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Een vertaalprobleem melden
Their like Chain guns but with a better damage to ammo Ratio;
That said its not nearly as good as the Chainguns for building Stagger and will struggle against anything that can kill you.
Chainsaw is an AC shredder,
Don't think it works very well against bosses that will ignore the chainsaws Gripping animation.
Works against AC's best, Pile Bunker is still better against Non-AC bosses.
I don't think the flamethrowers are supposed to build stagger because they build ACS Anomaly instead. Which I believe inflicts a damage burst when it fills and might stagger as well.
sounds good im gonna try them out
That said, most things would die well before the Anomaly bar would fill up.
Including enemy AC's.
The Chainguns did the job of fatal damage faster than the Flamethrowers did
The Chainsaw is weird but effective in that it has the single highest Direct Hit modifier in the game. Throw on some Basho arms and you will literally melt something with the charge attack. Granted, the charge attack is finnicky because you have to hold the chainsaw out long enough for it to start revving, but probably not too long to actually go into the 'shield' pose.
Flamethrowers! They're super heavy in this game. They should be the fastest weapon to build the ACS error debuff, which causes defense reduction. On the receiving end, they also serve as visual obstruction. Unlike the chainsaw, I haven't touched them much.
A friend of mine runs a melee build: laser lance and unarmed, twinblade and triple laser cannon. Basho arms and Kikaku booster are highly suggested. He charges the laser cannon during the melee animation and uses it as a follow-up... He used a similar (the mentioned weapons are not available at the beginning of the game) build to clear the story mode; throwing in the unarmed punch attack can stunlock most enemies (including Balteus and Ibis) in the right build. I was pissed when it took me hours to beat IBIS only to watch him beat that fight in under a minute with zero issue. Over it now though, lol.
It is instinctual for people to move away from from fire, so that's stand-off power against super close builds, even if its damage is not particularly effective.
The fire also pollutes your opponent's screen. It's hard to see your opponent and know what they're doing, and where you're going, when your screen is covered in fire.
These aren't really game mechanics, nor are they particularly strong. They're more like curve-balls that can throw opponents people off in PvP if they're not expecting it.
Well, twin flamethrowers OBLITERATED the MT army.
The wheels are weak to explosives, and the Bad Cook is an Explosives weapon.
Flamethrowers powered me through NG++ like a breeze