ARMORED CORE™ VI FIRES OF RUBICON™

ARMORED CORE™ VI FIRES OF RUBICON™

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Any tips to deal with enemies dodging your shots?
Say for example you have a fully charged Karasawa shot or a charged laser shotgun blast, but you KNOW the enemy AC is probably going to dodge your shot with ♥♥♥♥♥♥♥♥ input reading.

Is there any way to avoid this?
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91-98 / 98 のコメントを表示
Quillithe の投稿を引用:
Well you can just load their designs. Besides, part of the fun is doing the rest of the mission as them too in this plan.
MAD STOMP vs MAD STOMP in the arena is one thing, having to beat the cleaner with it just adds to the excitement.

Please don't put too much effort into engaging with him. ;p
He's repeatedly proven everyone that he's engaging in bad faith in topics like these. ~_~
This PC の投稿を引用:
Am sure zimm+needle ends this fight, like you said, it ends everything, and I promise I didn't make this argument trying to say you don't know how to play, rather from the perspective that this thread is about perceived input reading, and yeah, the dodges the enemies perform are much more of a factor when you use all-in weapons with one shot.
Also yeah, there is diversity~

I could go in and execute much better, but I don't see the point.
Here's better execution, without wheelchair threads to boot:
https://youtu.be/Ol00UWrwrBM
I'm just not that much of a youtube moment, perfect execution type of person.

But yeah, this build of mine ends everything as well. I just don't have the willpower to go and 100% the game, I solved it at this point, and I see S-Ranking everything as tedium. ^^''

Concerning expending dodges, you can test this on tester AC, it will dodge twice, then lets shots land. You'll see it with a more rapid-fire weapon, I can certainly see it really easy with my harris'.

My apologies for assuming the worst then. And I want to be clear, I don't think your video was a bad example at all, let alone for a "reason" like getting hit, I think it did exactly what I asked for. I think getting hit is understandable, and it's unreasonable to ask you to prove your concept off "no damage runs." Your first video example did more than justify itself when I saw you actually using movement to successfully stay out of range. You got hit by melee like once, but the amount of stuff you dodged prior is more remarkable, I expect damage at some point.

It looked really fun and more how I think I should be approaching the game, I'm starting a new playthrough and I've switched to Mouse and Keyboard instead of pad to get a different kind of experience as well.

Really appreciate the videos. I would love even just a breakdown of "This is what I was doing and why" if it warrants it.
最近の変更はPersona Au Gratinが行いました; 2023年9月19日 15時01分
Persona Au Gratin の投稿を引用:
snip

I used to run dual zimmermans and ibis had too much mobility for me when I got there first, I am old and twitchy reflexes is not my strong suit, so I tried nearly all my options and harris' came on top, since they can constantly pepper an enemy at a decent range. They can dodge one shot, 9 are still gonna land, high impact missiles and wheelchair threads came later down the line well beyond me finishing NG++, they really supplement the playstyle well. You also have the options of charging shots if that's your thing, works really well with the threads.

It's more of a garage playstyle than an execution based playstyle, it won't provide you with youtube moments but it's a chill, laid-back way to play, the rifles do have a lot of recoil though, and since you're firing at range, you need to balance firearms spec with recoil absorption and find that sweet spot for you, which requires running tests. ^^

Am not gonna say it's better than zimms+needles or some memey youtube melee build, but imho it clears the bar of "something good", there is quite a bit of diversity in this game, I feel it's a shame people struggle to see it. Maybe I have that perspective because I play m&kb ?
最近の変更はThis PCが行いました; 2023年9月19日 15時10分
This PC の投稿を引用:
Maybe I have that perspective because I play m&kb ?

Everyone is going to have a different experience in this kind of environment in video games, so probably? To shed light on my experience, my first playthrough (multiple NG cycles until I saw all endings/did all stuff) was on a gamepad with paddles on the back. What I will say is that it is very aggravating when an enemy slips behind you, and in some fights you can't necessarily mitigate that happening very well because you may put yourself at terrible ranges, such as the fight with ALLMIND/G5.

And even if he does zip behind you, you can use a good FCS and blind fire a dual stun needles and they'll track while firing at a point in the CPU's rhythm where they won't dodge. It's just very handy/easy for answering the rhythm that the CPU can put itself into.

It's ruthlessly efficient, but in this way where I don't get to hear banter/dialogue. Enemies die in like 20-40 seconds or dialogue gets extremely protracted. It's a risk of the design, I don't see it as a fatal flaw, but it is something that bugs me.

Also, I just post stuff if I think it's interesting. Social gaming to me doesn't have to be like, "ONGBAL" videos, it's a way to learn from other people's styles and integrate them (KINDA LIKE WHAT ALLMIND DOES).

It's why I was so dismissive of someone posting an ONGBAL video to me, but am appreciative of someone such as yourself genuinely sharing their perspective and what their mindset was.

When I started using Zimmermans, it was because I solved problems with my AC builds based on the firing types and the challenges I saw an enemy or map presenting. If I had multiple enemies and I could slap a missile system on to deal with it, that's what I did.

I think I only used bipedal, normal legs and reverse legs. I haven't even touched quadraped/wheel turret stuff because I wasn't confident about how enemy tracking and CPU behaviors would work against it. You see or experience certain things and I think that a lot of players are incredulous to the idea that a game or a type of design can break a player's trust or willingness to expend effort.

That's why these kind of things are important to me. You may see your style as "garage gameplay", but that's way more valuable than you realize vs a highly rehearsed, misery inducing build that's just meant to be bombastic and capitalize on the algorithm. Action games are about finding a good rhythm of solving the game and trying to get into a flow so I can spend my time playing the game vs being mad about YouTube, for instance.
最近の変更はPersona Au Gratinが行いました; 2023年9月19日 15時20分
This PC の投稿を引用:
Quillithe の投稿を引用:
Well you can just load their designs. Besides, part of the fun is doing the rest of the mission as them too in this plan.
MAD STOMP vs MAD STOMP in the arena is one thing, having to beat the cleaner with it just adds to the excitement.

Please don't put too much effort into engaging with him. ;p
He's repeatedly proven everyone that he's engaging in bad faith in topics like these. ~_~
Eh, sure.

I know it's a bit off topic but I did a few missions as part of my 'mirror run' plan and I HIGHLY suggest it to everyone. Only the NG missions with enemy ACs to Balteus (and only got A rank on Balteus)

But it really makes you:

- realize HOW BAD the first few ACs are, like the tester with the rookie, Index Dunham, and the absolute trash AC of Little Ziyi where kicking is better than the actual weapons.

- makes you use alternate playstyles a little

- makes you realize how badly they behave on these missions too when the tester vs tester fight is still terribly one-sided

Also it's pretty funny that Sulla is actually equipped to just wreck Balteus with the bubble gun/javelin alpha combo. It's obviously not the best build possible for it but it's really strong.
最近の変更はQuillitheが行いました; 2023年9月19日 15時50分
This PC の投稿を引用:
Quillithe の投稿を引用:
Well you can just load their designs. Besides, part of the fun is doing the rest of the mission as them too in this plan.
MAD STOMP vs MAD STOMP in the arena is one thing, having to beat the cleaner with it just adds to the excitement.

Please don't put too much effort into engaging with him. ;p
He's repeatedly proven everyone that he's engaging in bad faith in topics like these. ~_~
It's been almost three weeks, you still have fires of Rubicon after I've roasted you and other elitists good. Still lies as you lied back then.



Quillithe の投稿を引用:
This PC の投稿を引用:

Please don't put too much effort into engaging with him. ;p
He's repeatedly proven everyone that he's engaging in bad faith in topics like these. ~_~
Eh, sure.

I know it's a bit off topic but I did a few missions as part of my 'mirror run' plan and I HIGHLY suggest it to everyone. Only the NG missions with enemy ACs to Balteus (and only got A rank on Balteus)

But it really makes you:

- realize HOW BAD the first few ACs are, like the tester with the rookie, Index Dunham, and the absolute trash AC of Little Ziyi where kicking is better than the actual weapons.

- makes you use alternate playstyles a little

- makes you realize how badly they behave on these missions too when the tester vs tester fight is still terribly one-sided

Also it's pretty funny that Sulla is actually equipped to just wreck Balteus with the bubble gun/javelin alpha combo. It's obviously not the best build possible for it but it's really strong.

Personally, I do not see the reason to do so, even if it's fun, I see challenges in AC6 artificial and fake, so as fun fake too.

-Not only bad build, but also really tuned down AI. First real AC fight happens with Sulla. And mirror fight shows it 100%

-Experimenting with loadouts is always interesting.

-Or realise how buffed up boss type AC's, like HAL or Steel Haze.
I don't know about you guys but I find that consistently Steel Haze and Steel Haze Ortus is ridiculously easy for me to kill.
Ccrack 2023年9月19日 21時34分 
shoot more, maximum dakka

using something like the laser rifle or linear rifles charge shot to bait the dodge can work if you use quad legs, lets you follow up quickly with thatever it was you wanted to hit them with

some missles will cause the enemy to dodge as well so you can spam those and just wait for them to dodge first, hold off on spamming your weapon if its slow to reload
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投稿日: 2023年9月17日 15時08分
投稿数: 98