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Ein Übersetzungsproblem melden
And those are not possible with DX11. Is that actually so hard to understand?
It is not about revenue if DX11 does not have the features needed for this game and its engine.
Oh and besides that: The PS5 has its own API. They don't use DX.
Games runs in DX11 so if someones gpu dont support DX12 they can try DX11.
I have the same video card. It does not support the required "12_0" function level.
This is easy to verify, if you press Win+R and add dxdiag in the window that appears, then press enter, you will see in the third tab full description of your video card. To run such a game we need a similar mod that came out for Death Stranding and Elden Ring, which allows run them on DX11.
Here is screenshot (delete spaces) - https ://imgur. com/a/qjbT8TC
It's like a fake DX12 support, deceitful marketing.
In other games, like RDR2, we have support without mods by default, because developer added "11_0" function level, but Naughty Dog just spit on it as well as on optimization of this port.
I also played first two games, because I found working dll's fixes. I have not seen such a mod for TLOU. If one day someone creates something like this, maybe it will work again.
The sad part is that it isn't even real DX12, you can run this game in Linux without DX12 but you need to know how to do it first...
Can you describe how to launch game on Vulkan, give us name of archive, site, version, what exactly and where to copy, so that everyone will understand?
complains how he can not play latest AAA game...
nope, sorry you'll have to look that up, not too sure if its needed now though at this point, maybe worth a try you'd have to googlize that.
DX12 games in Wine and Proton use vkd3d -- which apparently can be installed Windows-side. Feel free to grab a package from here, and try copying the .dll files into some TLOU game folder that has other DLLs in it. https://github.com/HansKristian-Work/vkd3d-proton For that matter, you can set VKD3D_FEATURE_LEVEL=12_0 (or 12_1 or 12_2). I mean, it can't hurt to try.
But without the VK_KHR_bind_memory2 and the like, even with VKD3D_FEATURE_LEVEL set to a higher level, vkd3d really supports DX12 FL11_1 plus whatever individual bits from FL12_0 it can physically support... This helps some games that just need one or two FL12 features that vkd3d can handle, or there's maybe one or two shaders that don't run so you miss some special effect but otherwise functional. Not the FL12_x memory binding stuff required by TLOU (if that's available, it reports supporting FL12_0 or higher without a VKD3D_FEATURE_LEVEL being set.)
They are just patching Mesa up in 24.x version to support the bind memory functionality on the Intel Xe in my notebook. That GPU is a slug, but I do have 20GB system RAM in there so if TLOU wants like 12GB VRAM it can probably get it on there.
That said, you are not missing much! My GTX1650 has roughly double the performance of a 950M, and TLOU runs bad. I was getting like 18-24FPS on very low settings (which still look amazing!). I could deal with that. But like 8-12FPS once I got into a gunfight or whatever with wildly varying frame rates.. too jerky to line up a shot. If you somehow got a solution to what I think is an unsolveable issue, with no overhead, you'd be starting out at a cool 10FPS or so and well in single-digits when there's any action.