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Back up.
No joke. Literally. They have a maximum range and all you have to do is backup, or get a small amount of vertical distance once the missile warning is given as the player fires it.
You do that and they'll never hit you.
You keep going straight AT the Javelin user and the Missile will hit you every single time.
They're for hitting people focusing on trying to rush or close the gap. Don't do that and you won't get hit every time.
I have only actually met one person using the Javelin Beta so far and they were running a melee build which i beat fairly easily and didn't particularly notice the javelin hitting much, i didn't realise the weapon even got buffed, guess i should test it out.
Bazookas aren't so bad, they hit hard for sure but are quite predictable and you can punish the opponent hard if they aren't quads or tanks when they use them. Maybe im just used to dealing with the BP from Last Raven but they seem manageable in this game even after the buffs.
What build are you running while having problems with these weapons?
Uh... a 75k mediumweight tetra with a shield andclose range weapons, including the Plasma Thrower and a Harris.
Yeah I can kind of see my own bias here not gonna lie :P
So...you bring a tetrapod to PVP . . . and you're surprised you get beat by higher skill lightweights? Do you only seal club which is why these weapons give you so much issue?
Cuz, kinda' gave the reason why these lightweights beat you every single time.
Way, WAY too much damage for how cheap it is to just slap onto your AC.
I know. That's why I said it's no wonder he gets beat by higher skill lightweights. He's bringing a strong seal clubbing leg set with only benefits and no downsides which means he's forgone how to actually pilot in favor of being overtuned to seal club.
Karma for skipping leg day.
This would allow them to be a bit easier to dodge while still keeping their ability to do great damage if you do get your direct hits in and still being great as a punish weapon but not just easy mode to land your shots with.
This got flamey rather fast did it not?
I somewhat avoided tetras until they got rebalanced, and I'm primarily playing a build with the light tetra legs with about 340ish boost speed with Curtis,Plasma Thrower, CIrcular Shield and the 6 pod direct fire missile.
Ifyou think that's busted and it requires no skill to actually hit a double trigger lightweight that only needs to keep 4 buttons pressed and strafe around you with a meleeweapon that's got 70 maximum range, then you don't really strike me as someone honest.
If you want busted, try Dual KSRV 2 Triple Laser Cannon tank builds, now those make everything else look like you need a PHD to master.
Could you please be more of an Individual and less of an Ass? Unless they managed to make a keyboard usable with hooves...
I find the laser weapons outside of the back laser cannon tend to be either balanced or kinda weak. The big issue with lasers is just how much your energy management has to suffer to use them. Even just a laser handgun has some massive en load, which sure your gen can handle it, but you lose a lot of supply efficiency in the process which is gonna make your generator regen slower. This also generally pushes you towards one of the high energy output cores so you can have all the en you need in the first place. Then there's the energy generators for the extra damage but again at the cost of having a notably worse generator with longer recharge delays and worse stats overall for a bit of extra damage.
Then you get down to it and the damage they actually output isn't even good. A laser handgun with the best damage energy generator gets out 343 DPS while a Ransetsu single shot is 285 DPS, but then the ransetsu has about double the accumulative impact per second output and then it has a way higher damage boost on enemies who're staggered, so over a fight the tiny raw DPS advantage of the laser handguns is quickly overwhelmed by the ransetsu staggering enemies twice as often and then doing double damage when they're staggered compared to the 40-50% increase the laser gets. Then the ransetsu can also just run actually good generators and has like a third of the energy load so you can regen your energy even better or run some more costly shoulder weapons.
The weight difference between the two is low enough that I don't consider it mattering much and is outweighed by the generator stats for a given weight and the alternate core options you'd have available anyway.
I've actually followed up on what you said with more PvP and I can now safely say your advice is 100% correct.
Thank you very much kind sir, your tutelage has made me a better Raven still!
The plasma thrower on a quad is extremely powerful. It's got about a 100m range and comes out near instant, if the enemy is a light weight within 100m of you as a quad all you really have to do is press your melee button while looking in their direction and they're gonna get hit the majority of the time, and then follow it up with the second swing of the plasma thrower so now they're staggered, have half a health bar, and you can add on some extra damage to them while they're staggered with your other weapons.
A dual KSRV with dual triple laser cannons build would have insanely bad energy stats and on a tank ontop of that makes it extremely easy to kite around and dodge as a light build, would rather fight that than the quad you mentioned before with my lighter weight builds. Infact, was going up against someone running the dual triple laser cannons yesterday, couldn't land a single hit.
Let's see.
More armor.
No downsides to firing charged weapons or cannons.
Can float in the sky, what I'ma guess almost indefinitely since Tetra types like you use Coral Gens.
And, you think the Lightweight who's only benefit is he can be faster and outpilot you is the one at fault?
uh huh...
Personally, while I could use Tetrapod or Tank treads in PVP. I don't. You know why?
I don't need the extra armor and know that I can outpilot my competition and therefore rely on a much weaker, faster biped build instead of the overtuned elements that Tetras and Tanks bring. As, players who use these not only NEED the extra armor, but often times need all the benefits that balanced bipeds don't get because it helps make up for their lack of piloting prowess.
That is the only reason a pilot would ever being a Tetra or Tank in PVP. They need the handicap to compete against bipeds.
bazookas need a direct hit to matter, even the javelin. Hell the staggered explosions of the javelin mean it can even have some of the damage lost when your target is hurled out of the blast zone, which is why I keep abandoning it.
cry about splash damage grenade launchers if you are going to cry about heavy explosives
Hell half the reason i use bazookas is because after staggering my fellow light mechs in the air, melee still misses them due to janky ♥♥♥♥. So I use the micro bazooka on my light to be able to hit a staggered target before they run away to spam missiles crying, while I spam missiles chasing them. (But don't worry guys, missile boats are totally dead after the quad and kick nerfs)
Unless I am holding still, staggered, or in the middle of slowdown from a heavy shot of my own, a bazooka isn't ♥♥♥♥♥♥♥ touching the same zipcode as me even with the buff.
Bazookas are still trash as a primary weapons. But they got a lot better at punishing people used to getting away from their mistakes when a stagger still let them run away unharmed. So I expect most people crying about bazookas are extra mad about having their terminal armor activated faster when they think spamming red flash attacks in the middle of the sky is as safe as it used to be.
one bazooka watching for spam idiots > 2 bazookas on somebody who fell for people calling them overpowered now.