The Last of Us™ Part I

The Last of Us™ Part I

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Can't even launch the game lol
I have 12gb RAM and a 3050 but I can't even launch the game, do you think they will "fix" this issue? Or should I think about getting a refund? :( I was so excited
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16-27 van 27 reacties weergegeven
Can't launch the game... like Uncharted.
32GB RAM, RTX 3080, i7-12700KF
Ryzen 5 3600
GTX 1080
16GB RAM

CPU on 100%, keeps crashing bc of that
i am now at 17% shader. if i start the game 40 times more i might have the 100% together :D ehh no.. i will wait for a hotfix. that makes more sense :)
Game won't launch for me either.

R7 2700 @ 3.8 GHz all core
32 GB RAM
6700XT

Windows and GPU drivers updated. System is stable passing monthly 12hr runs of memtest86 and Prime95.

Application log shows

Faulting application name: tlou-i.exe, version: 1.0.1.0, time stamp: 0x641f4c65
Faulting module name: tlou-i.exe, version: 1.0.1.0, time stamp: 0x641f4c65
Exception code: 0xc0000005
Fault offset: 0x00000000023ae418
Faulting process id: 0x39c
Faulting application start time: 0x01d96193478ce056
Faulting application path: F:\GAMES\steamapps\common\The Last of Us Part I\tlou-i.exe
Faulting module path: F:\GAMES\steamapps\common\The Last of Us Part I\tlou-i.exe
Report Id: 1ed9bbbb-3f09-4c4b-ba2c-57aa61265330
Faulting package full name:
Faulting package-relative application ID:
I went to the local files and run "tlou-i-l.exe" and it finally started.
+ I use process lasso and it had only e-cores selected by default.
Origineel geplaatst door Calieda:
Ryzen 5 3600
GTX 1080
16GB RAM

CPU on 100%, keeps crashing bc of that
Well i guess there is the same problem kinda Detroit Become Human with shaders. And it does not fixed after 4 years...
Okay, maybe(!) i partially "fix" the problem, but if yall have time for this. Everytime you kicked off from the game, start it locally from tlou-i.exe. Everytime switch between safe mode/unsafe mode. For 20 minutes i have 12% of building shaders, started from 6% lol

r5 3600 4.1GHz default boost, VRAM - 8gb, 6600xt, RAM - 16gb.
Origineel geplaatst door v1nceNt:
Okay, maybe(!) i partially "fix" the problem, but if yall have time for this. Everytime you kicked off from the game, start it locally from tlou-i.exe. Everytime switch between safe mode/unsafe mode. For 20 minutes i have 12% of building shaders, started from 6% lol

r5 3600 4.1GHz default boost, VRAM - 8gb, 6600xt, RAM - 16gb.
sony should pay us for this. hard work for the shaders to finish loading. but on the contrary. instead, the graphics card runs for 5 hours in the main menu with 300watt until the start is maybe possible. for 100 euro/$ we can play it sometime.
I have run a program called Pegasun utilities, done a 1 click maintance and then put my pc in turbo mode.

Shut everything off totally in the background and run from the exe, it's kicking some heat and is loud but my shades have gotten to 25% and counting with no crash.

Say a prayer for me only 75% left.
if you start the game and do not press any button but leave it alone, it loads about 20% shader until the crash. then there is another somewhat longer loading circuit. but then it should run :) for me it works now
my gpu is exploding only in the main menu, I have RTX 2060 and all drivers updated
14gb vram is only needed if you have everything set to ultra. i am optimistic that by customizing you can get the game to run on older gpus and cpus)
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Geplaatst op: 28 mrt 2023 om 8:56
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