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The game engine has 3D placement of sounds already mapped to 2.0 in most cases, and sounds incredible across genres - so what's the deal with this specific setting in game, why would one pick it vs. 2.0 when wearing headphones?
I copy pasta this ...hope that help's
3D positional audio is an advanced audio feature seen on many different devices. With the feature, speakers and headphones can manipulate the sound to make it seems like it's coming from in front of you, behind you, above you, and from the left and right. Essentially, the device creates a 3D sound bubble around you.
The game has a 2 channel setting or a spatial 3D setting. I want to know about this setting, not generic copy / paste from the web.
It's a device feature, headphone's & speakers are sound devises ? wtf
Try using them lol
I'm looking for information that will contribute to "superior" or "inferior". Your experience on the PS5, I'm not sure its transferrable knowledge to this same setting on PC or not? Have you tried both options on PC?