Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
That's not an impressive feat at all. The game is fully single threaded, apart from asset loading, so obviously you can stream the game with pretty much any modern CPU.
The OP has literally asked about a CPU bottleneck (100% utilisation). In my first post i mentioned that RAM and CPU was less than ideal and should have been upgraded first. The discussion has gone on to talking about CPUs. Read the whole thread, rather than jumping on peoples last comment.
We are all trying to be helpful here I dont get it when people turn up and start shi**ting on everyone. I guess some people are just prone to that.
That is a stark data point. I would expect someone with an i9 10900k to be running a resolution such as 1440p or 4k that would push a GPU before hitting a CPU bottleneck.
I'd be surprised if anybody anywhere gets 144 FPS for a 144Hz VSync. What is the refresh rate of your monitor?
Bingo. Yep, you will experience 100% CPU on a 120Hz 34 inch, even with an i9 10900k.
Is 120 FPS necessary for your enjoyment, or could you Freesync or GSync at something lower like 70 FPS?
Thats ideal.
Ideally you want the GPU maxed out and putting the hard labour into games. Thats with the GPU creating as many frames as possible at native or higher res. Limiting the resolution and frames will bring load off the GPU, but theres no reason to do that really unless you want less heat/fan noise..
Youre both wrong, that cpu is in the "performance" spec, one spec below ultra on the spec sheet image which lists 4 different configurations.
He should be hitting 60+ fps with that cpu at 1440p all high, And that's the problem.. the game is underperforming even on recommended and performance specs.
The OPs issue is the 100% cpu utilisation making it so he cant stream. (also shaders taking ages which is an aknowledged bug by ND). Thats the reason the discussion is mainly about CPUs.
I dont see them complaining about frames or not being able to play. SO in that regard its completely adequate. Just not good for multi applications with this game running.
4 Cores = 30 FPS
8 Cores = 60 FPS
16 Cores = 120 FPS ??? *Unconfirmed
Most Monitors refresh at 60Hz, which means there is little point for more than 60 FPS.
Some premium gamers have gotten accustomed to higher frame rates, such as 120 FPS. Unfortunately, the CPU of the current day typically cannot get the desired frame rate.
Wait what? First time I hear that... Where did you get that from?
Most gaming monitors are 144Hz and higher for years now, tbh. My monitor is 360Hz, cpu is 16 core and never had any kind of FPS limitations.
It even sounds stupid tbh.
Edited: Aprils Fools ?
Not an April Fool's joke. Enable the CPU Frame Rate and GPU Frame Rate and check for yourself.
If you're not monitoring frame rates at 144Hz, you probably won't notice a slightly uneven fame rate. Your 16-Core CPU should be enough for a 144Hz monitor.
You will hear more about CPU bottlenecks around the Quad Core systems. My Core i7-3770 had a CPU bottleneck on Horizon: Zero Dawn that limited it to 40 FPS in the benchmark, despite my GTX 970 being capable of 60 FPS in the benchmark.
What's a "CPU frame rate" and what does FPS has to do with my monitor refresh rate?
"Core i7-3770" is just hugely outdated CPU, so of course you gonna have it bottlenecking your system, but this has no relation to your monitor refresh rate at all.
There is the CPU Frame Rate, and the GPU Frame Rate, and the game will run at whichever is lowest.
Most gamers are used to lowering the GPU settings to get better FPS for a solid VSync. With The Last of Us, you can't do that because of the CPU Bottleneck.
Lowering graphics settings only lowers GPU Usage %, it does not increase frame rate to match refresh rate when the CPU is bottlenecked.
I have a Ryzen 7 5800H 8-Core/16 Thread CPU.
Ok, I get it. It's just a metric to compare potentials.
TLoU is not bottlenecked by CPU unless your CPU is really dated. The number of cores on CPU have as much relation to monitor refresh rate about as icecream to the biking.