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翻訳の問題を報告
Please don't put too much effort into engaging with him. ;p
He's repeatedly proven everyone that he's engaging in bad faith in topics like these. ~_~
My apologies for assuming the worst then. And I want to be clear, I don't think your video was a bad example at all, let alone for a "reason" like getting hit, I think it did exactly what I asked for. I think getting hit is understandable, and it's unreasonable to ask you to prove your concept off "no damage runs." Your first video example did more than justify itself when I saw you actually using movement to successfully stay out of range. You got hit by melee like once, but the amount of stuff you dodged prior is more remarkable, I expect damage at some point.
It looked really fun and more how I think I should be approaching the game, I'm starting a new playthrough and I've switched to Mouse and Keyboard instead of pad to get a different kind of experience as well.
Really appreciate the videos. I would love even just a breakdown of "This is what I was doing and why" if it warrants it.
I used to run dual zimmermans and ibis had too much mobility for me when I got there first, I am old and twitchy reflexes is not my strong suit, so I tried nearly all my options and harris' came on top, since they can constantly pepper an enemy at a decent range. They can dodge one shot, 9 are still gonna land, high impact missiles and wheelchair threads came later down the line well beyond me finishing NG++, they really supplement the playstyle well. You also have the options of charging shots if that's your thing, works really well with the threads.
It's more of a garage playstyle than an execution based playstyle, it won't provide you with youtube moments but it's a chill, laid-back way to play, the rifles do have a lot of recoil though, and since you're firing at range, you need to balance firearms spec with recoil absorption and find that sweet spot for you, which requires running tests. ^^
Am not gonna say it's better than zimms+needles or some memey youtube melee build, but imho it clears the bar of "something good", there is quite a bit of diversity in this game, I feel it's a shame people struggle to see it. Maybe I have that perspective because I play m&kb ?
Everyone is going to have a different experience in this kind of environment in video games, so probably? To shed light on my experience, my first playthrough (multiple NG cycles until I saw all endings/did all stuff) was on a gamepad with paddles on the back. What I will say is that it is very aggravating when an enemy slips behind you, and in some fights you can't necessarily mitigate that happening very well because you may put yourself at terrible ranges, such as the fight with ALLMIND/G5.
And even if he does zip behind you, you can use a good FCS and blind fire a dual stun needles and they'll track while firing at a point in the CPU's rhythm where they won't dodge. It's just very handy/easy for answering the rhythm that the CPU can put itself into.
It's ruthlessly efficient, but in this way where I don't get to hear banter/dialogue. Enemies die in like 20-40 seconds or dialogue gets extremely protracted. It's a risk of the design, I don't see it as a fatal flaw, but it is something that bugs me.
Also, I just post stuff if I think it's interesting. Social gaming to me doesn't have to be like, "ONGBAL" videos, it's a way to learn from other people's styles and integrate them (KINDA LIKE WHAT ALLMIND DOES).
It's why I was so dismissive of someone posting an ONGBAL video to me, but am appreciative of someone such as yourself genuinely sharing their perspective and what their mindset was.
When I started using Zimmermans, it was because I solved problems with my AC builds based on the firing types and the challenges I saw an enemy or map presenting. If I had multiple enemies and I could slap a missile system on to deal with it, that's what I did.
I think I only used bipedal, normal legs and reverse legs. I haven't even touched quadraped/wheel turret stuff because I wasn't confident about how enemy tracking and CPU behaviors would work against it. You see or experience certain things and I think that a lot of players are incredulous to the idea that a game or a type of design can break a player's trust or willingness to expend effort.
That's why these kind of things are important to me. You may see your style as "garage gameplay", but that's way more valuable than you realize vs a highly rehearsed, misery inducing build that's just meant to be bombastic and capitalize on the algorithm. Action games are about finding a good rhythm of solving the game and trying to get into a flow so I can spend my time playing the game vs being mad about YouTube, for instance.
I know it's a bit off topic but I did a few missions as part of my 'mirror run' plan and I HIGHLY suggest it to everyone. Only the NG missions with enemy ACs to Balteus (and only got A rank on Balteus)
But it really makes you:
- realize HOW BAD the first few ACs are, like the tester with the rookie, Index Dunham, and the absolute trash AC of Little Ziyi where kicking is better than the actual weapons.
- makes you use alternate playstyles a little
- makes you realize how badly they behave on these missions too when the tester vs tester fight is still terribly one-sided
Also it's pretty funny that Sulla is actually equipped to just wreck Balteus with the bubble gun/javelin alpha combo. It's obviously not the best build possible for it but it's really strong.
Personally, I do not see the reason to do so, even if it's fun, I see challenges in AC6 artificial and fake, so as fun fake too.
-Not only bad build, but also really tuned down AI. First real AC fight happens with Sulla. And mirror fight shows it 100%
-Experimenting with loadouts is always interesting.
-Or realise how buffed up boss type AC's, like HAL or Steel Haze.
using something like the laser rifle or linear rifles charge shot to bait the dodge can work if you use quad legs, lets you follow up quickly with thatever it was you wanted to hit them with
some missles will cause the enemy to dodge as well so you can spam those and just wait for them to dodge first, hold off on spamming your weapon if its slow to reload