The Last of Us™ Part I

The Last of Us™ Part I

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What is/are the most taxing Graphic Settings GPU wise ?
Hi there !

I just bought the game and i'm now fiddling with GPU Settings, there is so much to tweak this is astonishing and i'm having a lot of fun doing so.
I'd like to ask you people playing & optimizing this game for a longer time if you'd kindly provide me with some informations about which setting cost a lot for no or almost no visual difference or what are the eventual options i can safely disable or improve to relieve my GPU a bit.
I own a very decent GPU but i'm a sucker for tweaking so i'd be glad to read about your experience :) !

Thank you !!
Last edited by Mr. Alan Wake...; Aug 2, 2023 @ 1:27am
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Showing 1-12 of 12 comments
azogthedefiler25 Aug 2, 2023 @ 1:59am 
https://www.youtube.com/watch?v=E2AmX44gTpY

That's the updated video of the best one I've watched.
Ray tracing, volumetric lighting, shadows, global illumination, particle effects are the most demanding.
Graphics effects like TAA (temporal anti aliasing), SSAO (screen space ambient occlusion) and anisotropic texture filtering have basically zero performance cost on a PC.
High res textures also can use up many gigabytes of graphics RAM (VRAM), and if you saturate the VRAM pool on your graphics card and are forced to retrieve data from normal RAM or, worse, from SSD or hard drive then there can be a massive performance penalty
Mr. Alan Wake... Aug 2, 2023 @ 3:39am 
Thank you both for your input :) !
I have a 24GB GPU so Vram or memory saturation is not an issue. I'm mainly focusing on the GPU raw power required to enable certain settings.
Also would you precise what is the "Ray Tracing" setting you are referring to ? I can't find any mention on that on the settings lol.
I heard Volumentric quality was the most gpu taxing setting but i need further testing to verify.
episoder Aug 2, 2023 @ 3:44am 
that "raytracing" probably means reflections and refraction. if you have a 24 GB gpu, (i guess a 3090 or 4090 or something from amd), you should not worry about any settings. just put it to ultra. that is the goal that you should look at. take note some effects and animation quality depends on the cpu. the most taxing settings then becomes the render resolution and dlss or fsr settings. the only other thing that matters are the frametimes and realistic target frame rate. that will nail the performant look.
Last edited by episoder; Aug 2, 2023 @ 4:07am
Mr. Alan Wake... Aug 2, 2023 @ 4:43am 
4090 indeed ; I know i can push everything to maximum but i'm trying to make so the GPU doesn't push more than around 250W at 60 fps into my room lol 🤣. I'm doing it for pretty much all the games i'm playing. I'm usually using a custom dlss resolution at 4K put to 75-85% as i find the 66% quality default to be too low.
This game is pushing a lot at maximum settings so i'm trying to keep my 75% at 250W and keep steady 60 fps if possible :D.
I'm actually enjoying tweaking these things so i'm trying to find some tips !
Originally posted by Mr. Alan Wake...:
Thank you both for your input :) !
I have a 24GB GPU so Vram or memory saturation is not an issue. I'm mainly focusing on the GPU raw power required to enable certain settings.
Also would you precise what is the "Ray Tracing" setting you are referring to ? I can't find any mention on that on the settings lol.
I heard Volumentric quality was the most gpu taxing setting but i need further testing to verify.

The last of us part 1 doesn’t use any RT, all the lighting techniques are using conventional rasterization… that’s why you cannot find it in the settings.
Originally posted by Mr. Alan Wake...:
Thank you both for your input :) !
I have a 24GB GPU so Vram or memory saturation is not an issue. I'm mainly focusing on the GPU raw power required to enable certain settings.
Also would you precise what is the "Ray Tracing" setting you are referring to ? I can't find any mention on that on the settings lol.
I heard Volumentric quality was the most gpu taxing setting but i need further testing to verify.
I was giving general advice on what the most demanding graphics settings are in typical games.
Originally posted by Mr. Alan Wake...:
Thank you both for your input :) !
I have a 24GB GPU so Vram or memory saturation is not an issue. I'm mainly focusing on the GPU raw power required to enable certain settings.
Also would you precise what is the "Ray Tracing" setting you are referring to ? I can't find any mention on that on the settings lol.
I heard Volumentric quality was the most gpu taxing setting but i need further testing to verify.
TLOU remake doesn't have ray tracing, unless you count SS ambient occlusion

Ambient occlusion, even in screen space, is technically a form of ray tracing. There have been plenty of older PC games that had forms of ray tracing but they'd call the settings something different usually.

For example, there is one old PS4 game called The Tomorrow Children which used cascaded voxel cone tracing. Yes, a PS4 game.
Mr. Alan Wake... Aug 2, 2023 @ 9:22am 
Alright, thanks to you :) !
episoder Aug 2, 2023 @ 12:25pm 
Originally posted by Mr. Alan Wake...:
4090 indeed ; I know i can push everything to maximum but i'm trying to make so the GPU doesn't push more than around 250W at 60 fps into my room lol 🤣. I'm doing it for pretty much all the games i'm playing. I'm usually using a custom dlss resolution at 4K put to 75-85% as i find the 66% quality default to be too low.
This game is pushing a lot at maximum settings so i'm trying to keep my 75% at 250W and keep steady 60 fps if possible :D.
I'm actually enjoying tweaking these things so i'm trying to find some tips !

wattage/thermal optimization? okay. well... you could watch the video in the first reply, then. or just read the option descriptions and tweak the gpu major settings to your liking. it's all labeled and has screenshots. just lower some settings without hampering the look of the game for you. decide what look you can life with. i did that too on my laptop. some graphics things you just can't disable, tho. yo
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Date Posted: Aug 2, 2023 @ 1:26am
Posts: 12