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When I did my umpeetmpth play of this version on PS5 the other month it played identically to the PS4 version which, framerate notwithstanding played identically to the PS3 version.
There's no 'Remake' here and this weird pedanticness of attributing it to the latest console release is just pointless. It's like Saying the Persona 5 Royale version on Steam is a brand new release since it's PS5 version released at the same time; absolute nonsense.
This is from PlayStation blog:
While the Last of Us Part I can render Native 4K at targeted 30 FPS or dynamic 4K at targeted 60 FPS*, and features PS5 mainstays like DualSense wireless controller haptics, trigger effects, and 3D audio**, it’s clear that there’s a lot more going on here than a simple resolution and framerate bump, it’s a complete overhaul.
From the art direction to the character models, the entire game has been rebuilt from the ground up to take advantage of a new generation of graphical capability, allowing this game to reach the visual fidelity that the studio aspired for when crafting this experience. The PS5’s powerful hardware drives a host of visual benefits, from denser physics with tons of bumpables and chipables (bullets can now rip apart concrete and environmental objects) and cinematics now transition seamlessly to gameplay. Motion matching technology means that character animations flow more convincingly, intuitively and realistically; all adding another layer of believability to characters and their interactions with the world. Further, AI upgrades mean that characters inhabit the world in a more authentic and realistic way, such as buddy characters navigating cover to avoid enemy NPC sightlines more authentically.
The enhancements are all in the name of increasing the game’s immersion, but the improvements don’t stop there. Naughty Dog worked with their community to integrate some fan requests, including a “permadeath” mode, a speedrun-focused mode, and a host of brand-new unlockable costumes for Joel and Ellie. The game also hosts 60-plus accessibility options, outpacing what the developer was able to offer with The Last of Us Part II, and includes a new Audio Description mode, ensuring that play is rewarding and inclusive for all.
Source: https://blog.playstation.com/2022/07/21/how-naughty-dog-rebuilt-the-last-of-us-part-i/
They should have brought over some of TLoU2's game mechanics and stuff like prone to make it a more fresh and replayable 'remake' :/
Sounds like it was mostly for new audiences and/or graphics enthusiants, of which I was neither.
I certainly have my own definition of what a 'complete overhaul' ought to be I guess.
'Better graphics' falls into Remaster territory for me, not remake.
Resident Evil 2> RE2 Remake is how the word should be used.
read the post above yours.
but technically this port is the 2022 PS5 version, not the 2013.