Steamをインストール
ログイン
|
言語
简体中文(簡体字中国語)
繁體中文(繁体字中国語)
한국어 (韓国語)
ไทย (タイ語)
български (ブルガリア語)
Čeština(チェコ語)
Dansk (デンマーク語)
Deutsch (ドイツ語)
English (英語)
Español - España (スペイン語 - スペイン)
Español - Latinoamérica (スペイン語 - ラテンアメリカ)
Ελληνικά (ギリシャ語)
Français (フランス語)
Italiano (イタリア語)
Bahasa Indonesia(インドネシア語)
Magyar(ハンガリー語)
Nederlands (オランダ語)
Norsk (ノルウェー語)
Polski (ポーランド語)
Português(ポルトガル語-ポルトガル)
Português - Brasil (ポルトガル語 - ブラジル)
Română(ルーマニア語)
Русский (ロシア語)
Suomi (フィンランド語)
Svenska (スウェーデン語)
Türkçe (トルコ語)
Tiếng Việt (ベトナム語)
Українська (ウクライナ語)
翻訳の問題を報告
#1 low weight missiles for single targets seem to actually be the x6 version of your starter weak missile launcher. Why? SPEED.
Fast lock. Fast salvo launch. Fast travel speed. LONG effective range. That little pathetic baby missile either misses or all 6 shots hit, in one second. no waiting. This is also why it is my #1 finisher missile in PvP when somebody has the automatic activation baby shield protecting them from a darth maul twinblade or chainsaw kill. When they run screaming a mile away, the tiny x6 micro missile launcher can usually swat them to death once their shield runs out where more complex missiles will consider "that is toooo far to actually hit them good"
This works in PvE too if you want a long range standoff. They may be weak, but they are going to hit Chatty More than basically any other missile in the game. the x10 salvo launcher because it fires them one at a time actually has more odds of shots missing a mobile target.
But, because they can't burst down somebody from full health to near dead or super instant stagger from two of them, let alone one of them. I expect a lot of people are ignoring them. Even though they are basically THE "Oh you hate missile boats? tickle them with this nonstop" missile.
Meanwhile, stuff like the split missiles keeps ♥♥♥♥♥♥♥ up at the last second. Even if you fire it after a stagger. And in PvE they feel REALLY inconsistent. Sometimes they are one of the only non vertical missiles that can one shot a physical shield MT. Sometimes they only do 99% stagger because ♥♥♥♥ you I guess.
Oh, definitely. I've been abusing the hell out of the BML-G2-6M, most of my lightweight builds rock them and it makes S-ranking a breeze. Combos nicely with a Zimm and a laser dagger with Basho arms, that build is insanely effective with two of the BML's strapped on.
And because they fire up into the air before raining back down, they will work at both close and long range. Their AOE explosions make them much harder to dodge than any of the non-plasma missiles. Plasma verts are always a great option.
I'm at work so can't verify, I just mean the basic 6-shooter. They just fire 6 shots straight ahead, capable of multi-lock. Incredible for trash mobs. A single volley one-shots most MT's, and the multilock is great vs tiny things. Been using it with the FCS that has 150 for missile lock for maximum speed. Very helpful during boss fights for keeping pressure.
Probably a better alternative for PvP, honestly. The AOE from plasma will compensate for the latency.
Have you noticed more or less lateral vs vertical mobility between missile types? I was wondering if that was a factor for tracking too. Spread missiles feel a little lacking after they spread, haven't noticed if Verts have decent lateral tracking cause I never look up after I engage something in the air lol and the side missiles feel like delayed action aperitifs that we have at home.
If I'm fighting something with fast, vertical movement, I noticed that this counters my missiles if they suddenly zoom upwards. The tracking on the 6-shooter isn't amazing in that regard. I'm finding they are great when I'm on the same level or higher than the target.
Vertical missiles have inconsistent tracking, but I think I also need more practice with them.