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It's still nice to hear that it got so greatly improved. :D
Was quite the bold move going from 1.0.5.0 to 1.1.0.0.
At least if version numbers matters to some, something like that marks a huge change. :P
(I did preorder the game).
micro stuttering as in frametime spikes? well I use RTSS to cap framerate at 120 fps and it's a flat line with zero stuttering, at least on the 5800X3D + 4080. If you mean shader compilation stuttering then also yes, that's fixed too.
you're forcing me to go back and try it out
:)
The CPU compute cost per frame in this game is still high but I've noticed that the CPU running at 120fps no longer goes above 55ºC, it's around 48-50ºC on average (considering it's already summer in Spain...)
I can't say about the GPU temps since the 4080 is so overbuilt that I've never seen temps go above 45ºC (RTX 4080 Suprim X).
I mean the compilation Stuttering.
Playing on 4070 and Ryzen 7 5700x.
I don't think they have done much, seems pretty much the same juddery ♥♥♥♥.
However, locking it to 60 fps with rivatuner (which still is better than ingame limiter), results in a mostly smooth frametime but still not perfect.
which CPU? I've noticed such a considerable improvement on a 5800X3D, my 4080 is no longer limited by it.
I remember a couple of places with the issues you mentioned but they fixed that (at least on my hardware config) on 1.0.2 and later builds.
I also have a 4080, and i indeed want to upgrade to the 5800x3D, but yeah i think the 3800x should still be able to run the game without juddering, although at a lower framerate.
yeah it should, but the game still puts all the burden of the texture decompression engine on the CPU and it looks like Zen 3 monolithic CPU designs have an advantage here compared to Zen 2 chiplets. The same can be said with regard to DDR5 vs DDR4. Maybe future patches can address these limitations.