took things from the second game and implemented them into the remake. Those new changes weren't "needed" either but it made the game that much better.

And I didn't just mention prone, I also mentioned a dodge button. Let's forget about the dodge, give me one good reason why they didn't add dodge. Oh, I can already see your post. It says, "Because it wasn't needed."
Last edited by azogthedefiler25; May 21, 2023 @ 8:19am
PRAET0R1AN™ May 20, 2023 @ 11:14pm 
Originally posted by azogthedefiler25:
Originally posted by PRAET0R1AN™ ︻デ =ー:

But there's no actual need to have prone when crouching works just fine in TLOU1.

You're advocating for changes that just aren't needed.
The changes aren't needed to YOU. I'm glad the devs that did the Dead Space remake didn't have your thought process. They took things from the second game and implemented them into the remake. Those new changes weren't "needed" either but it made the game that much better.

Clearly the developers of TLOU share the same opinion as me, Hence why they didn't add it.

Dead space is a different thing, Different devs whom clearly thought adding stuff from a sequel can help the flow of gameplay in their remake.

And yes, It works for dead space, And NaughtyDog kept this game how they wanted it to be kept..

You can argue until you're blue in the face but I have my opinion and you have yours.

I'm giving my opinion here and it's just as valid as yours, Attacking me for it is immature and turns this thread into nothing more than "what iffery" and a face off that nobody is going to "win" because there is no right or wrong answer, Because the response will be different depending on who gets asked.
Michael May 20, 2023 @ 11:18pm 
Originally posted by Daddy Kratos:
correct its another remaster

An expensive remaster.
GanjaCommando May 20, 2023 @ 11:25pm 
I very much agree!
Gerardatje May 21, 2023 @ 2:37am 
Originally posted by PRAET0R1AN™ ︻デ =ー:
But there's no actual need to have prone when crouching works just fine in TLOU1.
Gmanlives did a video on TLOU and he said too how it was weird that crouch wasn't added in but that indeed the gameplay wasn't centered around it and would be totally useless in TLOU1.
Chad Miyazaki May 21, 2023 @ 5:48am 
Originally posted by PRAET0R1AN™ ︻デ =ー:
As above, Game mechanics would have to be changed drastically in order to accommodate the new movements, levels would have had to be redesigned also..
.
So you're telling they would have to change something in a remake? Wow, that's insane, who in their right mind would expect changes in a remake?
Last edited by Chad Miyazaki; May 21, 2023 @ 5:48am
stage May 21, 2023 @ 6:04am 
Originally posted by Gerardatje:

Last of Us II plays completely different and it feels snappy to use the characters, in this one it feels just as awkward/stiff as it did on the original release, I refuse to believe that this is a remake?

It's a remake a of the first one so yes.
Marmo May 21, 2023 @ 10:53am 
Neither a traditional Remaster nor a Remake. Its a Remaster Plus. The term was first coined by Vicarious Vision for re-releases like Crash N'sane trilogy, Shadow of the Colossus (PS4 release), Spyro Reignited, Diablo 2 Resurrected, GTA Trilogy: The Definitive Edition, COD: Modern Warfare (2016) etc

https://www.dualshockers.com/crash-bandicoot-n-sane-trilogy-ps4-remaster-plus/

Basically its the very same code, geometry and animations of the original release but re-build on current tech or updated graphic engine. In some cases the game's code is re-built on a brand new graphic engine like UE (GTA Trilogy) but the code still retains the same base geometry and animations from the original release.

The best example to tell apart a Remaster from a Remaster Plus should be Shadow of the Colossus' PS3 release and the PS4 release.
https://www.youtube.com/watch?v=kLxiv6aw3Yg

And the best way to tell a Remake should be pretty easy. You'll be looking at games like Resident Evil 2 (2019) and Final Fantasy VII (2020) that utilizes absolutely nothing from the original game's code.
Last edited by Marmo; May 21, 2023 @ 11:29am
episoder May 21, 2023 @ 11:47am 
it's not a remaster plus.

a remaster usually only increases output and maybe texture resolution. that maybe is not even always the case. usually it just runs at higher resolution.

a remaster plus does the same but adds some features. or necessary changes are made.

a remake is a rebuild from the ground up. the whole game was remodelled and retextured. they reused animations and the audio. did not change the story at all tho. a true original. other remakes did it worse. i'll not point fingers, here.
Last edited by episoder; May 21, 2023 @ 11:51am
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Date Posted: May 20, 2023 @ 7:12pm
Posts: 25