The Last of Us™ Part I

The Last of Us™ Part I

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misssimreno Mar 28, 2023 @ 1:55pm
Too CPU Bound
Took about 1.5 hrs to load shaders. Not ideal at all for those who want to stay within the 2-hour refund/return window. Nevertheless, shaders compiled and the game ran perfectly fine for me. No crashes experienced yet, HOWEVER this game is so CPU bound. My entire CPU is being utilized by the game. As a gaming creator, I intended to stream the game for the first time, however with the CPU usage it's impossible. At the moment, if you do not have a high-end PC or intend on streaming/recording gameplay, I wouldn't recommend purchasing the game. However, if you're looking to simply play it for yourself, I didn't experience any issues outside of the shaders taking a significant time to compile.

Intel Core i7 9700
16GB DDR4 Ram
RTX4080

Any advice welcome.
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Showing 31-45 of 49 comments
Bol Apr 1, 2023 @ 7:34am 
Originally posted by Willow Rivers:
I streamed the game just fine and I do not have a top line machine.

That's not an impressive feat at all. The game is fully single threaded, apart from asset loading, so obviously you can stream the game with pretty much any modern CPU.
Barrelz Apr 1, 2023 @ 7:45am 
Originally posted by Mr. A:
The best buy tech support clown who is telling you your CPU is the problem doesn't know ♥♥♥♥♥♥♥♥♥ what he's talking about.

Your 16GB RAM is the core problem. You need to upgrade to at least 32GB. 64GB for the most optimal experience. 128GB is bragging rights.

The OP has literally asked about a CPU bottleneck (100% utilisation). In my first post i mentioned that RAM and CPU was less than ideal and should have been upgraded first. The discussion has gone on to talking about CPUs. Read the whole thread, rather than jumping on peoples last comment.

We are all trying to be helpful here I dont get it when people turn up and start shi**ting on everyone. I guess some people are just prone to that.
Last edited by Barrelz; Apr 1, 2023 @ 7:51am
CJM Apr 1, 2023 @ 7:54am 
Originally posted by Mr. A:
I have an i9 10900k and I am experiencing the same 100% usage issue.
At what, 720p?

That is a stark data point. I would expect someone with an i9 10900k to be running a resolution such as 1440p or 4k that would push a GPU before hitting a CPU bottleneck.

I'd be surprised if anybody anywhere gets 144 FPS for a 144Hz VSync. What is the refresh rate of your monitor?
CJM Apr 1, 2023 @ 7:57am 
Originally posted by Mr. A:
120 hertz, its an alienware 34 inch.

Bingo. Yep, you will experience 100% CPU on a 120Hz 34 inch, even with an i9 10900k.

Is 120 FPS necessary for your enjoyment, or could you Freesync or GSync at something lower like 70 FPS?
Vox Maximus Apr 1, 2023 @ 8:01am 
Originally posted by CJM:
Originally posted by Mr. A:
120 hertz, its an alienware 34 inch.

Bingo. Yep, you will experience 100% CPU on a 120Hz 34 inch, even with an i9 10900k.

Is 120 FPS necessary for your enjoyment, or could you Freesync or GSync at something lower like 70 FPS?
What CPU load has to do with his monitor?
MANVSCAR Apr 1, 2023 @ 8:05am 
im hitting 10% cpu max at a mix of low high and medium settings. 100% gpu consistently. cpu is not the problem for me atleast in this game. thats with an amd ryzen 5900 and a rtx 3070 laptop
Barrelz Apr 1, 2023 @ 8:10am 
Originally posted by MANVSCAR:
im hitting 10% cpu max at a mix of low high and medium settings. 100% gpu consistently. cpu is not the problem for me atleast in this game. thats with an amd ryzen 5900 and a rtx 3070 laptop

Thats ideal.
Ideally you want the GPU maxed out and putting the hard labour into games. Thats with the GPU creating as many frames as possible at native or higher res. Limiting the resolution and frames will bring load off the GPU, but theres no reason to do that really unless you want less heat/fan noise..
Last edited by Barrelz; Apr 1, 2023 @ 8:12am
PRAET0R1AN™ Apr 1, 2023 @ 8:11am 
Originally posted by Turtle:
your cpu is worse than i3 12100 what do you expect


Originally posted by MisterLister:
Trash that CPU. :kabang:

Youre both wrong, that cpu is in the "performance" spec, one spec below ultra on the spec sheet image which lists 4 different configurations.

He should be hitting 60+ fps with that cpu at 1440p all high, And that's the problem.. the game is underperforming even on recommended and performance specs.
Barrelz Apr 1, 2023 @ 8:16am 
Originally posted by PRAET0R1AN™ ︻デ =ー:

Youre both wrong, that cpu is in the "performance" spec, one spec below ultra on the spec sheet image which lists 4 different configurations.

He should be hitting 60+ fps with that cpu at 1440p all high, And that's the problem.. the game is underperforming even on recommended and performance specs.

The OPs issue is the 100% cpu utilisation making it so he cant stream. (also shaders taking ages which is an aknowledged bug by ND). Thats the reason the discussion is mainly about CPUs.

I dont see them complaining about frames or not being able to play. SO in that regard its completely adequate. Just not good for multi applications with this game running.
Last edited by Barrelz; Apr 1, 2023 @ 8:18am
CJM Apr 1, 2023 @ 8:19am 
Originally posted by MaxL:
What CPU load has to do with his monitor?
CPU Core count determines maximum refresh rate or maximum FPS.
4 Cores = 30 FPS
8 Cores = 60 FPS
16 Cores = 120 FPS ??? *Unconfirmed

Most Monitors refresh at 60Hz, which means there is little point for more than 60 FPS.

Some premium gamers have gotten accustomed to higher frame rates, such as 120 FPS. Unfortunately, the CPU of the current day typically cannot get the desired frame rate.
Last edited by CJM; Apr 1, 2023 @ 8:21am
Vox Maximus Apr 1, 2023 @ 8:26am 
Originally posted by CJM:
Originally posted by MaxL:
What CPU load has to do with his monitor?
CPU Core count determines maximum refresh rate or maximum FPS.
4 Cores = 30 FPS
8 Cores = 60 FPS
16 Cores = 120 FPS ??? *Unconfirmed

Most Monitors refresh at 60Hz, which means there is little point for more than 60 FPS.

Some premium gamers have gotten accustomed to higher frame rates, such as 120 FPS. Unfortunately, the CPU of the current day typically cannot get the desired frame rate.

Wait what? First time I hear that... Where did you get that from?

Most gaming monitors are 144Hz and higher for years now, tbh. My monitor is 360Hz, cpu is 16 core and never had any kind of FPS limitations.

It even sounds stupid tbh.

Edited: Aprils Fools ?
Last edited by Vox Maximus; Apr 1, 2023 @ 8:27am
CJM Apr 1, 2023 @ 8:32am 
Originally posted by MaxL:
Wait what? First time I hear that... Where did you get that from?

Most gaming monitors are 144Hz and higher for years now, tbh. My monitor is 360Hz, cpu is 16 core and never had any kind of FPS limitations.

It even sounds stupid tbh.

Edited: Aprils Fools ?

Not an April Fool's joke. Enable the CPU Frame Rate and GPU Frame Rate and check for yourself.

If you're not monitoring frame rates at 144Hz, you probably won't notice a slightly uneven fame rate. Your 16-Core CPU should be enough for a 144Hz monitor.

You will hear more about CPU bottlenecks around the Quad Core systems. My Core i7-3770 had a CPU bottleneck on Horizon: Zero Dawn that limited it to 40 FPS in the benchmark, despite my GTX 970 being capable of 60 FPS in the benchmark.
Vox Maximus Apr 1, 2023 @ 8:40am 
Originally posted by CJM:
Not an April Fool's joke. Enable the CPU Frame Rate and GPU Frame Rate and check for yourself.

If you're not monitoring frame rates at 144Hz, you probably won't notice a slightly uneven fame rate. Your 16-Core CPU should be enough for a 144Hz monitor.

You will hear more about CPU bottlenecks around the Quad Core systems. My Core i7-3770 had a CPU bottleneck on Horizon: Zero Dawn that limited it to 40 FPS in the benchmark, despite my GTX 970 being capable of 60 FPS in the benchmark.

What's a "CPU frame rate" and what does FPS has to do with my monitor refresh rate?
"Core i7-3770" is just hugely outdated CPU, so of course you gonna have it bottlenecking your system, but this has no relation to your monitor refresh rate at all.
CJM Apr 1, 2023 @ 8:51am 
Originally posted by MaxL:
What's a "CPU frame rate"
Its some newfangled metric on Sony PlayStation Exclusives ported to PC. Figure it is a throughput metric. Horizon: Zero Dawn has a benchmark with both, and The Last of Us has two separate frame rate counters at the top of your screen.

There is the CPU Frame Rate, and the GPU Frame Rate, and the game will run at whichever is lowest.

Originally posted by MaxL:
and what does FPS has to do with my monitor refresh rate?
Most gamers are used to lowering the GPU settings to get better FPS for a solid VSync. With The Last of Us, you can't do that because of the CPU Bottleneck.

Lowering graphics settings only lowers GPU Usage %, it does not increase frame rate to match refresh rate when the CPU is bottlenecked.

I have a Ryzen 7 5800H 8-Core/16 Thread CPU.
Vox Maximus Apr 1, 2023 @ 8:57am 
Originally posted by CJM:
Originally posted by MaxL:
What's a "CPU frame rate"
Its some newfangled metric on Sony PlayStation Exclusives ported to PC. Figure it is a throughput metric. Horizon: Zero Dawn has a benchmark with both, and The Last of Us has two separate frame rate counters at the top of your screen.

There is the CPU Frame Rate, and the GPU Frame Rate, and the game will run at whichever is lowest.

Ok, I get it. It's just a metric to compare potentials.

Originally posted by CJM:
Originally posted by MaxL:
and what does FPS has to do with my monitor refresh rate?
Most gamers are used to lowering the GPU settings to get better FPS for a solid VSync. With The Last of Us, you can't do that because of the CPU Bottleneck.

Lowering graphics settings only lowers GPU Usage %, it does not increase frame rate to match refresh rate when the CPU is bottlenecked.

I have a Ryzen 7 5800H 8-Core/16 Thread CPU.

TLoU is not bottlenecked by CPU unless your CPU is really dated. The number of cores on CPU have as much relation to monitor refresh rate about as icecream to the biking.
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Date Posted: Mar 28, 2023 @ 1:55pm
Posts: 49