The Last of Us™ Part I

The Last of Us™ Part I

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12 hours passed, anyone know how to fix this?
A GPU supporting D3D_FEATURE_LEVEL_12_0_or higher is required
driver's updated, system supported DX12, everything is green light
Zuletzt bearbeitet von Wolfenjäger; 29. März 2023 um 1:21
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They use DX12 features in their engine.

And those are not possible with DX11. Is that actually so hard to understand?

It is not about revenue if DX11 does not have the features needed for this game and its engine.

Oh and besides that: The PS5 has its own API. They don't use DX.
I used to have a 950m like 7 years ago. I couldn't even play Nier Automata with an fps count higher than 10. I don't think this will run.
Deus 29. März 2023 um 2:44 
The port is ♥♥♥♥♥♥ yes but complaining that a game requires a DX12 capable GPU in 2023 is not a valid complaint. There are cards from 7-8 years ago that support it and if your budget is so low then I don't understand why you're buying 60-70$ games instead of saving up for a better PC when you have a decade old entry level laptop that won't be able to run it at playable framerates even if it supported DX11 no matter how low you turned the settings down.
Zuletzt bearbeitet von Deus; 29. März 2023 um 2:47
Maxpain 29. März 2023 um 2:51 
Ursprünglich geschrieben von derSanitoeter:
They use DX12 features in their engine.

And those are not possible with DX11. Is that actually so hard to understand?

It is not about revenue if DX11 does not have the features needed for this game and its engine.

Oh and besides that: The PS5 has its own API. They don't use DX.

Games runs in DX11 so if someones gpu dont support DX12 they can try DX11.
Ursprünglich geschrieben von Maxpain:
Ursprünglich geschrieben von Wolfenjäger:
A GPU supporting D3D_FEATURE_LEVEL_12_0_or higher is required
driver's updated, system supported DX12, everything is green light

Force the game to use DX11 and see what happens
How do I force it to use dx11?
Ursprünglich geschrieben von Wolfenjäger:
Ursprünglich geschrieben von Oz Gaming:
Refers to DX12.....................................What video card are you using
nvidia gtx 950m

I have the same video card. It does not support the required "12_0" function level.

This is easy to verify, if you press Win+R and add dxdiag in the window that appears, then press enter, you will see in the third tab full description of your video card. To run such a game we need a similar mod that came out for Death Stranding and Elden Ring, which allows run them on DX11.

Here is screenshot (delete spaces) - https ://imgur. com/a/qjbT8TC

It's like a fake DX12 support, deceitful marketing.

In other games, like RDR2, we have support without mods by default, because developer added "11_0" function level, but Naughty Dog just spit on it as well as on optimization of this port.
Zuletzt bearbeitet von Lost Alpha; 11. Mai 2023 um 9:51
Spawn 10. Juni 2023 um 21:13 
Ursprünglich geschrieben von Lost Alpha:
Ursprünglich geschrieben von Wolfenjäger:
nvidia gtx 950m

I have the same video card. It does not support the required "12_0" function level.

This is easy to verify, if you press Win+R and add dxdiag in the window that appears, then press enter, you will see in the third tab full description of your video card. To run such a game we need a similar mod that came out for Death Stranding and Elden Ring, which allows run them on DX11.

Here is screenshot (delete spaces) - https ://imgur. com/a/qjbT8TC

It's like a fake DX12 support, deceitful marketing.

In other games, like RDR2, we have support without mods by default, because developer added "11_0" function level, but Naughty Dog just spit on it as well as on optimization of this port.
I tested the mod/trick and verified it for Elden Ring, Death Stranding and Assassin's Creed Valhalla. It works. Maybe there is a way to get it to work for this game as well.
Ursprünglich geschrieben von Spawn:
Ursprünglich geschrieben von Lost Alpha:

I have the same video card. It does not support the required "12_0" function level.

This is easy to verify, if you press Win+R and add dxdiag in the window that appears, then press enter, you will see in the third tab full description of your video card. To run such a game we need a similar mod that came out for Death Stranding and Elden Ring, which allows run them on DX11.

Here is screenshot (delete spaces) - https ://imgur. com/a/qjbT8TC

It's like a fake DX12 support, deceitful marketing.

In other games, like RDR2, we have support without mods by default, because developer added "11_0" function level, but Naughty Dog just spit on it as well as on optimization of this port.
I tested the mod/trick and verified it for Elden Ring, Death Stranding and Assassin's Creed Valhalla. It works. Maybe there is a way to get it to work for this game as well.

I also played first two games, because I found working dll's fixes. I have not seen such a mod for TLOU. If one day someone creates something like this, maybe it will work again.
Ursprünglich geschrieben von Wolfenjäger:
well that's not fair, for a game that is a decade old that requires specific specs to play the game is ridiculously bad. Not to mention there are lots of players out there who are running most games on way below the minimum requirements and still able to run it just fine. Can only hope they optimize the game for 11_0

The sad part is that it isn't even real DX12, you can run this game in Linux without DX12 but you need to know how to do it first...
synrgy87 28. Juni 2023 um 11:08 
dxvk, but even with that i don't think the 950m is going to be capable of much in this title
Ursprünglich geschrieben von synrgy87:
dxvk, but even with that i don't think the 950m is going to be capable of much in this title

Can you describe how to launch game on Vulkan, give us name of archive, site, version, what exactly and where to copy, so that everyone will understand?
Zuletzt bearbeitet von Lost Alpha; 25. Juli 2023 um 3:40
cOMES WITH MORE THAN DECADE OLD HARDWARE ON A CRAPPY LAPTOP (caps was on...)
complains how he can not play latest AAA game...
Ursprünglich geschrieben von Lost Alpha:
Ursprünglich geschrieben von synrgy87:
dxvk, but even with that i don't think the 950m is going to be capable of much in this title

Can you describe how to launch game on Vulkan, give us name of archive, site, version, what exactly and where to copy, so that everyone will understand?

nope, sorry you'll have to look that up, not too sure if its needed now though at this point, maybe worth a try you'd have to googlize that.
hwertz 4. Dez. 2023 um 22:39 
Sorry but it's really not physically possible (you can launch it on Vulkan, I do this on my Ubuntu system. But it won't help it run on a 950M.). TLOU is ported (rather poorly I think) from PS5, and makes HEAVY use of the ability to map bits of video RAM into the program's address space, rather than plopping everything into a region of video RAM. This is a DX12 capability, done through Vulkan using memory binding. Older hardware simply does not have the memory management hardware to support this, it doesn't have DX12 FL12_x in Windows, and it doesn't have the memory binding support in Vulkan on either Windows or Linux.

DX12 games in Wine and Proton use vkd3d -- which apparently can be installed Windows-side. Feel free to grab a package from here, and try copying the .dll files into some TLOU game folder that has other DLLs in it. https://github.com/HansKristian-Work/vkd3d-proton For that matter, you can set VKD3D_FEATURE_LEVEL=12_0 (or 12_1 or 12_2). I mean, it can't hurt to try.

But without the VK_KHR_bind_memory2 and the like, even with VKD3D_FEATURE_LEVEL set to a higher level, vkd3d really supports DX12 FL11_1 plus whatever individual bits from FL12_0 it can physically support... This helps some games that just need one or two FL12 features that vkd3d can handle, or there's maybe one or two shaders that don't run so you miss some special effect but otherwise functional. Not the FL12_x memory binding stuff required by TLOU (if that's available, it reports supporting FL12_0 or higher without a VKD3D_FEATURE_LEVEL being set.)

They are just patching Mesa up in 24.x version to support the bind memory functionality on the Intel Xe in my notebook. That GPU is a slug, but I do have 20GB system RAM in there so if TLOU wants like 12GB VRAM it can probably get it on there.

That said, you are not missing much! My GTX1650 has roughly double the performance of a 950M, and TLOU runs bad. I was getting like 18-24FPS on very low settings (which still look amazing!). I could deal with that. But like 8-12FPS once I got into a gunfight or whatever with wildly varying frame rates.. too jerky to line up a shot. If you somehow got a solution to what I think is an unsolveable issue, with no overhead, you'd be starting out at a cool 10FPS or so and well in single-digits when there's any action.
Zuletzt bearbeitet von hwertz; 4. Dez. 2023 um 22:52
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