ARMORED CORE™ VI FIRES OF RUBICON™

ARMORED CORE™ VI FIRES OF RUBICON™

データを表示:
LET'S TALK MISSILES
I have questions!

So, I'm experimenting with entry-level equipment for efficiency's sake.

I have these shoulder units called BML-G1 P31DUO-02, the Dual Missile Launcher.

I'm noticing that if I initiate them too close, they tend to miss. Is that a bug, or are these types of missiles only effect at medium and long range? Anybody else have experience with these things?
< >
1-15 / 17 のコメントを表示
They aren't intended for close range. You'll notice as you fire them off they go slow off to the sides before going full speed at your target. That initial slow delay is what makes them not so great, since whatever you're shooting at is likely not standing still so if you do pop them off close range they'll just overshoot during its first phase then miss completely trying to correct. Even at range they still rely on correction, but don't seem to correct themselves as good as other missiles.
Yes, now that you point this out, I'm noticing that. I'll do some experiments with some long-range builds to see if there's a good way to implement them. Thanks!
One slow hunter missile launcher hardly ever works. TWO of them as a comedy build however, is lots of dead air with occasional moments of "And then they ate four high stagger missiles at the same time trying to dodge your shot/melee"

#1 low weight missiles for single targets seem to actually be the x6 version of your starter weak missile launcher. Why? SPEED.

Fast lock. Fast salvo launch. Fast travel speed. LONG effective range. That little pathetic baby missile either misses or all 6 shots hit, in one second. no waiting. This is also why it is my #1 finisher missile in PvP when somebody has the automatic activation baby shield protecting them from a darth maul twinblade or chainsaw kill. When they run screaming a mile away, the tiny x6 micro missile launcher can usually swat them to death once their shield runs out where more complex missiles will consider "that is toooo far to actually hit them good"

This works in PvE too if you want a long range standoff. They may be weak, but they are going to hit Chatty More than basically any other missile in the game. the x10 salvo launcher because it fires them one at a time actually has more odds of shots missing a mobile target.

But, because they can't burst down somebody from full health to near dead or super instant stagger from two of them, let alone one of them. I expect a lot of people are ignoring them. Even though they are basically THE "Oh you hate missile boats? tickle them with this nonstop" missile.

Meanwhile, stuff like the split missiles keeps ♥♥♥♥♥♥♥ up at the last second. Even if you fire it after a stagger. And in PvE they feel REALLY inconsistent. Sometimes they are one of the only non vertical missiles that can one shot a physical shield MT. Sometimes they only do 99% stagger because ♥♥♥♥ you I guess.
最近の変更はImHelpingが行いました; 2023年9月15日 16時57分
ImHelping の投稿を引用:
One slow hunter missile launcher hardly ever works. TWO of them as a comedy build however, is lots of dead air with occasional moments of "And then they ate four high stagger missiles at the same time trying to dodge your shot/melee"

#1 low weight missiles for single targets seem to actually be the x6 version of your starter weak missile launcher. Why? SPEED.

Fast lock. Fast salvo launch. Fast travel speed. LONG effective range. That little pathetic baby missile either misses or all 6 shots hit, in one second. no waiting. This is also why it is my #1 finisher missile in PvP when somebody has the automatic activation baby shield protecting them from a darth maul twinblade or chainsaw kill. When they run screaming a mile away, the tiny x6 micro missile launcher can usually swat them to death once their shield runs out where more complex missiles will consider "that is toooo far to actually hit them good"

This works in PvE too if you want a long range standoff. They may be weak, but they are going to hit Chatty More than basically any other missile in the game. the x10 salvo launcher because it fires them one at a time actually has more odds of shots missing a mobile target.

But, because they can't burst down somebody from full health to near dead or super instant stagger from two of them, let alone one of them. I expect a lot of people are ignoring them. Even though they are basically THE "Oh you hate missile boats? tickle them with this nonstop" missile.

Meanwhile, stuff like the split missiles keeps ♥♥♥♥♥♥♥ up at the last second. Even if you fire it after a stagger. And in PvE they feel REALLY inconsistent. Sometimes they are one of the only non vertical missiles that can one shot a physical shield MT. Sometimes they only do 99% stagger because ♥♥♥♥ you I guess.

Oh, definitely. I've been abusing the hell out of the BML-G2-6M, most of my lightweight builds rock them and it makes S-ranking a breeze. Combos nicely with a Zimm and a laser dagger with Basho arms, that build is insanely effective with two of the BML's strapped on.
nubi 2023年9月19日 9時28分 
they are herding missiles designed to control/limit enemy movement, in this case toward you.
Call Sign: Raven の投稿を引用:
Oh, definitely. I've been abusing the hell out of the BML-G2-6M, most of my lightweight builds rock them and it makes S-ranking a breeze. Combos nicely with a Zimm and a laser dagger with Basho arms, that build is insanely effective with two of the BML's strapped on.
BML-G2 P03MLT-06 or which ones are you referring to?
I find they're good for taking the enemies attention while I spam them with fire. Or vise versa keeping their attention on my while a bunch of missiles clap em up.
The only missile launchers I have gotten consistent hits and solid damage out of are the plasma verts. I run dual truenos when I am going sweaty tryhard, but if that is too strong for the opponent's AC in PvP I run the plasma verts to make it a more honest and interesting fight.

And because they fire up into the air before raining back down, they will work at both close and long range. Their AOE explosions make them much harder to dodge than any of the non-plasma missiles. Plasma verts are always a great option.
最近の変更はSpaceGoatが行いました; 2023年9月19日 10時27分
Madder Red の投稿を引用:
Call Sign: Raven の投稿を引用:
Oh, definitely. I've been abusing the hell out of the BML-G2-6M, most of my lightweight builds rock them and it makes S-ranking a breeze. Combos nicely with a Zimm and a laser dagger with Basho arms, that build is insanely effective with two of the BML's strapped on.
BML-G2 P03MLT-06 or which ones are you referring to?

I'm at work so can't verify, I just mean the basic 6-shooter. They just fire 6 shots straight ahead, capable of multi-lock. Incredible for trash mobs. A single volley one-shots most MT's, and the multilock is great vs tiny things. Been using it with the FCS that has 150 for missile lock for maximum speed. Very helpful during boss fights for keeping pressure.
最近の変更はCall Sign: Ravenが行いました; 2023年9月19日 10時32分
SpaceGoat の投稿を引用:
The only missile launchers I have gotten consistent hits and solid damage out of are the plasma verts. I run dual truenos when I am going sweaty tryhard, but if that is too strong for the opponent's AC in PvP I run the plasma verts to make it a more honest and interesting fight.

And because they fire up into the air before raining back down, they will work at both close and long range. Their AOE explosions make them much harder to dodge than any of the non-plasma missiles. Plasma verts are always a great option.

Probably a better alternative for PvP, honestly. The AOE from plasma will compensate for the latency.
Call Sign: Raven の投稿を引用:
Yes, now that you point this out, I'm noticing that. I'll do some experiments with some long-range builds to see if there's a good way to implement them. Thanks!

Have you noticed more or less lateral vs vertical mobility between missile types? I was wondering if that was a factor for tracking too. Spread missiles feel a little lacking after they spread, haven't noticed if Verts have decent lateral tracking cause I never look up after I engage something in the air lol and the side missiles feel like delayed action aperitifs that we have at home.
Call Sign: Raven の投稿を引用:
SpaceGoat の投稿を引用:
The only missile launchers I have gotten consistent hits and solid damage out of are the plasma verts. I run dual truenos when I am going sweaty tryhard, but if that is too strong for the opponent's AC in PvP I run the plasma verts to make it a more honest and interesting fight.

And because they fire up into the air before raining back down, they will work at both close and long range. Their AOE explosions make them much harder to dodge than any of the non-plasma missiles. Plasma verts are always a great option.

Probably a better alternative for PvP, honestly. The AOE from plasma will compensate for the latency.
They hit surprisingly hard too. I can consistently pop the training AC for ~1400 damage with every salvo from dual plasma verts. While even that bot can dodge most other missiles, the plasma verts always seem to hit their mark.
Call Sign: Raven の投稿を引用:
Madder Red の投稿を引用:
BML-G2 P03MLT-06 or which ones are you referring to?

I'm at work so can't verify, I just mean the basic 6-shooter. They just fire 6 shots straight ahead, capable of multi-lock. Incredible for trash mobs. A single volley one-shots most MT's, and the multilock is great vs tiny things. Been using it with the FCS that has 150 for missile lock for maximum speed. Very helpful during boss fights for keeping pressure.
Oh, you mean one of the first ones you have access to? Interesting. Gotta give them a try again as i somewhat settled in using the schneider lasercannons for quite some time now.
Madder Red の投稿を引用:
Call Sign: Raven の投稿を引用:

I'm at work so can't verify, I just mean the basic 6-shooter. They just fire 6 shots straight ahead, capable of multi-lock. Incredible for trash mobs. A single volley one-shots most MT's, and the multilock is great vs tiny things. Been using it with the FCS that has 150 for missile lock for maximum speed. Very helpful during boss fights for keeping pressure.
Oh, you mean one of the first ones you have access to? Interesting. Gotta give them a try again as i somewhat settled in using the schneider lasercannons for quite some time now.
Yeah sometimes the starting gear is the best option, even after you have unlocked everything else in the game. The starting plasma blade is incredible. And the basic pulse shield is probably the best for parrying.
最近の変更はSpaceGoatが行いました; 2023年9月19日 10時43分
Belmont の投稿を引用:
Call Sign: Raven の投稿を引用:
Yes, now that you point this out, I'm noticing that. I'll do some experiments with some long-range builds to see if there's a good way to implement them. Thanks!

Have you noticed more or less lateral vs vertical mobility between missile types? I was wondering if that was a factor for tracking too. Spread missiles feel a little lacking after they spread, haven't noticed if Verts have decent lateral tracking cause I never look up after I engage something in the air lol and the side missiles feel like delayed action aperitifs that we have at home.

If I'm fighting something with fast, vertical movement, I noticed that this counters my missiles if they suddenly zoom upwards. The tracking on the 6-shooter isn't amazing in that regard. I'm finding they are great when I'm on the same level or higher than the target.

Vertical missiles have inconsistent tracking, but I think I also need more practice with them.
< >
1-15 / 17 のコメントを表示
ページ毎: 1530 50

投稿日: 2023年9月15日 15時28分
投稿数: 17